Anakin 
							
						 
					 
					
						
						
							
						
						f81f03353d 
					 
					
						
						
							
							cloth stores the data in vectors, too;  
						
						... 
						
						
						
						removed the old unused code 
						
						
							
						
					 
					
						2016-11-20 13:09:02 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9ac1a25954 
					 
					
						
						
							
							fixed the uv problem  
						
						
						
						
							
						
					 
					
						2016-11-20 12:38:22 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						57df0a2e15 
					 
					
						
						
							
							use different variables to store the data. The aim is to handle even not triangulated mesh files.  
						
						... 
						
						
						
						At the moment there is a problem with the UV using the new method 
						
						
							
						
					 
					
						2016-11-20 12:26:23 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						927ce1cd0a 
					 
					
						
						
							
							fixed warnings  
						
						
						
						
							
						
					 
					
						2016-11-16 14:18:11 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						f4d8018f8f 
					 
					
						
						
							
							workaround: don't read Data from bones, nulls, shadow and hidden,  
						
						... 
						
						
						
						new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function 
						
						
							
						
					 
					
						2016-11-16 14:00:51 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						806024f4f9 
					 
					
						
						
							
							faster method for texture handling  
						
						
						
						
							
						
					 
					
						2016-11-13 15:46:52 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						0f379ba04a 
					 
					
						
						
							
							ignore null, bones, shadow mesh and hidden things  
						
						
						
						
							
						
					 
					
						2016-11-13 12:47:19 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						8929717c9f 
					 
					
						
						
							
							handle clustered models  
						
						
						
						
							
						
					 
					
						2016-11-13 12:15:33 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						bbe657d030 
					 
					
						
						
							
							reset view before loading a new file,  
						
						... 
						
						
						
						reset view when pressing space 
						
						
							
						
					 
					
						2016-11-12 13:53:49 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						1ab385475b 
					 
					
						
						
							
							new release version,  
						
						... 
						
						
						
						Features:
- drag and drop 
						
						
							
 
						
					 
					
						2016-11-12 12:30:54 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9298d88260 
					 
					
						
						
							
							cleaning up before loading new stuff,  
						
						... 
						
						
						
						next step: calculate best first view position 
						
						
							
						
					 
					
						2016-11-12 12:17:46 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						91b65bf6e3 
					 
					
						
						
							
							added drag n drop function,  
						
						... 
						
						
						
						need to clean up before loading the next mesh 
						
						
							
						
					 
					
						2016-11-12 12:14:45 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						b4bd314450 
					 
					
						
						
							
							clean up code  
						
						
						
						
							
						
					 
					
						2016-11-12 12:05:03 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						2524971d19 
					 
					
						
						
							
							include all parent modelmatrices  
						
						
						
						
							
						
					 
					
						2016-11-12 11:54:44 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						15743e11fa 
					 
					
						
						
							
							new release version  
						
						
						
						
							
 
						
					 
					
						2016-11-09 17:49:02 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						6107b648f9 
					 
					
						
						
							
							now every model is painted with it's own texture  
						
						
						
						
							
						
					 
					
						2016-11-09 17:48:28 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						ee8989b098 
					 
					
						
						
							
							update README.md,  
						
						... 
						
						
						
						Cip hat nur OpenGl 2.1 -.- 
						
						
							
						
					 
					
						2016-11-09 14:02:57 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						2f83d37e12 
					 
					
						
						
							
							fixed the problem,  
						
						... 
						
						
						
						next solve texture name is taken only from the first element,
move some code around 
						
						
							
						
					 
					
						2016-11-08 21:28:24 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						b4b2538ea6 
					 
					
						
						
							
							fixed problem  
						
						
						
						
							
						
					 
					
						2016-11-08 17:06:50 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						e5490b9451 
					 
					
						
						
							
							collect all texture data and give it to the shader later,  
						
						... 
						
						
						
						solid color works,
texture crash 
						
						
							
						
					 
					
						2016-11-08 16:42:05 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9c7691df85 
					 
					
						
						
							
							removed unused variables  
						
						
						
						
							
						
					 
					
						2016-11-08 10:31:34 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						0fd3a7f9c8 
					 
					
						
						
							
							next step: draw each model with it's own texture,  
						
						... 
						
						
						
						added new example mesh 
						
						
							
						
					 
					
						2016-11-08 10:25:10 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						b9903e593b 
					 
					
						
						
							
							new release build  
						
						
						
						
							
 
						
					 
					
						2016-11-07 17:11:02 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						3d545b4e75 
					 
					
						
						
							
							added a new test mesh,  
						
						... 
						
						
						
						there are warnings if there is no texture, 
						
						
							
						
					 
					
						2016-11-07 17:08:46 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						42c94f290c 
					 
					
						
						
							
							instance was not the right thing for me,  
						
						... 
						
