CRC rewrite

This commit is contained in:
Will Snyder 2021-01-07 01:25:09 -05:00
parent e0a71bc899
commit 6f2c1cf168
5 changed files with 30 additions and 83 deletions

View File

@ -1,15 +1,10 @@
from struct import pack
'''
Based on code by Benedikt Schatz from https://github.com/Schlechtwetterfront/xsizetools/blob/master/Application/Modules/msh2_crc.py
'''
class CRCError(Exception):
def __init__(self, val):
self.val = val
def __str__(self):
return '{0}'.format(self.val)
# CRC lookup table.
TABLE_32 = (
table32_lookup = (
0x00000000, 0x04C11DB7, 0x09823B6E, 0x0D4326D9,
0x130476DC, 0x17C56B6B, 0x1A864DB2, 0x1E475005,
0x2608EDB8, 0x22C9F00F, 0x2F8AD6D6, 0x2B4BCB61,
@ -76,67 +71,19 @@ TABLE_32 = (
0xBCB4666D, 0xB8757BDA, 0xB5365D03, 0xB1F740B4
)
# Used to calculate the lowercase CRC.
TOLOWER = (
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f,
0x40, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f,
0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7,
0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf,
0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7,
0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf,
0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf,
0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7,
0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7,
0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
)
def to_lower(charcode):
if charcode <= 64 or charcode > 90:
return charcode
else:
return charcode + 32
def return_lowest_bits(n):
'''Simulate unsigned behavior.'''
return n & 0xFFFFFFFF
def crc(string):
'''Calculate the Zero CRC from string and return it as number.'''
crc_ = 0
crc_ = return_lowest_bits(~crc_)
# Not sure what Schlechtwetterfront means by "Simulate unsigned behavior.",
# kept it anyways just without the extra functions
def to_crc(string):
crc_ = ~0 & 0xFFFFFFFF
if string:
for char in string:
ind = (crc_ >> 24)
ind = ind ^ TOLOWER[ord(char)]
crc_ = return_lowest_bits(crc_ << 8) ^ TABLE_32[ind]
return return_lowest_bits(~crc_)
def strcrc(string):
'''Calculate the Zero CRC and return it in a structure
usable in .msh files.'''
return pack('<I', crc(string))
def compare_crc_adv(possible_strings, crc_):
for string in possible_strings:
if crc_ == strcrc(string):
return string
ind = (crc_ >> 24) ^ to_lower(ord(char))
crc_ = ((crc_ << 8) & 0xFFFFFFFF) ^ table32_lookup[ind]
return ~crc_ & 0xFFFFFFFF

View File

@ -11,7 +11,7 @@ from .msh_model_utilities import *
from .msh_utilities import *
from .msh_model_gather import *
from .crc import crc
from .crc import to_crc
def extract_anim(armature: bpy.types.Armature, root_name: str) -> Animation:
@ -19,7 +19,7 @@ def extract_anim(armature: bpy.types.Armature, root_name: str) -> Animation:
action = armature.animation_data.action
anim = Animation();
root_crc = crc(root_name)
root_crc = to_crc(root_name)
if not action:
framerange = Vector((0.0,1.0))
@ -33,7 +33,7 @@ def extract_anim(armature: bpy.types.Armature, root_name: str) -> Animation:
anim.bone_frames[root_crc] = ([], [])
for bone in armature.data.bones:
anim.bone_frames[crc(bone.name)] = ([], [])
anim.bone_frames[to_crc(bone.name)] = ([], [])
for frame in range(num_frames):
@ -60,8 +60,8 @@ def extract_anim(armature: bpy.types.Armature, root_name: str) -> Animation:
rframe = RotationFrame(frame, convert_rotation_space(rot))
tframe = TranslationFrame(frame, convert_vector_space(loc))
anim.bone_frames[crc(bone.name)][0].append(tframe)
anim.bone_frames[crc(bone.name)][1].append(rframe)
anim.bone_frames[to_crc(bone.name)][0].append(tframe)
anim.bone_frames[to_crc(bone.name)][1].append(rframe)
return anim

View File

@ -78,7 +78,7 @@ def read_scene(input_file, anim_only=False) -> Scene:
print("Skeleton models: ")
for model in scene.models:
for i in range(len(scene.skeleton)):
if crc(model.name) == scene.skeleton[i]:
if to_crc(model.name) == scene.skeleton[i]:
print("\t" + model.name)
if model.model_type == ModelType.SKIN:
scene.skeleton.pop(i)

View File

@ -60,12 +60,12 @@ def extract_and_apply_anim(filename, scene):
for bone in arma.pose.bones:
if crc(bone.name) in scene.animation.bone_frames:
if to_crc(bone.name) in scene.animation.bone_frames:
#print("Inserting anim data for bone: {}".format(bone.name))
bind_mat = bone_bind_poses[bone.name]
translation_frames, rotation_frames = scene.animation.bone_frames[crc(bone.name)]
translation_frames, rotation_frames = scene.animation.bone_frames[to_crc(bone.name)]
loc_data_path = "pose.bones[\"{}\"].location".format(bone.name)
rot_data_path = "pose.bones[\"{}\"].rotation_quaternion".format(bone.name)
@ -194,11 +194,11 @@ def extract_refined_skeleton(scene: Scene):
for weight in weight_set:
model_weighted_to = scene.models[weight.bone]
if crc(model_weighted_to.name) not in scene.skeleton:
scene.skeleton.append(crc(model_weighted_to.name))
if to_crc(model_weighted_to.name) not in scene.skeleton:
scene.skeleton.append(to_crc(model_weighted_to.name))
for model in scene.models:
if crc(model.name) in scene.skeleton:
if to_crc(model.name) in scene.skeleton:
skeleton_models.append(model)
@ -213,7 +213,7 @@ def extract_refined_skeleton(scene: Scene):
while True:
if crc(curr_ancestor.name) in scene.skeleton or curr_ancestor.name == scene.models[0].name:
if to_crc(curr_ancestor.name) in scene.skeleton or curr_ancestor.name == scene.models[0].name:
new_model = Model()
new_model.name = bone.name
new_model.parent = curr_ancestor.name if curr_ancestor.name != scene.models[0].name else ""

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@ -248,7 +248,7 @@ def extract_and_apply_munged_anim(input_file_path):
for anim_crc in animation_set:
found_anim = [anim_name for anim_name in anim_names if crc(anim_name) == anim_crc]
found_anim = [anim_name for anim_name in anim_names if to_crc(anim_name) == anim_crc]
if found_anim:
anim_str = found_anim[0]
else:
@ -266,7 +266,7 @@ def extract_and_apply_munged_anim(input_file_path):
animation = animation_set[anim_crc]
for bone in arma.pose.bones:
bone_crc = crc(bone.name)
bone_crc = to_crc(bone.name)
#print("\tGetting curves for bone: " + bone.name)