SWBF2-Classic-Msh-Viewer/Release/Msh
Anakin 454ed45fa1 support transparency now 2017-01-15 15:51:12 +01:00
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1.tga support transparency now 2017-01-15 15:51:12 +01:00
2.tga added transparency support, 2017-01-14 17:20:50 +01:00
3.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
4-Poly.msh trying to fix the polygon mess up, 2016-11-22 20:05:02 +01:00
4.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
5-Poly.msh trying to fix the polygon mess up, 2016-11-22 20:05:02 +01:00
5.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
6-poly.msh trying to fix the polygon mess up, 2016-11-22 20:05:02 +01:00
6.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
128x128Braun.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Grau.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Gruen.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Rot.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
cluster.msh handle clustered models 2016-11-13 12:15:33 +01:00
cube.msh started msh read in 2016-09-12 16:49:05 +02:00
cubeTex.msh texture now is correctly displayed 2016-10-23 15:38:47 +02:00
cubeTrans.msh added new test mesh that is rotated, 2016-10-31 10:46:41 +01:00
multiModTex.msh next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
multipleModels.msh added a new test mesh, 2016-11-07 17:08:46 +01:00
quadPoly.msh support transparency now 2017-01-15 15:51:12 +01:00
rotTest.msh finally fixed rotation bug, 2017-01-03 14:18:46 +01:00
sphere.msh draw all triangles instead of the first 12, 2016-10-23 16:01:06 +02:00
structured.msh include all parent modelmatrices 2016-11-12 11:54:44 +01:00
texture32R.tga rle and 24bit support, 2017-01-05 11:31:36 +01:00
triClothMan.msh fixed cloth problem 2016-12-03 13:39:57 +01:00