William Herald Snyder
|
40343a2f69
|
The last index of the last triangle strip in a segment is properly included + cleaner reading of STRP
|
2022-01-27 18:34:53 -05:00 |
William Herald Snyder
|
637c3c2afa
|
Catch segments with no valid geometry, read NDXL in try-except block
|
2022-01-20 23:40:19 -05:00 |
William Herald Snyder
|
dce3f4e498
|
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
|
2022-01-18 15:16:49 -05:00 |
William Herald Snyder
|
bae32bdfe4
|
Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
|
2022-01-15 11:45:38 -05:00 |
William Herald Snyder
|
7244446dd9
|
Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
|
2022-01-11 14:02:17 -05:00 |
William Herald Snyder
|
5eea77adf3
|
Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties.
|
2022-01-07 13:45:50 -05:00 |
Will Snyder
|
6f2c1cf168
|
CRC rewrite
|
2021-01-07 14:18:31 -05:00 |
William Herald Snyder
|
b749e47536
|
Correct pose-relative transforms for impure skeletons
|
2020-12-10 23:47:45 -05:00 |
William Herald Snyder
|
c0c978af8b
|
Bone parenting fixed, anm2 reading, menu option for anim import
|
2020-12-05 00:53:59 -05:00 |
Will Snyder
|
30bf326b9e
|
Awfully slow (need to abandon bpy.ops) but correct bone parenting
|
2020-12-04 01:22:58 -05:00 |
Will Snyder
|
3dda2a0d77
|
STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs
|
2020-12-04 03:33:46 -05:00 |
William Herald Snyder
|
7db0591cc0
|
Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
|
2020-12-03 00:24:20 -05:00 |
William Herald Snyder
|
aa62fd47ea
|
Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
|
2020-11-30 21:42:27 -05:00 |
William Herald Snyder
|
8273e01167
|
Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
|
2020-11-29 23:10:14 -05:00 |
William Herald Snyder
|
049803f750
|
Reader class simplified
|
2020-11-28 18:11:26 -05:00 |
William Herald Snyder
|
706c32431d
|
msh_reader refined, more chunks implemented
|
2020-11-23 11:48:07 -05:00 |
William Herald Snyder
|
b8afa1ed10
|
Models with basic materials importing correctly
|
2020-11-13 15:59:54 -05:00 |
William Herald Snyder
|
152b22feb9
|
MSH scene reading draft, no blender conversion yet
|
2020-10-23 14:28:53 -04:00 |