50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include "..\Header\FileInterface.h"
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#include <QList>
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struct ChunkHeader {
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QString name;
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quint32 size;
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qint64 position;
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};
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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class MshFile : public FileInterface
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{
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public:
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explicit MshFile(QString path);
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virtual ~MshFile();
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private:
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ModelTyp m_currentType = ModelTyp::null;
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std::int32_t m_currentRenderFlag = -1;
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virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
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void loadChunks(QList<ChunkHeader*> &destination, qint64 start, const quint32 length);
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void analyseMsh2Chunks(QList<ChunkHeader*> &chunkList);
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void analyseMatdChunks(QList<ChunkHeader*> &chunkList);
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void analyseModlChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
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void analyseGeomChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
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void analyseSegmChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
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void analyseClthChunks(Model* dataDestination, QList<ChunkHeader*> &chunkList);
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void readVertex(Segment* dataDestination, qint64 position);
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void readUV(Segment* dataDestination, qint64 position);
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void loadTexture(QOpenGLTexture*& destination, QString filepath, QString& filename);
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QMatrix4x4 getParentMatrix(QString parent) const;
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QQuaternion getParentRotation(QString parent) const;
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}; |