Features:
- normal map support,
- added specular support for cloth,
- "glow" support,
Bugs:
- normal mapping looks a bit drizzly depending on the angle of view
Features:
- extreme performance improvement when loading files,
- new camera controls (free, orbital, move),
- using ogl 4.5 again since 2.0 causes problems on some pc,
Bugs:
- nothing known
Features:
- Headlight option,
- zoom speed now adjust in settings window, not via +/-,
- cullface can be activated in the settings,
- text in FileInfoWindow can be marked and copied,
- alpha channel now always used,
- fixed compatibility problems,
- code and performance improvements,
Bugs:
- nothing known
Features:
- screenshot function,
- transparency support,
- wireframe paint option,
- support phong model (ambient, diffuse, specular),
- 2 different kinds of light (directional and point),
- different background colors for light on/off,
- zoom speed now adjustable via +/- keys,
- new file info window,
- more information displayed at the info window,
- settings window,
- new GUI,
- now openGl 2.0 is minimum (before 4.5)
- some more code changes, bug fixes, performance improvements,
Bugs:
- nothing known
Features:
- status messages while import,
- fixed triangulation,
- rle and 24 bit image support (normally qt should support 24 bit, too),
- rotation can be limit to the directions,
- added fileinfo,
- performance,
Bugs:
- nothing known
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
Features:
- performance improvement,
- code improvement,
- move the model to the center,
- scale everything to 1,
- do not open a default file for release build
Bugs:
- cloth is not displayed correctly,
- turning in the wrong x direction when model is turned 180° in y direction,
- consular class corvette is not displayed,
- rep_weap_LJ-50 is not displayed correctly
Features:
- reset view before loading new mesh
- reset view when pressing space
- clustered msh can be displayed
- shadow mesh, nulls, bones, hidden things are no longer displayed
- now mulitpolygons can be displayed
- fasten and improved code
Bugs:
- cluster mixed up textures,
- at most mesh only every 2nd triangle is displayed,
- triangulation is not very good (DarthDUCK's Proton charge)