c94a9c3462
new release version, Features: - status messages while import, - fixed triangulation, - rle and 24 bit image support (normally qt should support 24 bit, too), - rotation can be limit to the directions, - added fileinfo, - performance, Bugs: - nothing known
Anakin2017-01-08 12:27:37 +01:00
3be5793ffc
limit pitch to [-90,90]
Anakin2017-01-08 12:21:56 +01:00
f5ee8a973d
Using QString now, fileinfo works now
Anakin2017-01-07 15:59:16 +01:00
8c2ca44f20
added limited rotation, 2 directions do not work
Anakin2017-01-07 12:46:06 +01:00
e963b7538e
fixed texture problem
Anakin2017-01-05 16:18:01 +01:00
a2f5324a3c
sendMessage via signal plot from file to window, add severity to messages (black, yellow, red), add about text, removed unused texture from resource
Anakin2017-01-04 14:35:27 +01:00
a221ed4957
new release version, Features: -changed library, -new interaction, -new software icon, -rotation bug fixed, -cloth bug fixed, Bugs: -rle compressed tga not working. -old assets are not displayed correctly,
Version_0.1.0
Anakin2017-01-03 14:35:09 +01:00
c28a12cd8f
finally fixed rotation bug, some performance,
Anakin2017-01-03 14:18:46 +01:00
0fefc6168b
add drag and drop support
Anakin2017-01-03 11:47:27 +01:00
ae84c55559
changed default opened file
Anakin2017-01-02 17:10:22 +01:00
191c0cbcea
scale and move to center, performance is not very good. Takes very long to load
Anakin2017-01-02 17:03:23 +01:00
fc7941a890
fixed rotation problem
Anakin2017-01-02 16:43:38 +01:00
24d26cfdfa
removed unused things from FileInterface
Anakin2017-01-02 15:07:39 +01:00
fa8808fea8
add exe icon, signal-slot for openFile, resetView on openFile, cleanup when open a new file, triangulate quad poly now correctly, more not working, bug from previous version, next: fix 5,6,.. triangulation, triClothMan, IC Helmet, still buggy,
Anakin2017-01-02 12:21:32 +01:00
0735ef996d
cosmetic to MainWindow, drop does not work for widget, fixed offset problem, add esc key
Anakin2016-12-31 16:18:35 +01:00
dca6e61c4b
parent matrix works, texture works, next fix multimodel problem
Anakin2016-12-31 14:40:05 +01:00
3758a2601c
cleanup data after file is no longer needed
Anakin2016-12-31 13:11:14 +01:00
ee8705f9e4
draw all models from vector, window cosmetic, next: texture, calculate modelmatrix from parent
Anakin2016-12-31 12:31:38 +01:00
c96d05decb
fixed the triangle problem :D next: add texture import, test multiedged mesh, add open button, add drag n' drop
Anakin2016-12-30 15:39:31 +01:00
d63d5276a1
Merge branch 'master' of git.rwth-aachen.de:carstenf/OpenGL
Anakin2016-12-30 15:07:29 +01:00
e863c68a77
added movement and zoom
Anakin2016-12-30 13:28:07 +01:00
353d932147
import msh file, problems: it is not correctly displayed (vertice and what happend to the texture?) todo: improve the import, remove unused garbage, add move and zoom function
Anakin2016-12-30 12:36:05 +01:00
82ce8ad72a
manage data in vectors
Anakin2016-12-29 14:06:25 +01:00
0499982150
move texture to GeometryEngine
Anakin2016-12-29 13:37:15 +01:00
faea3b0737
removed timer rotation, now the user has full control, added keyboard support, reset rotation with space
Anakin2016-12-27 14:05:39 +01:00
a30f1b125c
added Qt Example, next change it to fit my project
Anakin2016-12-24 16:03:37 +01:00
b6ef34f988
still trying to fix the problem
Anakin2016-12-14 17:20:20 +01:00
481256e8ea
added open file ability from the old project to Qt, texture seams not to open, texture display does not work
Anakin2016-12-12 16:47:38 +01:00
1cc4f1ca90
removed vertex class (i have my own data structure) implemented the glInit and glPaint function
Anakin2016-12-12 12:38:13 +01:00
53ac8c3e5b
copied from the old Ppoject: shaders, object class Modified to use better names and use Qt things
Anakin2016-12-11 17:46:22 +01:00
5faf584d84
First triangle drawn in Qt Project
Anakin2016-12-10 14:42:00 +01:00
8cf86a41eb
Added new Project using Qt, There is garbage left from Qt??
