Anakin
e509b1e11c
display all models from a mesh,
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problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
a8bfacfd73
fixed wrong placed triangles,
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updated release exe
2016-10-23 16:24:36 +02:00
Anakin
5cec0128cd
draw all triangles instead of the first 12,
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added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
6d5489a96c
texture now is correctly displayed
2016-10-23 15:38:47 +02:00
Anakin
4f52510ff9
texture is now correctly detected and used,
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there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin
be97fa8e6f
fixed crash problem
2016-10-22 14:05:46 +02:00
Anakin
c0a84c7513
get all materials,
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save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
2016-10-22 13:49:45 +02:00
Anakin
03553616e7
now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
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hence restructured code,
2016-10-21 19:24:30 +02:00
Anakin
211b406c3d
dynamical decide whether to use the given texture or solid red
2016-10-21 18:56:34 +02:00
Anakin
c3d73895c7
read msh in,
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handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed
2016-10-17 17:49:44 +02:00
Anakin
e583c361ec
fasten code,
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fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548
integrated mesh import class into OpenGL,
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Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
b2f174d15f
clean up code:
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removed useless variables,
moved code into new functions
2016-10-12 15:55:36 +02:00
Anakin
548150f33e
evaluate most of MODL chunk,
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missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin
59446f088f
now all MODL chunks from MSH2 are saved,
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searching only subchunks and not all behind,
finding corrupted size information and trying to continue
2016-10-10 12:34:01 +02:00
Anakin
4f1ff65f71
first try to get all MODL and their sub chunks,
2016-10-09 16:44:35 +02:00
Anakin
443675aeaa
save name, size and position of every chunk under MSH2
2016-09-13 19:48:27 +02:00
Anakin
05b6e4f9ed
started msh read in
2016-09-12 16:49:05 +02:00
Anakin
663bb62098
added stable test release,
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modified dummy uv
2016-09-08 19:00:56 +02:00
Anakin
8955fc91ea
OpenGLController: moved some code around
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shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin
d97a917a5e
rle files are now supported
2016-09-08 15:55:12 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
ee73c16e1f
implemented destructor,
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bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin
f57614fd2a
added old working project
2016-09-07 17:17:17 +02:00
Anakin
07bf3f9394
fix display bug,
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bugs: cannot move cube anymore
2016-09-07 17:12:27 +02:00
Anakin
57472da352
put everything into one class,
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Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c
implement singleton pattern
2016-09-07 12:46:34 +02:00
Anakin
e7d7bec608
README.md added
2016-09-06 15:43:29 +02:00
Anakin
2e4bdf6c89
Merge https://github.com/GT-Anakin/MshViewer
2016-09-06 15:34:59 +02:00
GT-Anakin
bcdc0f8be5
Initial commit
2016-09-06 15:24:36 +02:00
Anakin
847b3cdee8
managed old tutorial implementation with classes.
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Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00