William Herald Snyder
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b749e47536
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Correct pose-relative transforms for impure skeletons
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2020-12-10 23:47:45 -05:00 |
William Herald Snyder
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c0c978af8b
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Bone parenting fixed, anm2 reading, menu option for anim import
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2020-12-05 00:53:59 -05:00 |
Will Snyder
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30bf326b9e
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Awfully slow (need to abandon bpy.ops) but correct bone parenting
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2020-12-04 01:22:58 -05:00 |
Will Snyder
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3dda2a0d77
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STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs
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2020-12-04 03:33:46 -05:00 |
William Herald Snyder
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7db0591cc0
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Armature extraction more robust (looks at skinning requirements, not just SKL2), automatic skin-skeleton reparenting, gave bone tails default epsilon position
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2020-12-03 00:24:20 -05:00 |
William Herald Snyder
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aa62fd47ea
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Vertex groups importing properly. ENVL indicies refer to each model's MNDX, which start from 1, not 0/don't necessarily refer to order in file...
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2020-11-30 21:42:27 -05:00 |
William Herald Snyder
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8273e01167
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Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
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2020-11-29 23:10:14 -05:00 |
William Herald Snyder
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049803f750
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Reader class simplified
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2020-11-28 18:11:26 -05:00 |
William Herald Snyder
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706c32431d
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msh_reader refined, more chunks implemented
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2020-11-23 11:48:07 -05:00 |
William Herald Snyder
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b8afa1ed10
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Models with basic materials importing correctly
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2020-11-13 15:59:54 -05:00 |
William Herald Snyder
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152b22feb9
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MSH scene reading draft, no blender conversion yet
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2020-10-23 14:28:53 -04:00 |