Commit Graph

140 Commits

Author SHA1 Message Date
Anakin 1cc4f1ca90 removed vertex class (i have my own data structure)
implemented the glInit and glPaint function
2016-12-12 12:38:13 +01:00
Anakin 53ac8c3e5b copied from the old Ppoject:
shaders,
object class
Modified to use better names and use Qt things
2016-12-11 17:46:22 +01:00
Anakin 5faf584d84 First triangle drawn in Qt Project 2016-12-10 14:42:00 +01:00
Anakin 8cf86a41eb Added new Project using Qt,
There is garbage left from Qt??
2016-12-09 15:56:45 +01:00
Anakin 1c5a33cfa7 different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
Anakin 4078347023 fixed cloth problem 2016-12-03 13:39:57 +01:00
Anakin 46c4a166c4 code improvement 2016-12-02 14:04:01 +01:00
Anakin 1918d5c844 new release version,
Features:
- performance improvement,
- code improvement,
- move the model to the center,
- scale everything to 1,
- do not open a default file for release build
Bugs:
- cloth is not displayed correctly,
- turning in the wrong x direction when model is turned 180° in y direction,
- consular class corvette is not displayed,
- rep_weap_LJ-50 is not displayed correctly
2016-12-02 13:07:49 +01:00
Anakin 3118118953 some fixes 2016-12-02 13:00:38 +01:00
Anakin 9b3d12dfeb scale everything to 1,
cloth not displayed completely,
corvette is not displayed why?
2016-12-02 12:10:52 +01:00
Anakin a47eefe92e move the model to the center,
clean up variables,
use delete[]
2016-12-01 19:51:11 +01:00
Anakin 1c0ed61b34 adjust boundingbox (only for SINF)
use else if
2016-11-30 17:05:39 +01:00
Anakin ef2c341a1a using c++11 loops,
reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin 5ab2f2eaf9 fixed the memory garbage problem 2016-11-26 15:39:59 +01:00
Anakin 5c5b9ac2f1 don't copy the model list. It can be very big - using pointer now,
garbage is not from the texture or object changes
2016-11-25 16:14:33 +01:00
Anakin e1e8e165fe removed unused information from texture,
don't copy the data, give a pointer,
there is some data left, need to find out if it's from these changes
2016-11-24 19:40:17 +01:00
Anakin 97a38d5260 new release version,
Features:
- fixed texture problem
- fixed multi polygon problem
Bugs:
- cloth not working correctly,
- seams that bones as parent do not work
2016-11-23 17:34:03 +01:00
Anakin 23ce58291e fixed the multiedged polygons 2016-11-23 17:30:38 +01:00
Anakin 232acedce7 trying to fix the polygon mess up,
added new multipoly for testing
2016-11-22 20:05:02 +01:00
Anakin 60cc7bb562 fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
Anakin 9abd285239 new release version,
Features:
- reset view before loading new mesh
- reset view when pressing space
- clustered msh can be displayed
- shadow mesh, nulls, bones, hidden things are no longer displayed
- now mulitpolygons can be displayed
- fasten and improved code
Bugs:
- cluster mixed up textures,
- at most mesh only every 2nd triangle is displayed,
- triangulation is not very good (DarthDUCK's Proton charge)
2016-11-20 17:00:17 +01:00
Anakin bcdc17c362 shorten code,
tested multipoly, there are some problems, look at the README.md,
2016-11-20 16:56:56 +01:00
Anakin b3a8b4bb81 triangulation implemented,
now need to test it
2016-11-20 16:46:49 +01:00
Anakin f81f03353d cloth stores the data in vectors, too;
removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin 9ac1a25954 fixed the uv problem 2016-11-20 12:38:22 +01:00
Anakin 57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin 927ce1cd0a fixed warnings 2016-11-16 14:18:11 +01:00
Anakin f4d8018f8f workaround: don't read Data from bones, nulls, shadow and hidden,
new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function
2016-11-16 14:00:51 +01:00
Anakin 806024f4f9 faster method for texture handling 2016-11-13 15:46:52 +01:00
Anakin 0f379ba04a ignore null, bones, shadow mesh and hidden things 2016-11-13 12:47:19 +01:00
Anakin 8929717c9f handle clustered models 2016-11-13 12:15:33 +01:00
Anakin bbe657d030 reset view before loading a new file,
reset view when pressing space
2016-11-12 13:53:49 +01:00
Anakin 1ab385475b new release version,
Features:
- drag and drop
2016-11-12 12:30:54 +01:00
Anakin 9298d88260 cleaning up before loading new stuff,
next step: calculate best first view position
2016-11-12 12:17:46 +01:00
Anakin 91b65bf6e3 added drag n drop function,
need to clean up before loading the next mesh
2016-11-12 12:14:45 +01:00
Anakin b4bd314450 clean up code 2016-11-12 12:05:03 +01:00
Anakin 2524971d19 include all parent modelmatrices 2016-11-12 11:54:44 +01:00
Anakin 15743e11fa new release version 2016-11-09 17:49:02 +01:00
Anakin 6107b648f9 now every model is painted with it's own texture 2016-11-09 17:48:28 +01:00
Anakin ee8989b098 update README.md,
Cip hat nur OpenGl 2.1 -.-
2016-11-09 14:02:57 +01:00
Anakin 2f83d37e12 fixed the problem,
next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
Anakin b4b2538ea6 fixed problem 2016-11-08 17:06:50 +01:00
Anakin e5490b9451 collect all texture data and give it to the shader later,
solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin 9c7691df85 removed unused variables 2016-11-08 10:31:34 +01:00
Anakin 0fd3a7f9c8 next step: draw each model with it's own texture,
added new example mesh
2016-11-08 10:25:10 +01:00
Anakin b9903e593b new release build 2016-11-07 17:11:02 +01:00
Anakin 3d545b4e75 added a new test mesh,
there are warnings if there is no texture,
2016-11-07 17:08:46 +01:00
Anakin 42c94f290c instance was not the right thing for me,
now it's working
2016-11-07 17:07:16 +01:00
Anakin de76f7182a still trying to fix the problem 2016-11-07 16:00:57 +01:00
Anakin 04d8c453f3 fdsgds<gv<df 2016-11-07 12:16:39 +01:00