SWBF-msh-Blender-IO/addons/io_scene_swbf_msh/msh_scene_read.py

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""" Contains functions for extracting a scene from a .msh file"""
from itertools import islice
from typing import Dict
from .msh_scene import Scene
from .msh_model import *
from .msh_material import *
from .msh_reader import Reader
from .msh_utilities import *
from .crc import *
model_counter = 0
mndx_remap = {}
def read_scene(input_file, anim_only=False) -> Scene:
scene = Scene()
scene.models = []
scene.materials = {}
global mndx_remap
mndx_remap = {}
global model_counter
model_counter = 0
with Reader(file=input_file, debug=True) as hedr:
while hedr.could_have_child():
next_header = hedr.peak_next_header()
if next_header == "MSH2":
with hedr.read_child() as msh2:
if not anim_only:
materials_list = []
while (msh2.could_have_child()):
next_header = msh2.peak_next_header()
if next_header == "SINF":
with msh2.read_child() as sinf:
pass
elif next_header == "MATL":
with msh2.read_child() as matl:
materials_list += _read_matl_and_get_materials_list(matl)
for i,mat in enumerate(materials_list):
scene.materials[mat.name] = mat
elif next_header == "MODL":
with msh2.read_child() as modl:
scene.models.append(_read_modl(modl, materials_list))
else:
msh2.skip_bytes(1)
elif next_header == "SKL2":
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with hedr.read_child() as skl2:
num_bones = skl2.read_u32()
scene.skeleton = [skl2.read_u32(5)[0] for i in range(num_bones)]
elif next_header == "ANM2":
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with hedr.read_child() as anm2:
scene.animation = _read_anm2(anm2)
else:
hedr.skip_bytes(1)
if scene.skeleton:
print("Skeleton models: ")
for model in scene.models:
for i in range(len(scene.skeleton)):
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if to_crc(model.name) == scene.skeleton[i]:
print("\t" + model.name)
if model.model_type == ModelType.SKIN:
scene.skeleton.pop(i)
break
for model in scene.models:
if model.geometry:
for seg in model.geometry:
if seg.weights:
for weight_set in seg.weights:
for vweight in weight_set:
vweight.bone = mndx_remap[vweight.bone]
return scene
def _read_matl_and_get_materials_list(matl: Reader) -> List[Material]:
materials_list: List[Material] = []
num_mats = matl.read_u32()
for _ in range(num_mats):
with matl.read_child() as matd:
materials_list.append(_read_matd(matd))
return materials_list
def _read_matd(matd: Reader) -> Material:
mat = Material()
while matd.could_have_child():
next_header = matd.peak_next_header()
if next_header == "NAME":
with matd.read_child() as name:
mat.name = name.read_string()
elif next_header == "DATA":
with matd.read_child() as data:
data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge)
mat.specular_color = data.read_f32(4)
data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
elif next_header == "ATRB":
with matd.read_child() as atrb:
mat.flags = atrb.read_u8()
mat.rendertype = atrb.read_u8()
mat.data = atrb.read_u8(2)
elif next_header == "TX0D":
with matd.read_child() as tx0d:
mat.texture0 = tx0d.read_string()
elif next_header == "TX1D":
with matd.read_child() as tx1d:
mat.texture1 = tx1d.read_string()
elif next_header == "TX2D":
with matd.read_child() as tx2d:
mat.texture2 = tx2d.read_string()
elif next_header == "TX3D":
with matd.read_child() as tx3d:
mat.texture3 = tx3d.read_string()
else:
matd.skip_bytes(1)
return mat
def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
model = Model()
while modl.could_have_child():
next_header = modl.peak_next_header()
if next_header == "MTYP":
with modl.read_child() as mtyp:
model.model_type = ModelType(mtyp.read_u32())
elif next_header == "MNDX":
with modl.read_child() as mndx:
index = mndx.read_u32()
global model_counter
print(mndx.indent + "MNDX doesn't match counter, expected: {} found: {}".format(model_counter, index))
global mndx_remap
mndx_remap[index] = model_counter
model_counter += 1
elif next_header == "NAME":
with modl.read_child() as name:
model.name = name.read_string()
elif next_header == "PRNT":
with modl.read_child() as prnt:
model.parent = prnt.read_string()
elif next_header == "FLGS":
with modl.read_child() as flgs:
model.hidden = flgs.read_u32()
elif next_header == "TRAN":
with modl.read_child() as tran:
model.transform = _read_tran(tran)
elif next_header == "GEOM":
model.geometry = []
envelope = []
with modl.read_child() as geom:
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while geom.could_have_child():
next_header_geom = geom.peak_next_header()
if next_header_geom == "SEGM":
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with geom.read_child() as segm:
model.geometry.append(_read_segm(segm, materials_list))
elif next_header_geom == "ENVL":
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with geom.read_child() as envl:
num_indicies = envl.read_u32()
envelope += [envl.read_u32() for _ in range(num_indicies)]
