Commit Graph

59 Commits

Author SHA1 Message Date
William Herald Snyder 7db0591cc0 Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
William Herald Snyder aa62fd47ea Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file... 2020-11-30 21:42:27 -05:00
William Herald Snyder 8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
William Herald Snyder 049803f750 Reader class simplified 2020-11-28 18:11:26 -05:00
William Herald Snyder 706c32431d msh_reader refined, more chunks implemented 2020-11-23 11:48:07 -05:00
William Herald Snyder b8afa1ed10 Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
William Herald Snyder 1cc6a8d08d Non-import changes removed 2020-10-26 10:28:15 -04:00
William Herald Snyder 152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
Will Snyder 1892a1cdbd Minor envelope progress 2020-10-12 16:06:04 -04:00
William Herald Snyder 2599a7203e Weighting start 2020-10-12 09:45:21 -04:00
Will Snyder 8dea6fac49 Hardcoded open override exporting, coord sys conversions need adjustment 2020-10-11 20:52:34 -04:00
William Herald Snyder 603068b5b5 Hardcoded spa1_prop_door amims test 2020-10-11 12:11:15 -04:00
William Herald Snyder 043127c1f8 anim seed 2020-10-11 12:08:11 -04:00
SleepKiller b56fa79a19 update version number 2020-02-04 14:44:22 +13:00
SleepKiller 47fa855b78 fixed colour packing order 2020-02-04 14:28:34 +13:00
SleepKiller 2010dd21b2 correct `-keepmaterial` documentation
Thanks to Fox!
2020-01-31 04:32:11 +13:00
SleepKiller 6e322d78bf add 'Export Target' property 2020-01-06 17:08:36 +13:00
SleepKiller 8f24e4914e
Update reference_manual.md 2019-11-24 22:23:46 +13:00
SleepKiller 23e479ae51 fix flat normals not being handled 2019-11-24 16:03:13 +13:00
SleepKiller bc388640ed
Update reference_manual.md 2019-11-22 13:52:04 +13:00
SleepKiller 0db2f30ef3
Update reference_manual.md 2019-11-22 13:49:39 +13:00
SleepKiller e2c0c42d88 update readme 2019-11-22 02:42:49 +13:00
SleepKiller 98cc5af1d6 fill out bl_info properly 2019-11-22 02:10:21 +13:00
SleepKiller 37bf2aaeaa more docs 2019-11-22 01:57:19 +13:00
SleepKiller 17a82a9846 fix vertex colours failing to be exported 2019-11-21 23:48:42 +13:00
SleepKiller e5b860f51b fix error when no material is selected 2019-11-21 23:24:26 +13:00
SleepKiller e9b12e7cf0 add support for LOD models 2019-11-21 23:23:52 +13:00
SleepKiller f320a8c8c7 add index to docs 2019-11-20 19:45:39 +13:00
SleepKiller f5ec062ce0 fix model segment export scaling 2019-11-20 19:32:35 +13:00
SleepKiller f3cbc90651 add Apply Modifiers export property 2019-11-20 19:18:49 +13:00
SleepKiller a3a824fe9c add exporter docs 2019-11-20 17:37:53 +13:00
SleepKiller 7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration 2019-11-20 15:17:25 +13:00
SleepKiller cfba9e85ce add vertex deduplication 2019-11-20 15:10:44 +13:00
SleepKiller aa18f5c2b7 raise an error when an object creates a .msh segment with too many vertices 2019-11-20 03:33:01 +13:00
SleepKiller 83bdf4788d add terrain cutters docs 2019-11-20 03:10:12 +13:00
SleepKiller 9134a086fd add shadows docs 2019-11-20 02:52:45 +13:00
SleepKiller e4ec3339d9 exclude hidden objects from .msh bounding box 2019-11-20 02:36:17 +13:00
SleepKiller 04db2f2739 add collision docs 2019-11-20 02:25:30 +13:00
SleepKiller 478a4cba5a accept "cube" and "cuboid" as names for box collision primitives 2019-11-19 03:41:46 +13:00
SleepKiller 89e8193462 update .msh material propety description 2019-11-19 02:39:54 +13:00
SleepKiller 78b348875f fix blender to .msh space conversions 2019-11-19 02:39:23 +13:00
SleepKiller 78237e7eec fix objects with parent transforms not exporting correctly 2019-11-19 01:33:55 +13:00
SleepKiller 0fab83cfa1 fix transforms not exporting for scenes with more than one model 2019-11-18 00:03:53 +13:00
SleepKiller 3dd21678db
fix Animation Length Valid Values table 2019-11-17 17:07:56 +13:00
SleepKiller ac1a93b7a4 more docs works 2019-11-17 17:02:45 +13:00
SleepKiller 6eb958f358 add docs!
wip
2019-11-17 04:07:47 +13:00
SleepKiller 9053026441 Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export 2019-11-15 22:40:52 +13:00
SleepKiller 3d0e9b98ee implement collision primitives 2019-11-15 22:40:47 +13:00
SleepKiller 18b5bee64e
Update README.md 2019-11-15 20:49:29 +13:00
SleepKiller e9f442d052 add conversion from Blender's coordinate space to .msh space 2019-11-15 20:41:31 +13:00