Commit Graph

29 Commits

Author SHA1 Message Date
William Herald Snyder 48aabaf8d4 Anim import code moved to new file 2022-10-01 15:10:00 -04:00
William Herald Snyder aa8a61175d Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
William Herald Snyder 9bd8479e31 Reorg + use generation operator when initially creating Blender materials + make all texture fields in SWBF materials properties paths 2022-09-28 08:49:14 -04:00
William Herald Snyder abd727d39a Better material generation for basic rendertypes 2022-09-28 08:48:50 -04:00
William Herald Snyder 4e2f6bf423 Docs update for msh material property fill operator and menu entry 2022-02-09 15:17:52 -05:00
William Herald Snyder bdcd4c4aa9 Integrated Starlord's feedback (quick-n-dirty object context submenu + operator for copying diffuse texture names to SWBF material properties for all selected objects' materials) 2022-02-09 14:50:52 -05:00
William Herald Snyder c3f5f0bed3 Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious) 2022-01-28 17:28:12 -05:00
William Herald Snyder a962b4475e Change Blender version to 2.80 to silence warning 2022-01-21 13:26:07 -05:00
SleepKiller ae6493d7f2 update readme.md, __init__.py 2022-01-19 16:47:05 +13:00
William Herald Snyder dce3f4e498 Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
Will Snyder e67e675ee7 zaabin import 2021-01-07 00:26:19 -05:00
Will Snyder 79543a1cd7 Skeleton properties panel start 2020-12-11 16:49:40 -05:00
William Herald Snyder 8a20c38132 Animation batch import 2020-12-11 11:50:03 -05:00
William Herald Snyder c0c978af8b Bone parenting fixed, anm2 reading, menu option for anim import 2020-12-05 00:53:59 -05:00
Will Snyder 3dda2a0d77 STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs 2020-12-04 03:33:46 -05:00
Will Snyder 617118bfd8 Name agnostic armature handling, better export options 2020-12-03 20:10:16 -05:00
Will Snyder 500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
William Herald Snyder 049803f750 Reader class simplified 2020-11-28 18:11:26 -05:00
William Herald Snyder b8afa1ed10 Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
Will Snyder fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work 2020-10-27 22:18:08 -05:00
William Herald Snyder 152b22feb9 MSH scene reading draft, no blender conversion yet 2020-10-23 14:28:53 -04:00
Will Snyder ff3a517312 Menu anim export option, minor reorg 2020-10-16 13:56:03 -05:00
SleepKiller b56fa79a19 update version number 2020-02-04 14:44:22 +13:00
SleepKiller 6e322d78bf add 'Export Target' property 2020-01-06 17:08:36 +13:00
SleepKiller 98cc5af1d6 fill out bl_info properly 2019-11-22 02:10:21 +13:00
SleepKiller f3cbc90651 add Apply Modifiers export property 2019-11-20 19:18:49 +13:00
SleepKiller 7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration 2019-11-20 15:17:25 +13:00
SleepKiller c12fc862b0 material support 2019-11-15 16:28:09 +13:00
SleepKiller 1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00