Will Snyder
|
fb072f8d59
|
Working for complex skinned exports, still crashes ZE, menus need work
|
2020-10-27 22:18:08 -05:00 |
Will Snyder
|
ff3a517312
|
Menu anim export option, minor reorg
|
2020-10-16 13:56:03 -05:00 |
Will Snyder
|
1bf6b6f9ab
|
Sleepy's weight implementation swapped in
|
2020-10-16 10:34:39 -05:00 |
SleepKiller
|
dac3ade7a4
|
initial vertex weights implementation
|
2020-10-16 13:40:27 +13:00 |
Will Snyder
|
f426237785
|
Rotation fix (I think)
|
2020-10-15 14:44:17 -05:00 |
Will Snyder
|
1892a1cdbd
|
Minor envelope progress
|
2020-10-12 16:06:04 -04:00 |
William Herald Snyder
|
2599a7203e
|
Weighting start
|
2020-10-12 09:45:21 -04:00 |
Will Snyder
|
8dea6fac49
|
Hardcoded open override exporting, coord sys conversions need adjustment
|
2020-10-11 20:52:34 -04:00 |
William Herald Snyder
|
603068b5b5
|
Hardcoded spa1_prop_door amims test
|
2020-10-11 12:11:15 -04:00 |
SleepKiller
|
b56fa79a19
|
update version number
|
2020-02-04 14:44:22 +13:00 |
SleepKiller
|
47fa855b78
|
fixed colour packing order
|
2020-02-04 14:28:34 +13:00 |
SleepKiller
|
6e322d78bf
|
add 'Export Target' property
|
2020-01-06 17:08:36 +13:00 |
SleepKiller
|
23e479ae51
|
fix flat normals not being handled
|
2019-11-24 16:03:13 +13:00 |
SleepKiller
|
98cc5af1d6
|
fill out bl_info properly
|
2019-11-22 02:10:21 +13:00 |
SleepKiller
|
17a82a9846
|
fix vertex colours failing to be exported
|
2019-11-21 23:48:42 +13:00 |
SleepKiller
|
e5b860f51b
|
fix error when no material is selected
|
2019-11-21 23:24:26 +13:00 |
SleepKiller
|
e9b12e7cf0
|
add support for LOD models
|
2019-11-21 23:23:52 +13:00 |
SleepKiller
|
f5ec062ce0
|
fix model segment export scaling
|
2019-11-20 19:32:35 +13:00 |
SleepKiller
|
f3cbc90651
|
add Apply Modifiers export property
|
2019-11-20 19:18:49 +13:00 |
SleepKiller
|
7fd46a1c2c
|
add "Generate Triangle Strips" option to enable faster .msh iteration
|
2019-11-20 15:17:25 +13:00 |
SleepKiller
|
cfba9e85ce
|
add vertex deduplication
|
2019-11-20 15:10:44 +13:00 |
SleepKiller
|
aa18f5c2b7
|
raise an error when an object creates a .msh segment with too many vertices
|
2019-11-20 03:33:01 +13:00 |
SleepKiller
|
e4ec3339d9
|
exclude hidden objects from .msh bounding box
|
2019-11-20 02:36:17 +13:00 |
SleepKiller
|
478a4cba5a
|
accept "cube" and "cuboid" as names for box collision primitives
|
2019-11-19 03:41:46 +13:00 |
SleepKiller
|
89e8193462
|
update .msh material propety description
|
2019-11-19 02:39:54 +13:00 |
SleepKiller
|
78b348875f
|
fix blender to .msh space conversions
|
2019-11-19 02:39:23 +13:00 |
SleepKiller
|
78237e7eec
|
fix objects with parent transforms not exporting correctly
|
2019-11-19 01:33:55 +13:00 |
SleepKiller
|
0fab83cfa1
|
fix transforms not exporting for scenes with more than one model
|
2019-11-18 00:03:53 +13:00 |
SleepKiller
|
ac1a93b7a4
|
more docs works
|
2019-11-17 17:02:45 +13:00 |
SleepKiller
|
6eb958f358
|
add docs!
wip
|
2019-11-17 04:07:47 +13:00 |
SleepKiller
|
3d0e9b98ee
|
implement collision primitives
|
2019-11-15 22:40:47 +13:00 |
SleepKiller
|
e9f442d052
|
add conversion from Blender's coordinate space to .msh space
|
2019-11-15 20:41:31 +13:00 |
SleepKiller
|
107dd2e8bf
|
fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
|
2019-11-15 20:02:04 +13:00 |
SleepKiller
|
c12fc862b0
|
material support
|
2019-11-15 16:28:09 +13:00 |
SleepKiller
|
fd0ba8720b
|
apply modifiers during export
|
2019-11-13 16:38:55 +13:00 |
SleepKiller
|
11c0be00f5
|
updated rotation loading
|
2019-11-12 17:28:18 +13:00 |
SleepKiller
|
1ac1cc5ce1
|
basic working version
|
2019-11-11 23:03:52 +13:00 |