Anakin 2d9c103c01 new release version,
Features:
- Headlight option,
- zoom speed now adjust in settings window, not via +/-,
- cullface can be activated in the settings,
- text in FileInfoWindow can be marked and copied,
- alpha channel now always used,
- fixed compatibility problems,
- code and performance improvements,
Bugs:
- nothing known
2017-01-30 17:10:41 +01:00
2016-09-07 17:17:17 +02:00
2017-01-30 17:10:41 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • normal map,
  • list all msh in a directory
  • glow/emissive
  • optional display bones, shadow, collision
  • change pose
  • animation
Description
https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Readme 8.2 MiB
Languages
C++ 94.4%
GLSL 3.2%
Objective-C 2%
C 0.4%