Skeleton properties panel start

This commit is contained in:
Will Snyder 2020-12-11 16:49:40 -05:00
parent 8a20c38132
commit 79543a1cd7
3 changed files with 82 additions and 0 deletions

View File

@ -60,6 +60,7 @@ from .msh_scene import create_scene
from .msh_scene_save import save_scene
from .msh_scene_read import read_scene
from .msh_material_properties import *
from .msh_skeleton_properties import *
from .msh_to_blend import *
@ -186,19 +187,30 @@ def menu_func_import(self, context):
def register():
bpy.utils.register_class(MaterialProperties)
bpy.utils.register_class(MaterialPropertiesPanel)
bpy.utils.register_class(SkeletonProperties)
bpy.utils.register_class(SkeletonPropertiesPanel)
bpy.utils.register_class(ExportMSH)
bpy.utils.register_class(ImportMSH)
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.Material.swbf_msh = bpy.props.PointerProperty(type=MaterialProperties)
bpy.types.Armature.swbf_msh_skel = bpy.props.CollectionProperty(type=SkeletonProperties)
def unregister():
bpy.utils.unregister_class(MaterialProperties)
bpy.utils.unregister_class(MaterialPropertiesPanel)
bpy.utils.unregister_class(SkeletonProperties)
bpy.utils.unregister_class(SkeletonPropertiesPanel)
bpy.utils.unregister_class(ExportMSH)
bpy.utils.unregister_class(ImportMSH)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)

View File

@ -0,0 +1,59 @@
""" Contains Blender properties and UI for .msh materials. """
import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatVectorProperty, IntProperty
from bpy.types import PropertyGroup
from .msh_material_ui_strings import *
from .msh_model import *
class SkeletonProperties(PropertyGroup):
name: StringProperty(name="Name", default="Bone Name")
parent: StringProperty(name="Parent", default="Bone Parent")
loc: FloatVectorProperty(name="Local Position", default=(0.0, 0.0, 0.0), subtype="XYZ", size=3)
rot: FloatVectorProperty(name="Local Rotation", default=(0.0, 0.0, 0.0, 0.0), subtype="QUATERNION", size=4)
class SkeletonPropertiesPanel(bpy.types.Panel):
""" Creates a Panel in the Object properties window """
bl_label = "SWBF Skeleton Properties"
bl_idname = "SKELETON_PT_swbf_msh"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.object.type == 'ARMATURE'
def draw(self, context):
if context.object is None:
return
layout = self.layout
skel_props = context.object.data.swbf_msh_skel
for prop in skel_props:
layout.prop(prop, "name")
layout.prop(prop, "parent")
layout.prop(prop, "loc")
layout.prop(prop, "rot")
'''
layout.prop(skel_props, "name")
layout.prop(skel_props, "parent")
layout.prop(skel_props, "loc")
layout.prop(skel_props, "rot")
'''
#self.layout.label(text=context.object.swbf_msh_skel.yolo[1])

View File

@ -12,6 +12,7 @@ from .msh_model import *
from .msh_model_utilities import *
from .msh_utilities import *
from .msh_model_gather import *
from .msh_skeleton_properties import *
from .crc import *
import os
@ -126,6 +127,16 @@ def refined_skeleton_to_armature(refined_skeleton : List[Model], model_map):
bpy.context.view_layer.active_layer_collection.collection.objects.link(armature_obj)
armature_obj.select_set(True)
preserved = armature_obj.data.swbf_msh_skel
for model in refined_skeleton:
loc,rot,_ = model_map[model.name].matrix_world.decompose()
print(str(loc))
entry = preserved.add()
entry.name = model.name
entry.loc = loc
entry.rot = rot
entry.parent = model.parent
bpy.context.view_layer.objects.active = armature_obj
bpy.ops.object.mode_set(mode='EDIT')