SWBF-msh-Blender-IO/addons/io_scene_swbf_msh
2020-12-03 18:38:35 -05:00
..
__init__.py Basic reading/writing 2020-12-02 20:27:46 -05:00
crc.py Hardcoded spa1_prop_door amims test 2020-10-11 12:11:15 -04:00
msh_anim_gather.py DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
msh_material_gather.py add docs! 2019-11-17 04:07:47 +13:00
msh_material_properties.py fix error when no material is selected 2019-11-21 23:24:26 +13:00
msh_material_ui_strings.py add docs! 2019-11-17 04:07:47 +13:00
msh_material_utilities.py material support 2019-11-15 16:28:09 +13:00
msh_material.py Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
msh_model_gather.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_model_triangle_strips.py basic working version 2019-11-11 23:03:52 +13:00
msh_model_utilities.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_model.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_reader.py Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain 2020-11-29 23:10:14 -05:00
msh_scene_read.py Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
msh_scene_save.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_scene.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_to_blend.py Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position 2020-12-03 00:24:20 -05:00
msh_utilities.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_writer.py basic working version 2019-11-11 23:03:52 +13:00