Commit Graph

91 Commits

Author SHA1 Message Date
SleepKiller 23e479ae51 fix flat normals not being handled 2019-11-24 16:03:13 +13:00
SleepKiller bc388640ed
Update reference_manual.md 2019-11-22 13:52:04 +13:00
SleepKiller 0db2f30ef3
Update reference_manual.md 2019-11-22 13:49:39 +13:00
SleepKiller e2c0c42d88 update readme 2019-11-22 02:42:49 +13:00
SleepKiller 98cc5af1d6 fill out bl_info properly 2019-11-22 02:10:21 +13:00
SleepKiller 37bf2aaeaa more docs 2019-11-22 01:57:19 +13:00
SleepKiller 17a82a9846 fix vertex colours failing to be exported 2019-11-21 23:48:42 +13:00
SleepKiller e5b860f51b fix error when no material is selected 2019-11-21 23:24:26 +13:00
SleepKiller e9b12e7cf0 add support for LOD models 2019-11-21 23:23:52 +13:00
SleepKiller f320a8c8c7 add index to docs 2019-11-20 19:45:39 +13:00
SleepKiller f5ec062ce0 fix model segment export scaling 2019-11-20 19:32:35 +13:00
SleepKiller f3cbc90651 add Apply Modifiers export property 2019-11-20 19:18:49 +13:00
SleepKiller a3a824fe9c add exporter docs 2019-11-20 17:37:53 +13:00
SleepKiller 7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration 2019-11-20 15:17:25 +13:00
SleepKiller cfba9e85ce add vertex deduplication 2019-11-20 15:10:44 +13:00
SleepKiller aa18f5c2b7 raise an error when an object creates a .msh segment with too many vertices 2019-11-20 03:33:01 +13:00
SleepKiller 83bdf4788d add terrain cutters docs 2019-11-20 03:10:12 +13:00
SleepKiller 9134a086fd add shadows docs 2019-11-20 02:52:45 +13:00
SleepKiller e4ec3339d9 exclude hidden objects from .msh bounding box 2019-11-20 02:36:17 +13:00
SleepKiller 04db2f2739 add collision docs 2019-11-20 02:25:30 +13:00
SleepKiller 478a4cba5a accept "cube" and "cuboid" as names for box collision primitives 2019-11-19 03:41:46 +13:00
SleepKiller 89e8193462 update .msh material propety description 2019-11-19 02:39:54 +13:00
SleepKiller 78b348875f fix blender to .msh space conversions 2019-11-19 02:39:23 +13:00
SleepKiller 78237e7eec fix objects with parent transforms not exporting correctly 2019-11-19 01:33:55 +13:00
SleepKiller 0fab83cfa1 fix transforms not exporting for scenes with more than one model 2019-11-18 00:03:53 +13:00
SleepKiller 3dd21678db
fix Animation Length Valid Values table 2019-11-17 17:07:56 +13:00
SleepKiller ac1a93b7a4 more docs works 2019-11-17 17:02:45 +13:00
SleepKiller 6eb958f358 add docs!
wip
2019-11-17 04:07:47 +13:00
SleepKiller 9053026441 Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export 2019-11-15 22:40:52 +13:00
SleepKiller 3d0e9b98ee implement collision primitives 2019-11-15 22:40:47 +13:00
SleepKiller 18b5bee64e
Update README.md 2019-11-15 20:49:29 +13:00
SleepKiller e9f442d052 add conversion from Blender's coordinate space to .msh space 2019-11-15 20:41:31 +13:00
SleepKiller 107dd2e8bf fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
2019-11-15 20:02:04 +13:00
SleepKiller c12fc862b0 material support 2019-11-15 16:28:09 +13:00
SleepKiller fd0ba8720b apply modifiers during export 2019-11-13 16:38:55 +13:00
SleepKiller 66b541417e Merge branch 'master' of https://github.com/SleepKiller/SWBF-msh-Blender-Export 2019-11-12 17:28:53 +13:00
SleepKiller 11c0be00f5 updated rotation loading 2019-11-12 17:28:18 +13:00
SleepKiller 81cb3a4ab4
clarifications in readme.md 2019-11-12 16:04:35 +13:00
SleepKiller 438bfec26d
Create README.md 2019-11-12 15:47:43 +13:00
SleepKiller 1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00
SleepKiller 42201d31a9 Initial commit 2019-11-03 03:54:52 +13:00