Will Snyder
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500c3f2bd1
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Basic reading/writing
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2020-12-02 20:27:46 -05:00 |
William Herald Snyder
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8273e01167
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Correct skeleton imports, though what to do with re-parenting and skeleton impurities such as effector nulls still uncertain
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2020-11-29 23:10:14 -05:00 |
William Herald Snyder
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049803f750
|
Reader class simplified
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2020-11-28 18:11:26 -05:00 |
Will Snyder
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20ad9a48d5
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ZE crash fixes
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2020-11-24 10:15:22 -05:00 |
William Herald Snyder
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706c32431d
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msh_reader refined, more chunks implemented
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2020-11-23 11:48:07 -05:00 |
Will Snyder
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fb072f8d59
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Working for complex skinned exports, still crashes ZE, menus need work
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2020-10-27 22:18:08 -05:00 |
William Herald Snyder
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1cc6a8d08d
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Non-import changes removed
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2020-10-26 10:28:15 -04:00 |
Will Snyder
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ff3a517312
|
Menu anim export option, minor reorg
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2020-10-16 13:56:03 -05:00 |
Will Snyder
|
1bf6b6f9ab
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Sleepy's weight implementation swapped in
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2020-10-16 10:34:39 -05:00 |
SleepKiller
|
dac3ade7a4
|
initial vertex weights implementation
|
2020-10-16 13:40:27 +13:00 |
Will Snyder
|
1892a1cdbd
|
Minor envelope progress
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2020-10-12 16:06:04 -04:00 |
William Herald Snyder
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2599a7203e
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Weighting start
|
2020-10-12 09:45:21 -04:00 |
Will Snyder
|
8dea6fac49
|
Hardcoded open override exporting, coord sys conversions need adjustment
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2020-10-11 20:52:34 -04:00 |
William Herald Snyder
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603068b5b5
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Hardcoded spa1_prop_door amims test
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2020-10-11 12:11:15 -04:00 |
SleepKiller
|
78237e7eec
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fix objects with parent transforms not exporting correctly
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2019-11-19 01:33:55 +13:00 |
SleepKiller
|
0fab83cfa1
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fix transforms not exporting for scenes with more than one model
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2019-11-18 00:03:53 +13:00 |
SleepKiller
|
3d0e9b98ee
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implement collision primitives
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2019-11-15 22:40:47 +13:00 |
SleepKiller
|
1ac1cc5ce1
|
basic working version
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2019-11-11 23:03:52 +13:00 |