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								 Will Snyder | 791a033d08 | DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision | 2020-12-02 18:32:17 -05:00 |  | 
			
				
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								 Will Snyder | 20ad9a48d5 | ZE crash fixes | 2020-11-24 10:15:22 -05:00 |  | 
			
				
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								 Will Snyder | fb072f8d59 | Working for complex skinned exports, still crashes ZE, menus need work | 2020-10-27 22:18:08 -05:00 |  | 
			
				
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								 Will Snyder | ff3a517312 | Menu anim export option, minor reorg | 2020-10-16 13:56:03 -05:00 |  | 
			
				
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								 Will Snyder | 1bf6b6f9ab | Sleepy's weight implementation swapped in | 2020-10-16 10:34:39 -05:00 |  | 
			
				
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								 SleepKiller | dac3ade7a4 | initial vertex weights implementation | 2020-10-16 13:40:27 +13:00 |  | 
			
				
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								 Will Snyder | f426237785 | Rotation fix (I think) | 2020-10-15 14:44:17 -05:00 |  | 
			
				
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								 Will Snyder | 1892a1cdbd | Minor envelope progress | 2020-10-12 16:06:04 -04:00 |  | 
			
				
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								 William Herald Snyder | 2599a7203e | Weighting start | 2020-10-12 09:45:21 -04:00 |  | 
			
				
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								 Will Snyder | 8dea6fac49 | Hardcoded open override exporting, coord sys conversions need adjustment | 2020-10-11 20:52:34 -04:00 |  | 
			
				
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								 William Herald Snyder | 603068b5b5 | Hardcoded spa1_prop_door amims test | 2020-10-11 12:11:15 -04:00 |  | 
			
				
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								 William Herald Snyder | 043127c1f8 | anim seed | 2020-10-11 12:08:11 -04:00 |  | 
			
				
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								 SleepKiller | b56fa79a19 | update version number
						
						
						
						
						
						
							
 0.2.1 | 2020-02-04 14:44:22 +13:00 |  | 
			
				
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								 SleepKiller | 47fa855b78 | fixed colour packing order | 2020-02-04 14:28:34 +13:00 |  | 
			
				
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								 SleepKiller | 2010dd21b2 | correct -keepmaterialdocumentationThanks to Fox! | 2020-01-31 04:32:11 +13:00 |  | 
			
				
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								 SleepKiller | 6e322d78bf | add 'Export Target' property
						
						
						
						
						
						
							
 v0.2.0 | 2020-01-06 17:08:36 +13:00 |  | 
			
				
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								 SleepKiller | 8f24e4914e | Update reference_manual.md | 2019-11-24 22:23:46 +13:00 |  | 
			
				
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								 SleepKiller | 23e479ae51 | fix flat normals not being handled
						
						
						
						
						
						
							
 v0.1.1 | 2019-11-24 16:03:13 +13:00 |  | 
			
				
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								 SleepKiller | bc388640ed | Update reference_manual.md | 2019-11-22 13:52:04 +13:00 |  | 
			
				
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								 SleepKiller | 0db2f30ef3 | Update reference_manual.md | 2019-11-22 13:49:39 +13:00 |  | 
			
				
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								 SleepKiller | e2c0c42d88 | update readme | 2019-11-22 02:42:49 +13:00 |  | 
			
				
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								 SleepKiller | 98cc5af1d6 | fill out bl_info properly
						
						
						
						
						
						
							
 0.1.0 | 2019-11-22 02:10:21 +13:00 |  | 
			
				
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								 SleepKiller | 37bf2aaeaa | more docs | 2019-11-22 01:57:19 +13:00 |  | 
			
				
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								 SleepKiller | 17a82a9846 | fix vertex colours failing to be exported | 2019-11-21 23:48:42 +13:00 |  | 
			
				
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								 SleepKiller | e5b860f51b | fix error when no material is selected | 2019-11-21 23:24:26 +13:00 |  | 
			
				
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								 SleepKiller | e9b12e7cf0 | add support for LOD models | 2019-11-21 23:23:52 +13:00 |  | 
			
				
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								 SleepKiller | f320a8c8c7 | add index to docs | 2019-11-20 19:45:39 +13:00 |  | 
			
				
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								 SleepKiller | f5ec062ce0 | fix model segment export scaling | 2019-11-20 19:32:35 +13:00 |  | 
			
				
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								 SleepKiller | f3cbc90651 | add Apply Modifiers export property | 2019-11-20 19:18:49 +13:00 |  | 
			
				
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								 SleepKiller | a3a824fe9c | add exporter docs | 2019-11-20 17:37:53 +13:00 |  | 
			
				
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								 SleepKiller | 7fd46a1c2c | add "Generate Triangle Strips" option to enable faster .msh iteration | 2019-11-20 15:17:25 +13:00 |  | 
			
				
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								 SleepKiller | cfba9e85ce | add vertex deduplication | 2019-11-20 15:10:44 +13:00 |  | 
			
				
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								 SleepKiller | aa18f5c2b7 | raise an error when an object creates a .msh segment with too many vertices | 2019-11-20 03:33:01 +13:00 |  | 
			
				
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								 SleepKiller | 83bdf4788d | add terrain cutters docs | 2019-11-20 03:10:12 +13:00 |  | 
			
				
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								 SleepKiller | 9134a086fd | add shadows docs | 2019-11-20 02:52:45 +13:00 |  | 
			
				
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								 SleepKiller | e4ec3339d9 | exclude hidden objects from .msh bounding box | 2019-11-20 02:36:17 +13:00 |  | 
			
				
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								 SleepKiller | 04db2f2739 | add collision docs | 2019-11-20 02:25:30 +13:00 |  | 
			
				
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								 SleepKiller | 478a4cba5a | accept "cube" and "cuboid" as names for box collision primitives | 2019-11-19 03:41:46 +13:00 |  | 
			
				
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								 SleepKiller | 89e8193462 | update .msh material propety description | 2019-11-19 02:39:54 +13:00 |  | 
			
				
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								 SleepKiller | 78b348875f | fix blender to .msh space conversions | 2019-11-19 02:39:23 +13:00 |  | 
			
				
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								 SleepKiller | 78237e7eec | fix objects with parent transforms not exporting correctly | 2019-11-19 01:33:55 +13:00 |  | 
			
				
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								 SleepKiller | 0fab83cfa1 | fix transforms not exporting for scenes with more than one model | 2019-11-18 00:03:53 +13:00 |  | 
			
				
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								 SleepKiller | 3dd21678db | fix Animation Length Valid Values table | 2019-11-17 17:07:56 +13:00 |  | 
			
				
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								 SleepKiller | ac1a93b7a4 | more docs works | 2019-11-17 17:02:45 +13:00 |  | 
			
				
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								 SleepKiller | 6eb958f358 | add docs! wip | 2019-11-17 04:07:47 +13:00 |  | 
			
				
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								 SleepKiller | 9053026441 | Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export | 2019-11-15 22:40:52 +13:00 |  | 
			
				
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								 SleepKiller | 3d0e9b98ee | implement collision primitives | 2019-11-15 22:40:47 +13:00 |  | 
			
				
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								 SleepKiller | 18b5bee64e | Update README.md | 2019-11-15 20:49:29 +13:00 |  | 
			
				
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								 SleepKiller | e9f442d052 | add conversion from Blender's coordinate space to .msh space | 2019-11-15 20:41:31 +13:00 |  | 
			
				
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								 SleepKiller | 107dd2e8bf | fix handling of mesh loops Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.) | 2019-11-15 20:02:04 +13:00 |  |