e41b831047new release version Features: - WinXP support
Version_1.0.1
Anakin
2017-01-09 10:34:24 +01:00
948578f506add normal to VertexData
Anakin
2017-01-08 14:41:53 +01:00
5c2f5503fcnew release version, forgot to update the help text
Version_1.0.0
Anakin
2017-01-08 12:36:08 +01:00
c94a9c3462new release version, Features: - status messages while import, - fixed triangulation, - rle and 24 bit image support (normally qt should support 24 bit, too), - rotation can be limit to the directions, - added fileinfo, - performance, Bugs: - nothing known
Anakin
2017-01-08 12:27:37 +01:00
3be5793ffclimit pitch to [-90,90]
Anakin
2017-01-08 12:21:56 +01:00
f5ee8a973dUsing QString now, fileinfo works now
Anakin
2017-01-07 15:59:16 +01:00
8c2ca44f20added limited rotation, 2 directions do not work
Anakin
2017-01-07 12:46:06 +01:00
e963b7538efixed texture problem
Anakin
2017-01-05 16:18:01 +01:00
a2f5324a3csendMessage via signal plot from file to window, add severity to messages (black, yellow, red), add about text, removed unused texture from resource
Anakin
2017-01-04 14:35:27 +01:00
fa8808fea8add exe icon, signal-slot for openFile, resetView on openFile, cleanup when open a new file, triangulate quad poly now correctly, more not working, bug from previous version, next: fix 5,6,.. triangulation, triClothMan, IC Helmet, still buggy,
Anakin
2017-01-02 12:21:32 +01:00
0735ef996dcosmetic to MainWindow, drop does not work for widget, fixed offset problem, add esc key
Anakin
2016-12-31 16:18:35 +01:00
dca6e61c4bparent matrix works, texture works, next fix multimodel problem
Anakin
2016-12-31 14:40:05 +01:00
3758a2601ccleanup data after file is no longer needed
Anakin
2016-12-31 13:11:14 +01:00
ee8705f9e4draw all models from vector, window cosmetic, next: texture, calculate modelmatrix from parent
Anakin
2016-12-31 12:31:38 +01:00
c96d05decbfixed the triangle problem :D next: add texture import, test multiedged mesh, add open button, add drag n' drop
Anakin
2016-12-30 15:39:31 +01:00
d63d5276a1Merge branch 'master' of git.rwth-aachen.de:carstenf/OpenGL
Anakin
2016-12-30 15:07:29 +01:00
32b0a95afbuse import data
Anakin
2016-12-30 15:06:26 +01:00
e863c68a77added movement and zoom
Anakin
2016-12-30 13:28:07 +01:00
353d932147import msh file, problems: it is not correctly displayed (vertice and what happend to the texture?) todo: improve the import, remove unused garbage, add move and zoom function
Anakin
2016-12-30 12:36:05 +01:00
82ce8ad72amanage data in vectors
Anakin
2016-12-29 14:06:25 +01:00
0499982150move texture to GeometryEngine
Anakin
2016-12-29 13:37:15 +01:00
faea3b0737removed timer rotation, now the user has full control, added keyboard support, reset rotation with space
Anakin
2016-12-27 14:05:39 +01:00
a30f1b125cadded Qt Example, next change it to fit my project
Anakin
2016-12-24 16:03:37 +01:00
b6ef34f988still trying to fix the problem
Anakin
2016-12-14 17:20:20 +01:00
481256e8eaadded open file ability from the old project to Qt, texture seams not to open, texture display does not work
Anakin
2016-12-12 16:47:38 +01:00
1cc4f1ca90removed vertex class (i have my own data structure) implemented the glInit and glPaint function
Anakin
2016-12-12 12:38:13 +01:00
53ac8c3e5bcopied from the old Ppoject: shaders, object class Modified to use better names and use Qt things
Anakin
2016-12-11 17:46:22 +01:00
5faf584d84First triangle drawn in Qt Project
Anakin
2016-12-10 14:42:00 +01:00
8cf86a41ebAdded new Project using Qt, There is garbage left from Qt??
Anakin
2016-12-09 15:56:45 +01:00
1c5a33cfa7different quat2eul function from the internet
Anakin
2016-12-03 14:33:15 +01:00
4078347023fixed cloth problem
Anakin
2016-12-03 13:39:57 +01:00
1918d5c844new release version, Features: - performance improvement, - code improvement, - move the model to the center, - scale everything to 1, - do not open a default file for release build Bugs: - cloth is not displayed correctly, - turning in the wrong x direction when model is turned 180° in y direction, - consular class corvette is not displayed, - rep_weap_LJ-50 is not displayed correctly
Version_0.0.6
Anakin
2016-12-02 13:07:49 +01:00
9b3d12dfebscale everything to 1, cloth not displayed completely, corvette is not displayed why?
