Will Snyder
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500c3f2bd1
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Basic reading/writing
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2020-12-02 20:27:46 -05:00 |
Will Snyder
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791a033d08
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DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision
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2020-12-02 18:32:17 -05:00 |
Will Snyder
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20ad9a48d5
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ZE crash fixes
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2020-11-24 10:15:22 -05:00 |
Will Snyder
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fb072f8d59
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Working for complex skinned exports, still crashes ZE, menus need work
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2020-10-27 22:18:08 -05:00 |
William Herald Snyder
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1cc6a8d08d
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Non-import changes removed
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2020-10-26 10:28:15 -04:00 |
Will Snyder
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ff3a517312
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Menu anim export option, minor reorg
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2020-10-16 13:56:03 -05:00 |
Will Snyder
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1bf6b6f9ab
|
Sleepy's weight implementation swapped in
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2020-10-16 10:34:39 -05:00 |
SleepKiller
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dac3ade7a4
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initial vertex weights implementation
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2020-10-16 13:40:27 +13:00 |
Will Snyder
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f426237785
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Rotation fix (I think)
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2020-10-15 14:44:17 -05:00 |
Will Snyder
|
1892a1cdbd
|
Minor envelope progress
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2020-10-12 16:06:04 -04:00 |
William Herald Snyder
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2599a7203e
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Weighting start
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2020-10-12 09:45:21 -04:00 |
Will Snyder
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8dea6fac49
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Hardcoded open override exporting, coord sys conversions need adjustment
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2020-10-11 20:52:34 -04:00 |
William Herald Snyder
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603068b5b5
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Hardcoded spa1_prop_door amims test
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2020-10-11 12:11:15 -04:00 |
SleepKiller
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6e322d78bf
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add 'Export Target' property
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2020-01-06 17:08:36 +13:00 |
SleepKiller
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23e479ae51
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fix flat normals not being handled
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2019-11-24 16:03:13 +13:00 |
SleepKiller
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17a82a9846
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fix vertex colours failing to be exported
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2019-11-21 23:48:42 +13:00 |
SleepKiller
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e9b12e7cf0
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add support for LOD models
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2019-11-21 23:23:52 +13:00 |
SleepKiller
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f3cbc90651
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add Apply Modifiers export property
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2019-11-20 19:18:49 +13:00 |
SleepKiller
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cfba9e85ce
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add vertex deduplication
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2019-11-20 15:10:44 +13:00 |
SleepKiller
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aa18f5c2b7
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raise an error when an object creates a .msh segment with too many vertices
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2019-11-20 03:33:01 +13:00 |
SleepKiller
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478a4cba5a
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accept "cube" and "cuboid" as names for box collision primitives
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2019-11-19 03:41:46 +13:00 |
SleepKiller
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78b348875f
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fix blender to .msh space conversions
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2019-11-19 02:39:23 +13:00 |
SleepKiller
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78237e7eec
|
fix objects with parent transforms not exporting correctly
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2019-11-19 01:33:55 +13:00 |
SleepKiller
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3d0e9b98ee
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implement collision primitives
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2019-11-15 22:40:47 +13:00 |
SleepKiller
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e9f442d052
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add conversion from Blender's coordinate space to .msh space
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2019-11-15 20:41:31 +13:00 |
SleepKiller
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107dd2e8bf
|
fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
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2019-11-15 20:02:04 +13:00 |
SleepKiller
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fd0ba8720b
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apply modifiers during export
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2019-11-13 16:38:55 +13:00 |
SleepKiller
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11c0be00f5
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updated rotation loading
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2019-11-12 17:28:18 +13:00 |
SleepKiller
|
1ac1cc5ce1
|
basic working version
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2019-11-11 23:03:52 +13:00 |