Anakin
4078347023
fixed cloth problem
2016-12-03 13:39:57 +01:00
Anakin
3118118953
some fixes
2016-12-02 13:00:38 +01:00
Anakin
9b3d12dfeb
scale everything to 1,
...
cloth not displayed completely,
corvette is not displayed why?
2016-12-02 12:10:52 +01:00
Anakin
ef2c341a1a
using c++11 loops,
...
reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin
60cc7bb562
fixed messed up textures of the cluster
2016-11-21 15:02:33 +01:00
Anakin
f81f03353d
cloth stores the data in vectors, too;
...
removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin
57df0a2e15
use different variables to store the data. The aim is to handle even not triangulated mesh files.
...
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin
8929717c9f
handle clustered models
2016-11-13 12:15:33 +01:00
Anakin
b4bd314450
clean up code
2016-11-12 12:05:03 +01:00
Anakin
2524971d19
include all parent modelmatrices
2016-11-12 11:54:44 +01:00
Anakin
2f83d37e12
fixed the problem,
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next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
Anakin
b4b2538ea6
fixed problem
2016-11-08 17:06:50 +01:00
Anakin
0fd3a7f9c8
next step: draw each model with it's own texture,
...
added new example mesh
2016-11-08 10:25:10 +01:00
Anakin
b9903e593b
new release build
2016-11-07 17:11:02 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
bc518f58ee
now you can set optional ogl version through the first 2 parameters
2016-11-01 14:16:18 +01:00
Anakin
e509b1e11c
display all models from a mesh,
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problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
6d5489a96c
texture now is correctly displayed
2016-10-23 15:38:47 +02:00
Anakin
4f52510ff9
texture is now correctly detected and used,
...
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin
e583c361ec
fasten code,
...
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548
integrated mesh import class into OpenGL,
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Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
548150f33e
evaluate most of MODL chunk,
...
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin
05b6e4f9ed
started msh read in
2016-09-12 16:49:05 +02:00
Anakin
8955fc91ea
OpenGLController: moved some code around
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shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
ee73c16e1f
implemented destructor,
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bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin
57472da352
put everything into one class,
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Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c
implement singleton pattern
2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8
managed old tutorial implementation with classes.
...
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00