William Herald Snyder
|
7db0591cc0
|
Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
|
2020-12-03 00:24:20 -05:00 |
William Herald Snyder
|
aa62fd47ea
|
Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
|
2020-11-30 21:42:27 -05:00 |
William Herald Snyder
|
8273e01167
|
Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
|
2020-11-29 23:10:14 -05:00 |
William Herald Snyder
|
049803f750
|
Reader class simplified
|
2020-11-28 18:11:26 -05:00 |
William Herald Snyder
|
706c32431d
|
msh_reader refined, more chunks implemented
|
2020-11-23 11:48:07 -05:00 |
William Herald Snyder
|
b8afa1ed10
|
Models with basic materials importing correctly
|
2020-11-13 15:59:54 -05:00 |
William Herald Snyder
|
1cc6a8d08d
|
Non-import changes removed
|
2020-10-26 10:28:15 -04:00 |
William Herald Snyder
|
152b22feb9
|
MSH scene reading draft, no blender conversion yet
|
2020-10-23 14:28:53 -04:00 |
Will Snyder
|
1892a1cdbd
|
Minor envelope progress
|
2020-10-12 16:06:04 -04:00 |
William Herald Snyder
|
2599a7203e
|
Weighting start
|
2020-10-12 09:45:21 -04:00 |
Will Snyder
|
8dea6fac49
|
Hardcoded open override exporting, coord sys conversions need adjustment
|
2020-10-11 20:52:34 -04:00 |
William Herald Snyder
|
603068b5b5
|
Hardcoded spa1_prop_door amims test
|
2020-10-11 12:11:15 -04:00 |
William Herald Snyder
|
043127c1f8
|
anim seed
|
2020-10-11 12:08:11 -04:00 |
SleepKiller
|
b56fa79a19
|
update version number
|
2020-02-04 14:44:22 +13:00 |
SleepKiller
|
47fa855b78
|
fixed colour packing order
|
2020-02-04 14:28:34 +13:00 |
SleepKiller
|
2010dd21b2
|
correct `-keepmaterial` documentation
Thanks to Fox!
|
2020-01-31 04:32:11 +13:00 |
SleepKiller
|
6e322d78bf
|
add 'Export Target' property
|
2020-01-06 17:08:36 +13:00 |
SleepKiller
|
8f24e4914e
|
Update reference_manual.md
|
2019-11-24 22:23:46 +13:00 |
SleepKiller
|
23e479ae51
|
fix flat normals not being handled
|
2019-11-24 16:03:13 +13:00 |
SleepKiller
|
bc388640ed
|
Update reference_manual.md
|
2019-11-22 13:52:04 +13:00 |
SleepKiller
|
0db2f30ef3
|
Update reference_manual.md
|
2019-11-22 13:49:39 +13:00 |
SleepKiller
|
e2c0c42d88
|
update readme
|
2019-11-22 02:42:49 +13:00 |
SleepKiller
|
98cc5af1d6
|
fill out bl_info properly
|
2019-11-22 02:10:21 +13:00 |
SleepKiller
|
37bf2aaeaa
|
more docs
|
2019-11-22 01:57:19 +13:00 |
SleepKiller
|
17a82a9846
|
fix vertex colours failing to be exported
|
2019-11-21 23:48:42 +13:00 |
SleepKiller
|
e5b860f51b
|
fix error when no material is selected
|
2019-11-21 23:24:26 +13:00 |
SleepKiller
|
e9b12e7cf0
|
add support for LOD models
|
2019-11-21 23:23:52 +13:00 |
SleepKiller
|
f320a8c8c7
|
add index to docs
|
2019-11-20 19:45:39 +13:00 |
SleepKiller
|
f5ec062ce0
|
fix model segment export scaling
|
2019-11-20 19:32:35 +13:00 |
SleepKiller
|
f3cbc90651
|
add Apply Modifiers export property
|
2019-11-20 19:18:49 +13:00 |
SleepKiller
|
a3a824fe9c
|
add exporter docs
|
2019-11-20 17:37:53 +13:00 |
SleepKiller
|
7fd46a1c2c
|
add "Generate Triangle Strips" option to enable faster .msh iteration
|
2019-11-20 15:17:25 +13:00 |
SleepKiller
|
cfba9e85ce
|
add vertex deduplication
|
2019-11-20 15:10:44 +13:00 |
SleepKiller
|
aa18f5c2b7
|
raise an error when an object creates a .msh segment with too many vertices
|
2019-11-20 03:33:01 +13:00 |
SleepKiller
|
83bdf4788d
|
add terrain cutters docs
|
2019-11-20 03:10:12 +13:00 |
SleepKiller
|
9134a086fd
|
add shadows docs
|
2019-11-20 02:52:45 +13:00 |
SleepKiller
|
e4ec3339d9
|
exclude hidden objects from .msh bounding box
|
2019-11-20 02:36:17 +13:00 |
SleepKiller
|
04db2f2739
|
add collision docs
|
2019-11-20 02:25:30 +13:00 |
SleepKiller
|
478a4cba5a
|
accept "cube" and "cuboid" as names for box collision primitives
|
2019-11-19 03:41:46 +13:00 |
SleepKiller
|
89e8193462
|
update .msh material propety description
|
2019-11-19 02:39:54 +13:00 |
SleepKiller
|
78b348875f
|
fix blender to .msh space conversions
|
2019-11-19 02:39:23 +13:00 |
SleepKiller
|
78237e7eec
|
fix objects with parent transforms not exporting correctly
|
2019-11-19 01:33:55 +13:00 |
SleepKiller
|
0fab83cfa1
|
fix transforms not exporting for scenes with more than one model
|
2019-11-18 00:03:53 +13:00 |
SleepKiller
|
3dd21678db
|
fix Animation Length Valid Values table
|
2019-11-17 17:07:56 +13:00 |
SleepKiller
|
ac1a93b7a4
|
more docs works
|
2019-11-17 17:02:45 +13:00 |
SleepKiller
|
6eb958f358
|
add docs!
wip
|
2019-11-17 04:07:47 +13:00 |
SleepKiller
|
9053026441
|
Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export
|
2019-11-15 22:40:52 +13:00 |
SleepKiller
|
3d0e9b98ee
|
implement collision primitives
|
2019-11-15 22:40:47 +13:00 |
SleepKiller
|
18b5bee64e
|
Update README.md
|
2019-11-15 20:49:29 +13:00 |
SleepKiller
|
e9f442d052
|
add conversion from Blender's coordinate space to .msh space
|
2019-11-15 20:41:31 +13:00 |