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else:
geom.skip_bytes(1)
#with geom.read_child() as null:
#pass
for seg in model.geometry:
if seg.weights and envelope:
for weight_set in seg.weights:
for i in range(len(weight_set)):
vertex_weight = weight_set[i]
index = vertex_weight.bone
weight_set[i] = VertexWeight(vertex_weight.weight, envelope[vertex_weight.bone])
elif next_header == "SWCI":
prim = CollisionPrimitive()
with modl.read_child() as swci:
prim.shape = CollisionPrimitiveShape(swci.read_u32())
prim.radius = swci.read_f32()
prim.height = swci.read_f32()
prim.length = swci.read_f32()
model.collisionprimitive = prim
else:
modl.skip_bytes(1)
print(modl.indent + "Read model " + model.name + " of type: " + str(model.model_type)[10:])
return model
def _read_tran(tran: Reader) -> ModelTransform:
xform = ModelTransform()
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tran.skip_bytes(12) #ignore scale
xform.rotation = tran.read_quat()
xform.translation = tran.read_vec()
print(tran.indent + "Rot: {} Loc: {}".format(str(xform.rotation), str(xform.translation)))
return xform
def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
geometry_seg = GeometrySegment()
while segm.could_have_child():
next_header = segm.peak_next_header()
if next_header == "MATI":
with segm.read_child() as mati:
geometry_seg.material_name = materials_list[mati.read_u32()].name
elif next_header == "POSL":
with segm.read_child() as posl:
num_positions = posl.read_u32()
for _ in range(num_positions):
geometry_seg.positions.append(Vector(posl.read_f32(3)))
elif next_header == "NRML":
with segm.read_child() as nrml:
num_normals = nrml.read_u32()
for _ in range(num_positions):
geometry_seg.normals.append(Vector(nrml.read_f32(3)))
elif next_header == "CLRL":
geometry_seg.colors = []
with segm.read_child() as clrl:
num_colors = clrl.read_u32()
for _ in range(num_colors):
geometry_seg.colors += unpack_color(clrl.read_u32())
elif next_header == "UV0L":
with segm.read_child() as uv0l:
num_texcoords = uv0l.read_u32()
for _ in range(num_texcoords):
geometry_seg.texcoords.append(Vector(uv0l.read_f32(2)))
elif next_header == "NDXL":
with segm.read_child() as ndxl:
num_polygons = ndxl.read_u32()
for _ in range(num_polygons):
polygon = ndxl.read_u16(ndxl.read_u16())
geometry_seg.polygons.append(polygon)
elif next_header == "NDXT":
with segm.read_child() as ndxt:
num_tris = ndxt.read_u32()
for _ in range(num_tris):
geometry_seg.triangles.append(ndxt.read_u16(3))
elif next_header == "STRP":
strips : List[List[int]] = []
with segm.read_child() as strp:
num_indicies = strp.read_u32()
num_indicies_read = 0
curr_strip = []
previous_flag = False
if num_indicies > 0:
index, index1 = strp.read_u16(2)
curr_strip = [index & 0x7fff, index1 & 0x7fff]
num_indicies_read += 2
for i in range(num_indicies - 2):
index = strp.read_u16(1)
if index & 0x8000 > 0:
index = index & 0x7fff
if previous_flag:
previous_flag = False
curr_strip.append(index)
strips.append(curr_strip[:-2])
curr_strip = curr_strip[-2:]
continue
else:
previous_flag = True
else:
previous_flag = False
curr_strip.append(index)
geometry_seg.triangle_strips = strips
#if segm.read_u16 != 0: #trailing 0 bug https://schlechtwetterfront.github.io/ze_filetypes/msh.html#STRP
# segm.skip_bytes(-2)
elif next_header == "WGHT":
with segm.read_child() as wght:
geometry_seg.weights = []
num_weights = wght.read_u32()
for _ in range(num_weights):
weight_set = []
for _ in range(4):
index = wght.read_u32()
value = wght.read_f32()
if value > 0.000001:
weight_set.append(VertexWeight(value,index))
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geometry_seg.weights.append(weight_set)
else:
segm.skip_bytes(1)
return geometry_seg
def _read_anm2(anm2: Reader) -> Animation:
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anim = Animation()
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while anm2.could_have_child():
next_header = anm2.peak_next_header()
if next_header == "CYCL":
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with anm2.read_child() as cycl:
pass
'''
num_anims = cycl.read_u32()
for _ in range(num_anims):
cycl.skip_bytes(64)
print("CYCL play style {}".format(cycl.read_u32(4)[1]))
'''
elif next_header == "KFR3":
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with anm2.read_child() as kfr3:
num_bones = kfr3.read_u32()
for _ in range(num_bones):
bone_crc = kfr3.read_u32()
frames = ([],[])
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frametype = kfr3.read_u32()
num_loc_frames = kfr3.read_u32()
num_rot_frames = kfr3.read_u32()
for i in range(num_loc_frames):
frames[0].append(TranslationFrame(kfr3.read_u32(), kfr3.read_vec()))
for i in range(num_rot_frames):
frames[1].append(RotationFrame(kfr3.read_u32(), kfr3.read_quat()))
anim.bone_frames[bone_crc] = frames
else:
anm2.skip_bytes(1)
return anim
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