Will Snyder
|
8dea6fac49
|
Hardcoded open override exporting, coord sys conversions need adjustment
|
2020-10-11 20:52:34 -04:00 |
William Herald Snyder
|
603068b5b5
|
Hardcoded spa1_prop_door amims test
|
2020-10-11 12:11:15 -04:00 |
SleepKiller
|
6e322d78bf
|
add 'Export Target' property
|
2020-01-06 17:08:36 +13:00 |
SleepKiller
|
23e479ae51
|
fix flat normals not being handled
|
2019-11-24 16:03:13 +13:00 |
SleepKiller
|
17a82a9846
|
fix vertex colours failing to be exported
|
2019-11-21 23:48:42 +13:00 |
SleepKiller
|
e9b12e7cf0
|
add support for LOD models
|
2019-11-21 23:23:52 +13:00 |
SleepKiller
|
f3cbc90651
|
add Apply Modifiers export property
|
2019-11-20 19:18:49 +13:00 |
SleepKiller
|
cfba9e85ce
|
add vertex deduplication
|
2019-11-20 15:10:44 +13:00 |
SleepKiller
|
aa18f5c2b7
|
raise an error when an object creates a .msh segment with too many vertices
|
2019-11-20 03:33:01 +13:00 |
SleepKiller
|
478a4cba5a
|
accept "cube" and "cuboid" as names for box collision primitives
|
2019-11-19 03:41:46 +13:00 |
SleepKiller
|
78b348875f
|
fix blender to .msh space conversions
|
2019-11-19 02:39:23 +13:00 |
SleepKiller
|
78237e7eec
|
fix objects with parent transforms not exporting correctly
|
2019-11-19 01:33:55 +13:00 |
SleepKiller
|
3d0e9b98ee
|
implement collision primitives
|
2019-11-15 22:40:47 +13:00 |
SleepKiller
|
e9f442d052
|
add conversion from Blender's coordinate space to .msh space
|
2019-11-15 20:41:31 +13:00 |
SleepKiller
|
107dd2e8bf
|
fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
|
2019-11-15 20:02:04 +13:00 |
SleepKiller
|
fd0ba8720b
|
apply modifiers during export
|
2019-11-13 16:38:55 +13:00 |
SleepKiller
|
11c0be00f5
|
updated rotation loading
|
2019-11-12 17:28:18 +13:00 |
SleepKiller
|
1ac1cc5ce1
|
basic working version
|
2019-11-11 23:03:52 +13:00 |