https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Maxim Stewart c2f7118ed6 Implemented recursive scan for mesh files on selection of dir path. Setup name instead of full path in list. 2017-06-18 06:17:40 -05:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer Implemented recursive scan for mesh files on selection of dir path. Setup name instead of full path in list. 2017-06-18 06:17:40 -05:00
Release made all path relative now 2017-04-30 15:05:21 +02:00
README.md made all path relative now 2017-04-30 15:05:21 +02:00
preview.jpg fixed too high specular, 2017-02-06 16:53:27 +01:00

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.