						
						
						now it's working 
						
						
							
						
					 
					
						2016-11-07 17:07:16 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						de76f7182a 
					 
					
						
						
							
							still trying to fix the problem  
						
						
						
						
							
						
					 
					
						2016-11-07 16:00:57 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						04d8c453f3 
					 
					
						
						
							
							fdsgds<gv<df  
						
						
						
						
							
						
					 
					
						2016-11-07 12:16:39 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						ed66d77b69 
					 
					
						
						
							
							still trying to draw instanced  
						
						
						
						
							
						
					 
					
						2016-11-07 12:06:55 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						8a36fe10b1 
					 
					
						
						
							
							allocate memory for the buffer before using it  
						
						
						
						
							
						
					 
					
						2016-11-05 13:36:28 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						1cbc9336fe 
					 
					
						
						
							
							fixing some problems,  
						
						... 
						
						
						
						trying to draw instanced,
now it crashes 
						
						
							
						
					 
					
						2016-11-05 11:53:49 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9c12598bf5 
					 
					
						
						
							
							trying to give MVP via buffer,  
						
						... 
						
						
						
						nothing displayed -.- 
						
						
							
						
					 
					
						2016-11-03 19:46:36 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						3af886450f 
					 
					
						
						
							
							special thanks to john_connor for finding the display problem  
						
						
						
						
							
						
					 
					
						2016-11-01 17:07:07 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						bc518f58ee 
					 
					
						
						
							
							now you can set optional ogl version through the first 2 parameters  
						
						
						
						
							
						
					 
					
						2016-11-01 14:16:18 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9d35634c0c 
					 
					
						
						
							
							pass data (xyz, uv) with 1 buffer to shader,  
						
						... 
						
						
						
						bugs:
2 triangles are not painted, one is wrong positioned 
						
						
							
						
					 
					
						2016-11-01 11:51:04 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						a875820f48 
					 
					
						
						
							
							removed unused files,  
						
						... 
						
						
						
						removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done), 
						
						
							
						
					 
					
						2016-10-31 16:19:12 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						ea07ead94f 
					 
					
						
						
							
							added new test mesh that is rotated,  
						
						... 
						
						
						
						translation from model is now applied,
still need to draw all modl from one mesh 
						
						
							
						
					 
					
						2016-10-31 10:46:41 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						e509b1e11c 
					 
					
						
						
							
							display all models from a mesh,  
						
						... 
						
						
						
						problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first 
						
						
							
						
					 
					
						2016-10-30 14:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						a8bfacfd73 
					 
					
						
						
							
							fixed wrong placed triangles,  
						
						... 
						
						
						
						updated release exe 
						
						
							
						
					 
					
						2016-10-23 16:24:36 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						5cec0128cd 
					 
					
						
						
							
							draw all triangles instead of the first 12,  
						
						... 
						
						
						
						added todo section to the README.md,
clean up code 
						
						
							
						
					 
					
						2016-10-23 16:01:06 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						6d5489a96c 
					 
					
						
						
							
							texture now is correctly displayed  
						
						
						
						
							
						
					 
					
						2016-10-23 15:38:47 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						4f52510ff9 
					 
					
						
						
							
							texture is now correctly detected and used,  
						
						... 
						
						
						
						there seams to be a problem with the UV. They are not correctly 
						
						
							
						
					 
					
						2016-10-22 15:35:06 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						be97fa8e6f 
					 
					
						
						
							
							fixed crash problem  
						
						
						
						
							
						
					 
					
						2016-10-22 14:05:46 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						c0a84c7513 
					 
					
						
						
							
							get all materials,  
						
						... 
						
						
						
						save the texture name for every modl,
program crashes at glfwPollEvents(); fix??? 
						
						
							
						
					 
					
						2016-10-22 13:49:45 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						03553616e7 
					 
					
						
						
							
							now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,  
						
						... 
						
						
						
						hence restructured code, 
						
						
							
						
					 
					
						2016-10-21 19:24:30 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						211b406c3d 
					 
					
						
						
							
							dynamical decide whether to use the given texture or solid red  
						
						
						
						
							
						
					 
					
						2016-10-21 18:56:34 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						c3d73895c7 
					 
					
						
						
							
							read msh in,  
						
						... 
						
						
						
						handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed 
						
						
							
						
					 
					
						2016-10-17 17:49:44 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						e583c361ec 
					 
					
						
						
							
							fasten code,  
						
						... 
						
						
						
						fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly 
						
						
							
						
					 
					
						2016-10-16 16:50:20 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						9700638548 
					 
					
						
						
							
							integrated mesh import class into OpenGL,  
						
						... 
						
						
						
						Problem with STRP, indices are not logical 
						
						
							
						
					 
					
						2016-10-16 12:33:25 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						b2f174d15f 
					 
					
						
						
							
							clean up code:  
						
						... 
						
						
						
						removed useless variables,
moved code into new functions 
						
						
							
						
					 
					
						2016-10-12 15:55:36 +02:00 
						 
				 
			
				
					
						
							
							
								Anakin 
							
						 
					 
					
						
						
							
						
						548150f33e 
					 
					
						
						
							
							evaluate most of MODL chunk,  
						
						... 
						
						
						
						missing GEOM chunk, 
						
						
							
						
					 
					
						2016-10-11 13:41:24 +02:00