https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin 2d9c103c01 new release version,
Features:
- Headlight option,
- zoom speed now adjust in settings window, not via +/-,
- cullface can be activated in the settings,
- text in FileInfoWindow can be marked and copied,
- alpha channel now always used,
- fixed compatibility problems,
- code and performance improvements,
Bugs:
- nothing known
7 years ago
3DViewer added old working project 8 years ago
MshViewer different quat2eul function from the internet 7 years ago
QtMeshViewer fixed bug that sometimes alpha channel was not read in, 7 years ago
Release new release version, 7 years ago
README.md read tx1d tx2d tx3d texture names and print to info window 7 years ago

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • normal map,
  • list all msh in a directory
  • glow/emissive
  • optional display bones, shadow, collision
  • change pose
  • animation