Anakin
2016-12-02 12:10:52 +01:00
a47eefe92emove the model to the center, clean up variables, use delete[]
Anakin
2016-12-01 19:51:11 +01:00
1c0ed61b34adjust boundingbox (only for SINF) use else if
Anakin
2016-11-30 17:05:39 +01:00
ef2c341a1ausing c++11 loops, reading bbox for each geom, added some TODO use the bbox information
Anakin
2016-11-28 14:04:09 +01:00
5ab2f2eaf9fixed the memory garbage problem
Anakin
2016-11-26 15:39:59 +01:00
5c5b9ac2f1don't copy the model list. It can be very big - using pointer now, garbage is not from the texture or object changes
Anakin
2016-11-25 16:14:33 +01:00
e1e8e165feremoved unused information from texture, don't copy the data, give a pointer, there is some data left, need to find out if it's from these changes
Anakin
2016-11-24 19:40:17 +01:00
97a38d5260new release version, Features: - fixed texture problem - fixed multi polygon problem Bugs: - cloth not working correctly, - seams that bones as parent do not work
Version_0.0.5
Anakin
2016-11-23 17:34:03 +01:00
23ce58291efixed the multiedged polygons
Anakin
2016-11-23 17:30:38 +01:00
232acedce7trying to fix the polygon mess up, added new multipoly for testing
Anakin
2016-11-22 20:05:02 +01:00
60cc7bb562fixed messed up textures of the cluster
Anakin
2016-11-21 15:02:33 +01:00
9abd285239new release version, Features: - reset view before loading new mesh - reset view when pressing space - clustered msh can be displayed - shadow mesh, nulls, bones, hidden things are no longer displayed - now mulitpolygons can be displayed - fasten and improved code Bugs: - cluster mixed up textures, - at most mesh only every 2nd triangle is displayed, - triangulation is not very good (DarthDUCK's Proton charge)
Version_0.0.4
Anakin
2016-11-20 17:00:17 +01:00
bcdc17c362shorten code, tested multipoly, there are some problems, look at the README.md,
Anakin
2016-11-20 16:56:56 +01:00
b3a8b4bb81triangulation implemented, now need to test it
Anakin
2016-11-20 16:46:49 +01:00
f81f03353dcloth stores the data in vectors, too; removed the old unused code
Anakin
2016-11-20 13:09:02 +01:00
9ac1a25954fixed the uv problem
Anakin
2016-11-20 12:38:22 +01:00
57df0a2e15use different variables to store the data. The aim is to handle even not triangulated mesh files. At the moment there is a problem with the UV using the new method
Anakin
2016-11-20 12:26:23 +01:00
f4d8018f8fworkaround: don't read Data from bones, nulls, shadow and hidden, new implementation of segm read strp to not only read triangles, needs to be included in the buffer fill function/draw function
Anakin
2016-11-16 14:00:51 +01:00
806024f4f9faster method for texture handling
Anakin
2016-11-13 15:46:52 +01:00
0f379ba04aignore null, bones, shadow mesh and hidden things
Anakin
2016-11-13 12:47:19 +01:00
ed66d77b69still trying to draw instanced
Anakin
2016-11-07 12:06:55 +01:00
8a36fe10b1allocate memory for the buffer before using it
Anakin
2016-11-05 13:36:28 +01:00
1cbc9336fefixing some problems, trying to draw instanced, now it crashes
Anakin
2016-11-05 11:53:49 +01:00
9c12598bf5trying to give MVP via buffer, nothing displayed -.-
Anakin
2016-11-03 19:46:36 +01:00
3af886450fspecial thanks to john_connor for finding the display problem
Anakin
2016-11-01 17:07:07 +01:00
bc518f58eenow you can set optional ogl version through the first 2 parameters
Anakin
2016-11-01 14:16:18 +01:00
9d35634c0cpass data (xyz, uv) with 1 buffer to shader, bugs: 2 triangles are not painted, one is wrong positioned
Anakin
2016-11-01 11:51:04 +01:00
a875820f48removed unused files, removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
Anakin
2016-10-31 16:19:12 +01:00