e41b831047new release version Features: - WinXP support
Version_1.0.1
Anakin
2017-01-09 10:34:24 +0100
948578f506add normal to VertexData
Anakin
2017-01-08 14:41:53 +0100
5c2f5503fcnew release version, forgot to update the help text
Version_1.0.0
Anakin
2017-01-08 12:36:08 +0100
c94a9c3462new release version, Features: - status messages while import, - fixed triangulation, - rle and 24 bit image support (normally qt should support 24 bit, too), - rotation can be limit to the directions, - added fileinfo, - performance, Bugs: - nothing known
Anakin
2017-01-08 12:27:37 +0100
3be5793ffclimit pitch to [-90,90]
Anakin
2017-01-08 12:21:56 +0100
f5ee8a973dUsing QString now, fileinfo works now
Anakin
2017-01-07 15:59:16 +0100
8c2ca44f20added limited rotation, 2 directions do not work
Anakin
2017-01-07 12:46:06 +0100
e963b7538efixed texture problem
Anakin
2017-01-05 16:18:01 +0100
a2f5324a3csendMessage via signal plot from file to window, add severity to messages (black, yellow, red), add about text, removed unused texture from resource
Anakin
2017-01-04 14:35:27 +0100
fa8808fea8add exe icon, signal-slot for openFile, resetView on openFile, cleanup when open a new file, triangulate quad poly now correctly, more not working, bug from previous version, next: fix 5,6,.. triangulation, triClothMan, IC Helmet, still buggy,
Anakin
2017-01-02 12:21:32 +0100
0735ef996dcosmetic to MainWindow, drop does not work for widget, fixed offset problem, add esc key
Anakin
2016-12-31 16:18:35 +0100
dca6e61c4bparent matrix works, texture works, next fix multimodel problem
Anakin
2016-12-31 14:40:05 +0100
3758a2601ccleanup data after file is no longer needed
Anakin
2016-12-31 13:11:14 +0100
ee8705f9e4draw all models from vector, window cosmetic, next: texture, calculate modelmatrix from parent
Anakin
2016-12-31 12:31:38 +0100
c96d05decbfixed the triangle problem :D next: add texture import, test multiedged mesh, add open button, add drag n' drop
Anakin
2016-12-30 15:39:31 +0100
d63d5276a1Merge branch 'master' of git.rwth-aachen.de:carstenf/OpenGL
Anakin
2016-12-30 15:07:29 +0100
32b0a95afbuse import data
Anakin
2016-12-30 15:06:26 +0100
e863c68a77added movement and zoom
Anakin
2016-12-30 13:28:07 +0100
353d932147import msh file, problems: it is not correctly displayed (vertice and what happend to the texture?) todo: improve the import, remove unused garbage, add move and zoom function
Anakin
2016-12-30 12:36:05 +0100
82ce8ad72amanage data in vectors
Anakin
2016-12-29 14:06:25 +0100
0499982150move texture to GeometryEngine
Anakin
2016-12-29 13:37:15 +0100
faea3b0737removed timer rotation, now the user has full control, added keyboard support, reset rotation with space
Anakin
2016-12-27 14:05:39 +0100
a30f1b125cadded Qt Example, next change it to fit my project
Anakin
2016-12-24 16:03:37 +0100
b6ef34f988still trying to fix the problem
Anakin
2016-12-14 17:20:20 +0100
481256e8eaadded open file ability from the old project to Qt, texture seams not to open, texture display does not work
Anakin
2016-12-12 16:47:38 +0100
1cc4f1ca90removed vertex class (i have my own data structure) implemented the glInit and glPaint function
Anakin
2016-12-12 12:38:13 +0100
53ac8c3e5bcopied from the old Ppoject: shaders, object class Modified to use better names and use Qt things
Anakin
2016-12-11 17:46:22 +0100
5faf584d84First triangle drawn in Qt Project
Anakin
2016-12-10 14:42:00 +0100
8cf86a41ebAdded new Project using Qt, There is garbage left from Qt??
Anakin
2016-12-09 15:56:45 +0100
1c5a33cfa7different quat2eul function from the internet
Anakin
2016-12-03 14:33:15 +0100
4078347023fixed cloth problem
Anakin
2016-12-03 13:39:57 +0100
1918d5c844new release version, Features: - performance improvement, - code improvement, - move the model to the center, - scale everything to 1, - do not open a default file for release build Bugs: - cloth is not displayed correctly, - turning in the wrong x direction when model is turned 180° in y direction, - consular class corvette is not displayed, - rep_weap_LJ-50 is not displayed correctly
Version_0.0.6
Anakin
2016-12-02 13:07:49 +0100
9b3d12dfebscale everything to 1, cloth not displayed completely, corvette is not displayed why?
