Will Snyder
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c314592d48
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Dont include bone in exported anim if its not keyed or in preserved skel...
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2022-01-13 12:52:30 -08:00 |
William Herald Snyder
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7244446dd9
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Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
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2022-01-11 14:02:17 -05:00 |
William Herald Snyder
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5eea77adf3
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Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties.
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2022-01-07 13:45:50 -05:00 |
Will Snyder
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6f2c1cf168
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CRC rewrite
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2021-01-07 14:18:31 -05:00 |
Will Snyder
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79543a1cd7
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Skeleton properties panel start
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2020-12-11 16:49:40 -05:00 |
William Herald Snyder
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8a20c38132
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Animation batch import
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2020-12-11 11:50:03 -05:00 |
William Herald Snyder
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b749e47536
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Correct pose-relative transforms for impure skeletons
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2020-12-10 23:47:45 -05:00 |
William Herald Snyder
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49f89a1fde
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Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile...
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2020-12-06 00:19:58 -05:00 |
William Herald Snyder
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57909f758f
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Animations importing with expected rotation conversion issues
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2020-12-05 04:11:12 -05:00 |
William Herald Snyder
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c0c978af8b
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Bone parenting fixed, anm2 reading, menu option for anim import
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2020-12-05 00:53:59 -05:00 |
Will Snyder
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30bf326b9e
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Awfully slow (need to abandon bpy.ops) but correct bone parenting
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2020-12-04 01:22:58 -05:00 |
Will Snyder
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440a3e7300
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MSH reader no longer reads up to the next multiple of 4, since files exported with ZETools seem not to abide by that rule. It doesn't matter if files are exported with this behavior, since the reading code now skips bytes until a known header is found, instead of just reading the next header blindly. Teancum's highsinger and xizor now importing just fine.
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2020-12-03 23:15:25 -05:00 |
Will Snyder
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3dda2a0d77
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STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs
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2020-12-04 03:33:46 -05:00 |
William Herald Snyder
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7db0591cc0
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Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
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2020-12-03 00:24:20 -05:00 |
William Herald Snyder
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aa62fd47ea
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Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
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2020-11-30 21:42:27 -05:00 |
William Herald Snyder
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8273e01167
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Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
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2020-11-29 23:10:14 -05:00 |
William Herald Snyder
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049803f750
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Reader class simplified
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2020-11-28 18:11:26 -05:00 |
William Herald Snyder
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706c32431d
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msh_reader refined, more chunks implemented
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2020-11-23 11:48:07 -05:00 |
William Herald Snyder
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b8afa1ed10
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Models with basic materials importing correctly
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2020-11-13 15:59:54 -05:00 |