Anakin2016-12-09 15:56:45 +01:00
1c5a33cfa7
different quat2eul function from the internet
Anakin2016-12-03 14:33:15 +01:00
1918d5c844
new release version, Features: - performance improvement, - code improvement, - move the model to the center, - scale everything to 1, - do not open a default file for release build Bugs: - cloth is not displayed correctly, - turning in the wrong x direction when model is turned 180° in y direction, - consular class corvette is not displayed, - rep_weap_LJ-50 is not displayed correctly
Version_0.0.6
Anakin2016-12-02 13:07:49 +01:00
9b3d12dfeb
scale everything to 1, cloth not displayed completely, corvette is not displayed why?
Anakin2016-12-02 12:10:52 +01:00
a47eefe92e
move the model to the center, clean up variables, use delete[]
Anakin2016-12-01 19:51:11 +01:00
1c0ed61b34
adjust boundingbox (only for SINF) use else if
Anakin2016-11-30 17:05:39 +01:00
ef2c341a1a
using c++11 loops, reading bbox for each geom, added some TODO use the bbox information
Anakin2016-11-28 14:04:09 +01:00
5ab2f2eaf9
fixed the memory garbage problem
Anakin2016-11-26 15:39:59 +01:00
5c5b9ac2f1
don't copy the model list. It can be very big - using pointer now, garbage is not from the texture or object changes
Anakin2016-11-25 16:14:33 +01:00
e1e8e165fe
removed unused information from texture, don't copy the data, give a pointer, there is some data left, need to find out if it's from these changes
Anakin2016-11-24 19:40:17 +01:00
97a38d5260
new release version, Features: - fixed texture problem - fixed multi polygon problem Bugs: - cloth not working correctly, - seams that bones as parent do not work
Version_0.0.5
Anakin2016-11-23 17:34:03 +01:00
23ce58291e
fixed the multiedged polygons
Anakin2016-11-23 17:30:38 +01:00
232acedce7
trying to fix the polygon mess up, added new multipoly for testing
Anakin2016-11-22 20:05:02 +01:00
60cc7bb562
fixed messed up textures of the cluster
Anakin2016-11-21 15:02:33 +01:00
9abd285239
new release version, Features: - reset view before loading new mesh - reset view when pressing space - clustered msh can be displayed - shadow mesh, nulls, bones, hidden things are no longer displayed - now mulitpolygons can be displayed - fasten and improved code Bugs: - cluster mixed up textures, - at most mesh only every 2nd triangle is displayed, - triangulation is not very good (DarthDUCK's Proton charge)
Version_0.0.4
Anakin2016-11-20 17:00:17 +01:00
bcdc17c362
shorten code, tested multipoly, there are some problems, look at the README.md,
Anakin2016-11-20 16:56:56 +01:00
b3a8b4bb81
triangulation implemented, now need to test it
Anakin2016-11-20 16:46:49 +01:00
f81f03353d
cloth stores the data in vectors, too; removed the old unused code
Anakin2016-11-20 13:09:02 +01:00
9ac1a25954
fixed the uv problem
Anakin2016-11-20 12:38:22 +01:00
57df0a2e15
use different variables to store the data. The aim is to handle even not triangulated mesh files. At the moment there is a problem with the UV using the new method
Anakin2016-11-20 12:26:23 +01:00
f4d8018f8f
workaround: don't read Data from bones, nulls, shadow and hidden, new implementation of segm read strp to not only read triangles, needs to be included in the buffer fill function/draw function
Anakin2016-11-16 14:00:51 +01:00
806024f4f9
faster method for texture handling
Anakin2016-11-13 15:46:52 +01:00
0f379ba04a
ignore null, bones, shadow mesh and hidden things
Anakin2016-11-13 12:47:19 +01:00
ed66d77b69
still trying to draw instanced
Anakin2016-11-07 12:06:55 +01:00
8a36fe10b1
allocate memory for the buffer before using it
Anakin2016-11-05 13:36:28 +01:00
1cbc9336fe
fixing some problems, trying to draw instanced, now it crashes
Anakin2016-11-05 11:53:49 +01:00
9c12598bf5
trying to give MVP via buffer, nothing displayed -.-
Anakin2016-11-03 19:46:36 +01:00
3af886450f
special thanks to john_connor for finding the display problem
Anakin2016-11-01 17:07:07 +01:00
bc518f58ee
now you can set optional ogl version through the first 2 parameters
Anakin2016-11-01 14:16:18 +01:00
9d35634c0c
pass data (xyz, uv) with 1 buffer to shader, bugs: 2 triangles are not painted, one is wrong positioned
Anakin2016-11-01 11:51:04 +01:00
a875820f48
removed unused files, removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
Anakin2016-10-31 16:19:12 +01:00