Commit Graph

102 Commits

Author SHA1 Message Date
Will Snyder
3dda2a0d77 STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs 2020-12-04 03:33:46 -05:00
Will Snyder
617118bfd8 Name agnostic armature handling, better export options 2020-12-03 20:10:16 -05:00
Will Snyder
b2ad1cfa1a Merge branch 'mshread' into fully_featured 2020-12-03 18:38:35 -05:00
William Herald Snyder
7db0591cc0 Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
Will Snyder
500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
Will Snyder
791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
Will Snyder
a83c74ebf7 Better anim abstraction 2020-12-02 15:45:32 -05:00
William Herald Snyder
aa62fd47ea Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file... 2020-11-30 21:42:27 -05:00
William Herald Snyder
8273e01167 Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
William Herald Snyder
049803f750 Reader class simplified 2020-11-28 18:11:26 -05:00
Will Snyder
20ad9a48d5 ZE crash fixes 2020-11-24 10:15:22 -05:00
William Herald Snyder
706c32431d msh_reader refined, more chunks implemented 2020-11-23 11:48:07 -05:00
William Herald Snyder
b8afa1ed10 Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
Will Snyder
fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work 2020-10-27 22:18:08 -05:00
William Herald Snyder
1cc6a8d08d Non-import changes removed 2020-10-26 10:28:15 -04:00
William Herald Snyder
152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
Will Snyder
ff3a517312 Menu anim export option, minor reorg 2020-10-16 13:56:03 -05:00
Will Snyder
1bf6b6f9ab Sleepy's weight implementation swapped in 2020-10-16 10:34:39 -05:00
SleepKiller
dac3ade7a4 initial vertex weights implementation 2020-10-16 13:40:27 +13:00
Will Snyder
f426237785 Rotation fix (I think) 2020-10-15 14:44:17 -05:00
Will Snyder
1892a1cdbd Minor envelope progress 2020-10-12 16:06:04 -04:00
William Herald Snyder
2599a7203e Weighting start 2020-10-12 09:45:21 -04:00
Will Snyder
8dea6fac49 Hardcoded open override exporting, coord sys conversions need adjustment 2020-10-11 20:52:34 -04:00
William Herald Snyder
603068b5b5 Hardcoded spa1_prop_door amims test 2020-10-11 12:11:15 -04:00
SleepKiller
b56fa79a19 update version number 2020-02-04 14:44:22 +13:00
SleepKiller
47fa855b78 fixed colour packing order 2020-02-04 14:28:34 +13:00
SleepKiller
6e322d78bf add 'Export Target' property 2020-01-06 17:08:36 +13:00
SleepKiller
23e479ae51 fix flat normals not being handled 2019-11-24 16:03:13 +13:00
SleepKiller
98cc5af1d6 fill out bl_info properly 2019-11-22 02:10:21 +13:00
SleepKiller
17a82a9846 fix vertex colours failing to be exported 2019-11-21 23:48:42 +13:00
SleepKiller
e5b860f51b fix error when no material is selected 2019-11-21 23:24:26 +13:00
SleepKiller
e9b12e7cf0 add support for LOD models 2019-11-21 23:23:52 +13:00
SleepKiller
f5ec062ce0 fix model segment export scaling 2019-11-20 19:32:35 +13:00
SleepKiller
f3cbc90651 add Apply Modifiers export property 2019-11-20 19:18:49 +13:00
SleepKiller
7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration 2019-11-20 15:17:25 +13:00
SleepKiller
cfba9e85ce add vertex deduplication 2019-11-20 15:10:44 +13:00
SleepKiller
aa18f5c2b7 raise an error when an object creates a .msh segment with too many vertices 2019-11-20 03:33:01 +13:00
SleepKiller
e4ec3339d9 exclude hidden objects from .msh bounding box 2019-11-20 02:36:17 +13:00
SleepKiller
478a4cba5a accept "cube" and "cuboid" as names for box collision primitives 2019-11-19 03:41:46 +13:00
SleepKiller
89e8193462 update .msh material propety description 2019-11-19 02:39:54 +13:00
SleepKiller
78b348875f fix blender to .msh space conversions 2019-11-19 02:39:23 +13:00
SleepKiller
78237e7eec fix objects with parent transforms not exporting correctly 2019-11-19 01:33:55 +13:00
SleepKiller
0fab83cfa1 fix transforms not exporting for scenes with more than one model 2019-11-18 00:03:53 +13:00
SleepKiller
ac1a93b7a4 more docs works 2019-11-17 17:02:45 +13:00
SleepKiller
6eb958f358 add docs!
wip
2019-11-17 04:07:47 +13:00
SleepKiller
3d0e9b98ee implement collision primitives 2019-11-15 22:40:47 +13:00
SleepKiller
e9f442d052 add conversion from Blender's coordinate space to .msh space 2019-11-15 20:41:31 +13:00
SleepKiller
107dd2e8bf fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
2019-11-15 20:02:04 +13:00
SleepKiller
c12fc862b0 material support 2019-11-15 16:28:09 +13:00
SleepKiller
fd0ba8720b apply modifiers during export 2019-11-13 16:38:55 +13:00
SleepKiller
11c0be00f5 updated rotation loading 2019-11-12 17:28:18 +13:00
SleepKiller
1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00