Anakin
2016-12-02 12:10:52 +0100
a47eefe92emove the model to the center, clean up variables, use delete[]
Anakin
2016-12-01 19:51:11 +0100
1c0ed61b34adjust boundingbox (only for SINF) use else if
Anakin
2016-11-30 17:05:39 +0100
ef2c341a1ausing c++11 loops, reading bbox for each geom, added some TODO use the bbox information
Anakin
2016-11-28 14:04:09 +0100
5ab2f2eaf9fixed the memory garbage problem
Anakin
2016-11-26 15:39:59 +0100
5c5b9ac2f1don't copy the model list. It can be very big - using pointer now, garbage is not from the texture or object changes
Anakin
2016-11-25 16:14:33 +0100
e1e8e165feremoved unused information from texture, don't copy the data, give a pointer, there is some data left, need to find out if it's from these changes
Anakin
2016-11-24 19:40:17 +0100
97a38d5260new release version, Features: - fixed texture problem - fixed multi polygon problem Bugs: - cloth not working correctly, - seams that bones as parent do not work
Version_0.0.5
Anakin
2016-11-23 17:34:03 +0100
23ce58291efixed the multiedged polygons
Anakin
2016-11-23 17:30:38 +0100
232acedce7trying to fix the polygon mess up, added new multipoly for testing
Anakin
2016-11-22 20:05:02 +0100
60cc7bb562fixed messed up textures of the cluster
Anakin
2016-11-21 15:02:33 +0100
9abd285239new release version, Features: - reset view before loading new mesh - reset view when pressing space - clustered msh can be displayed - shadow mesh, nulls, bones, hidden things are no longer displayed - now mulitpolygons can be displayed - fasten and improved code Bugs: - cluster mixed up textures, - at most mesh only every 2nd triangle is displayed, - triangulation is not very good (DarthDUCK's Proton charge)
Version_0.0.4
Anakin
2016-11-20 17:00:17 +0100
bcdc17c362shorten code, tested multipoly, there are some problems, look at the README.md,
Anakin
2016-11-20 16:56:56 +0100
b3a8b4bb81triangulation implemented, now need to test it
Anakin
2016-11-20 16:46:49 +0100
f81f03353dcloth stores the data in vectors, too; removed the old unused code
Anakin
2016-11-20 13:09:02 +0100
9ac1a25954fixed the uv problem
Anakin
2016-11-20 12:38:22 +0100
57df0a2e15use different variables to store the data. The aim is to handle even not triangulated mesh files. At the moment there is a problem with the UV using the new method
Anakin
2016-11-20 12:26:23 +0100
f4d8018f8fworkaround: don't read Data from bones, nulls, shadow and hidden, new implementation of segm read strp to not only read triangles, needs to be included in the buffer fill function/draw function
Anakin
2016-11-16 14:00:51 +0100
806024f4f9faster method for texture handling
Anakin
2016-11-13 15:46:52 +0100
0f379ba04aignore null, bones, shadow mesh and hidden things
Anakin
2016-11-13 12:47:19 +0100
ed66d77b69still trying to draw instanced
Anakin
2016-11-07 12:06:55 +0100
8a36fe10b1allocate memory for the buffer before using it
Anakin
2016-11-05 13:36:28 +0100
1cbc9336fefixing some problems, trying to draw instanced, now it crashes
Anakin
2016-11-05 11:53:49 +0100
9c12598bf5trying to give MVP via buffer, nothing displayed -.-
Anakin
2016-11-03 19:46:36 +0100
3af886450fspecial thanks to john_connor for finding the display problem
Anakin
2016-11-01 17:07:07 +0100
bc518f58eenow you can set optional ogl version through the first 2 parameters
Anakin
2016-11-01 14:16:18 +0100
9d35634c0cpass data (xyz, uv) with 1 buffer to shader, bugs: 2 triangles are not painted, one is wrong positioned
Anakin
2016-11-01 11:51:04 +0100
a875820f48removed unused files, removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
Anakin
2016-10-31 16:19:12 +0100