SWBF2-Classic-Msh-Viewer/QtMeshViewer/Header/MshFile.h

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#pragma once
#include "..\Header\FileInterface.h"
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#include <QList>
struct ChunkHeader {
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QString name;
quint32 size;
qint64 position;
};
enum ModelTyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
class MshFile : public FileInterface
{
public:
explicit MshFile(QString path);
virtual ~MshFile();
private:
ModelTyp m_currentType = ModelTyp::null;
std::int32_t m_currentRenderFlag = -1;
virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
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void loadChunks(QList<ChunkHeader*> &destination, qint64 start, const quint32 length);
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void analyseMsh2Chunks(QList<ChunkHeader*> &chunkList);
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void analyseMatdChunks(QList<ChunkHeader*> &chunkList);
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void analyseModlChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
void analyseGeomChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
void analyseSegmChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
void analyseClthChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
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void readVertex(Segment* dataDestination, qint64 position);
void readUV(Segment* dataDestination, qint64 position);
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void loadTexture(QOpenGLTexture*& destination, QString filepath, QString& filename);
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QMatrix4x4 getParentMatrix(QString parent) const;
QQuaternion getParentRotation(QString parent) const;
};