William Herald Snyder
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7db0591cc0
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Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
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2020-12-03 00:24:20 -05:00 |
William Herald Snyder
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aa62fd47ea
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Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
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2020-11-30 21:42:27 -05:00 |
William Herald Snyder
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8273e01167
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Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
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2020-11-29 23:10:14 -05:00 |
William Herald Snyder
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049803f750
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Reader class simplified
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2020-11-28 18:11:26 -05:00 |
William Herald Snyder
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706c32431d
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msh_reader refined, more chunks implemented
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2020-11-23 11:48:07 -05:00 |
William Herald Snyder
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b8afa1ed10
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Models with basic materials importing correctly
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2020-11-13 15:59:54 -05:00 |
William Herald Snyder
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1cc6a8d08d
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Non-import changes removed
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2020-10-26 10:28:15 -04:00 |
William Herald Snyder
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152b22feb9
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MSH scene reading draft, no blender conversion yet
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2020-10-23 14:28:53 -04:00 |
Will Snyder
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1892a1cdbd
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Minor envelope progress
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2020-10-12 16:06:04 -04:00 |
William Herald Snyder
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2599a7203e
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Weighting start
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2020-10-12 09:45:21 -04:00 |
Will Snyder
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8dea6fac49
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Hardcoded open override exporting, coord sys conversions need adjustment
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2020-10-11 20:52:34 -04:00 |
William Herald Snyder
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603068b5b5
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Hardcoded spa1_prop_door amims test
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2020-10-11 12:11:15 -04:00 |
SleepKiller
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b56fa79a19
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update version number
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2020-02-04 14:44:22 +13:00 |
SleepKiller
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47fa855b78
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fixed colour packing order
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2020-02-04 14:28:34 +13:00 |
SleepKiller
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6e322d78bf
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add 'Export Target' property
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2020-01-06 17:08:36 +13:00 |
SleepKiller
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23e479ae51
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fix flat normals not being handled
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2019-11-24 16:03:13 +13:00 |
SleepKiller
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98cc5af1d6
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fill out bl_info properly
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2019-11-22 02:10:21 +13:00 |
SleepKiller
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17a82a9846
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fix vertex colours failing to be exported
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2019-11-21 23:48:42 +13:00 |
SleepKiller
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e5b860f51b
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fix error when no material is selected
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2019-11-21 23:24:26 +13:00 |
SleepKiller
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e9b12e7cf0
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add support for LOD models
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2019-11-21 23:23:52 +13:00 |
SleepKiller
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f5ec062ce0
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fix model segment export scaling
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2019-11-20 19:32:35 +13:00 |
SleepKiller
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f3cbc90651
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add Apply Modifiers export property
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2019-11-20 19:18:49 +13:00 |
SleepKiller
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7fd46a1c2c
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add "Generate Triangle Strips" option to enable faster .msh iteration
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2019-11-20 15:17:25 +13:00 |
SleepKiller
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cfba9e85ce
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add vertex deduplication
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2019-11-20 15:10:44 +13:00 |
SleepKiller
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aa18f5c2b7
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raise an error when an object creates a .msh segment with too many vertices
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2019-11-20 03:33:01 +13:00 |
SleepKiller
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e4ec3339d9
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exclude hidden objects from .msh bounding box
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2019-11-20 02:36:17 +13:00 |
SleepKiller
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478a4cba5a
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accept "cube" and "cuboid" as names for box collision primitives
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2019-11-19 03:41:46 +13:00 |
SleepKiller
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89e8193462
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update .msh material propety description
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2019-11-19 02:39:54 +13:00 |
SleepKiller
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78b348875f
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fix blender to .msh space conversions
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2019-11-19 02:39:23 +13:00 |
SleepKiller
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78237e7eec
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fix objects with parent transforms not exporting correctly
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2019-11-19 01:33:55 +13:00 |
SleepKiller
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0fab83cfa1
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fix transforms not exporting for scenes with more than one model
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2019-11-18 00:03:53 +13:00 |
SleepKiller
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ac1a93b7a4
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more docs works
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2019-11-17 17:02:45 +13:00 |
SleepKiller
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6eb958f358
|
add docs!
wip
|
2019-11-17 04:07:47 +13:00 |
SleepKiller
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3d0e9b98ee
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implement collision primitives
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2019-11-15 22:40:47 +13:00 |
SleepKiller
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e9f442d052
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add conversion from Blender's coordinate space to .msh space
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2019-11-15 20:41:31 +13:00 |
SleepKiller
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107dd2e8bf
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fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
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2019-11-15 20:02:04 +13:00 |
SleepKiller
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c12fc862b0
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material support
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2019-11-15 16:28:09 +13:00 |
SleepKiller
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fd0ba8720b
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apply modifiers during export
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2019-11-13 16:38:55 +13:00 |
SleepKiller
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11c0be00f5
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updated rotation loading
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2019-11-12 17:28:18 +13:00 |
SleepKiller
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1ac1cc5ce1
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basic working version
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2019-11-11 23:03:52 +13:00 |