Anakin
5faf584d84
First triangle drawn in Qt Project
2016-12-10 14:42:00 +01:00
Anakin
8cf86a41eb
Added new Project using Qt,
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There is garbage left from Qt??
2016-12-09 15:56:45 +01:00
Anakin
1c5a33cfa7
different quat2eul function from the internet
2016-12-03 14:33:15 +01:00
Anakin
4078347023
fixed cloth problem
2016-12-03 13:39:57 +01:00
Anakin
46c4a166c4
code improvement
2016-12-02 14:04:01 +01:00
Anakin
1918d5c844
new release version,
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Features:
- performance improvement,
- code improvement,
- move the model to the center,
- scale everything to 1,
- do not open a default file for release build
Bugs:
- cloth is not displayed correctly,
- turning in the wrong x direction when model is turned 180° in y direction,
- consular class corvette is not displayed,
- rep_weap_LJ-50 is not displayed correctly
2016-12-02 13:07:49 +01:00
Anakin
3118118953
some fixes
2016-12-02 13:00:38 +01:00
Anakin
9b3d12dfeb
scale everything to 1,
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cloth not displayed completely,
corvette is not displayed why?
2016-12-02 12:10:52 +01:00
Anakin
a47eefe92e
move the model to the center,
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clean up variables,
use delete[]
2016-12-01 19:51:11 +01:00
Anakin
1c0ed61b34
adjust boundingbox (only for SINF)
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use else if
2016-11-30 17:05:39 +01:00
Anakin
ef2c341a1a
using c++11 loops,
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reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin
5ab2f2eaf9
fixed the memory garbage problem
2016-11-26 15:39:59 +01:00
Anakin
5c5b9ac2f1
don't copy the model list. It can be very big - using pointer now,
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garbage is not from the texture or object changes
2016-11-25 16:14:33 +01:00
Anakin
e1e8e165fe
removed unused information from texture,
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don't copy the data, give a pointer,
there is some data left, need to find out if it's from these changes
2016-11-24 19:40:17 +01:00
Anakin
97a38d5260
new release version,
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Features:
- fixed texture problem
- fixed multi polygon problem
Bugs:
- cloth not working correctly,
- seams that bones as parent do not work
2016-11-23 17:34:03 +01:00
Anakin
23ce58291e
fixed the multiedged polygons
2016-11-23 17:30:38 +01:00
Anakin
232acedce7
trying to fix the polygon mess up,
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added new multipoly for testing
2016-11-22 20:05:02 +01:00
Anakin
60cc7bb562
fixed messed up textures of the cluster
2016-11-21 15:02:33 +01:00
Anakin
9abd285239
new release version,
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Features:
- reset view before loading new mesh
- reset view when pressing space
- clustered msh can be displayed
- shadow mesh, nulls, bones, hidden things are no longer displayed
- now mulitpolygons can be displayed
- fasten and improved code
Bugs:
- cluster mixed up textures,
- at most mesh only every 2nd triangle is displayed,
- triangulation is not very good (DarthDUCK's Proton charge)
2016-11-20 17:00:17 +01:00
Anakin
bcdc17c362
shorten code,
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tested multipoly, there are some problems, look at the README.md,
2016-11-20 16:56:56 +01:00
Anakin
b3a8b4bb81
triangulation implemented,
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now need to test it
2016-11-20 16:46:49 +01:00
Anakin
f81f03353d
cloth stores the data in vectors, too;
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removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin
9ac1a25954
fixed the uv problem
2016-11-20 12:38:22 +01:00
Anakin
57df0a2e15
use different variables to store the data. The aim is to handle even not triangulated mesh files.
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At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin
927ce1cd0a
fixed warnings
2016-11-16 14:18:11 +01:00
Anakin
f4d8018f8f
workaround: don't read Data from bones, nulls, shadow and hidden,
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new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function
2016-11-16 14:00:51 +01:00
Anakin
806024f4f9
faster method for texture handling
2016-11-13 15:46:52 +01:00
Anakin
0f379ba04a
ignore null, bones, shadow mesh and hidden things
2016-11-13 12:47:19 +01:00
Anakin
8929717c9f
handle clustered models
2016-11-13 12:15:33 +01:00
Anakin
bbe657d030
reset view before loading a new file,
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reset view when pressing space
2016-11-12 13:53:49 +01:00
Anakin
1ab385475b
new release version,
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Features:
- drag and drop
2016-11-12 12:30:54 +01:00
Anakin
9298d88260
cleaning up before loading new stuff,
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next step: calculate best first view position
2016-11-12 12:17:46 +01:00
Anakin
91b65bf6e3
added drag n drop function,
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need to clean up before loading the next mesh
2016-11-12 12:14:45 +01:00
Anakin
b4bd314450
clean up code
2016-11-12 12:05:03 +01:00
Anakin
2524971d19
include all parent modelmatrices
2016-11-12 11:54:44 +01:00
Anakin
15743e11fa
new release version
2016-11-09 17:49:02 +01:00
Anakin
6107b648f9
now every model is painted with it's own texture
2016-11-09 17:48:28 +01:00
Anakin
ee8989b098
update README.md,
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Cip hat nur OpenGl 2.1 -.-
2016-11-09 14:02:57 +01:00
Anakin
2f83d37e12
fixed the problem,
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next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
Anakin
b4b2538ea6
fixed problem
2016-11-08 17:06:50 +01:00
Anakin
e5490b9451
collect all texture data and give it to the shader later,
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solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin
9c7691df85
removed unused variables
2016-11-08 10:31:34 +01:00
Anakin
0fd3a7f9c8
next step: draw each model with it's own texture,
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added new example mesh
2016-11-08 10:25:10 +01:00
Anakin
b9903e593b
new release build
2016-11-07 17:11:02 +01:00
Anakin
3d545b4e75
added a new test mesh,
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there are warnings if there is no texture,
2016-11-07 17:08:46 +01:00
Anakin
42c94f290c
instance was not the right thing for me,
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now it's working
2016-11-07 17:07:16 +01:00
Anakin
de76f7182a
still trying to fix the problem
2016-11-07 16:00:57 +01:00
Anakin
04d8c453f3
fdsgds<gv<df
2016-11-07 12:16:39 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
8a36fe10b1
allocate memory for the buffer before using it
2016-11-05 13:36:28 +01:00