Integrated Starlord's feedback (quick-n-dirty object context submenu + operator for copying diffuse texture names to SWBF material properties for all selected objects' materials)
This commit is contained in:
parent
c3f5f0bed3
commit
bdcd4c4aa9
|
@ -55,7 +55,7 @@ if "bpy" in locals():
|
|||
import bpy
|
||||
from bpy_extras.io_utils import ExportHelper, ImportHelper
|
||||
from bpy.props import BoolProperty, EnumProperty, CollectionProperty
|
||||
from bpy.types import Operator
|
||||
from bpy.types import Operator, Menu
|
||||
from .msh_scene_utilities import create_scene, set_scene_animation
|
||||
from .msh_scene_save import save_scene
|
||||
from .msh_scene_read import read_scene
|
||||
|
@ -202,6 +202,63 @@ def menu_func_import(self, context):
|
|||
|
||||
|
||||
|
||||
class FillSWBFMaterialProperties(bpy.types.Operator):
|
||||
bl_idname = "swbf_msh.fill_mat_props"
|
||||
bl_label = "Fill SWBF Material Properties"
|
||||
bl_description = ("Fill in SWBF properties of all materials used by selected objects.\n"
|
||||
"Only considers materials that use nodes.\n"
|
||||
"Please see 'Materials Operators' in the docs for more details.")
|
||||
|
||||
def execute(self, context):
|
||||
|
||||
slots = sum([list(ob.material_slots) for ob in bpy.context.selected_objects if ob.type == 'MESH'],[])
|
||||
mats = [slot.material for slot in slots if (slot.material and slot.material.node_tree)]
|
||||
|
||||
for mat in mats:
|
||||
try:
|
||||
for BSDF_node in [n for n in mat.node_tree.nodes if n.type == 'BSDF_PRINCIPLED']:
|
||||
base_col = BSDF_node.inputs['Base Color']
|
||||
|
||||
for link in base_col.links :
|
||||
link_node = link.from_node
|
||||
|
||||
if link_node.type != 'TEX_IMAGE':
|
||||
continue
|
||||
|
||||
tex_name = link_node.image.name
|
||||
|
||||
i = tex_name.find(".tga")
|
||||
|
||||
# Get rid of trailing number in case one is present
|
||||
if i > 0:
|
||||
tex_name = tex_name[0:i+4]
|
||||
|
||||
mat.swbf_msh_mat.rendertype = 'NORMAL_BF2'
|
||||
mat.swbf_msh_mat.diffuse_map = tex_name
|
||||
break
|
||||
except:
|
||||
# Many chances for null ref exceptions. None if user reads doc section...
|
||||
pass
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class VIEW3D_MT_SWBF(bpy.types.Menu):
|
||||
bl_label = "SWBF"
|
||||
|
||||
def draw(self, _context):
|
||||
layout = self.layout
|
||||
layout.operator("swbf_msh.fill_mat_props", text="Fill SWBF Material Properties")
|
||||
|
||||
|
||||
def draw_matfill_menu(self, context):
|
||||
layout = self.layout
|
||||
layout.separator()
|
||||
layout.menu("VIEW3D_MT_SWBF")
|
||||
|
||||
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_class(CollisionPrimitiveProperties)
|
||||
|
||||
|
@ -221,6 +278,10 @@ def register():
|
|||
bpy.types.Material.swbf_msh_mat = bpy.props.PointerProperty(type=MaterialProperties)
|
||||
bpy.types.Armature.swbf_msh_skel = bpy.props.CollectionProperty(type=SkeletonProperties)
|
||||
|
||||
bpy.utils.register_class(FillSWBFMaterialProperties)
|
||||
bpy.utils.register_class(VIEW3D_MT_SWBF)
|
||||
bpy.types.VIEW3D_MT_object_context_menu.append(draw_matfill_menu)
|
||||
|
||||
|
||||
|
||||
def unregister():
|
||||
|
@ -238,6 +299,11 @@ def unregister():
|
|||
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
|
||||
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
||||
|
||||
bpy.utils.unregister_class(FillSWBFMaterialProperties)
|
||||
|
||||
bpy.utils.unregister_class(VIEW3D_MT_SWBF)
|
||||
bpy.types.VIEW3D_MT_object_context_menu.remove(draw_matfill_menu)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
|
Loading…
Reference in New Issue