Will Snyder
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7b9f5c9cfb
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Prune segments with empty triangle strips. ZE and most versions of ZETools require triangle strips.
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2022-10-06 10:23:13 -07:00 |
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Will Snyder
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c314592d48
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Dont include bone in exported anim if its not keyed or in preserved skel...
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2022-01-13 12:52:30 -08:00 |
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Will Snyder
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3dda2a0d77
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STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs
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2020-12-04 03:33:46 -05:00 |
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Will Snyder
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617118bfd8
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Name agnostic armature handling, better export options
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2020-12-03 20:10:16 -05:00 |
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Will Snyder
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b2ad1cfa1a
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Merge branch 'mshread' into fully_featured
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2020-12-03 18:38:35 -05:00 |
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Will Snyder
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500c3f2bd1
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Basic reading/writing
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2020-12-02 20:27:46 -05:00 |
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Will Snyder
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791a033d08
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DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision
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2020-12-02 18:32:17 -05:00 |
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Will Snyder
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fb072f8d59
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Working for complex skinned exports, still crashes ZE, menus need work
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2020-10-27 22:18:08 -05:00 |
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Will Snyder
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ff3a517312
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Menu anim export option, minor reorg
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2020-10-16 13:56:03 -05:00 |
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Will Snyder
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1bf6b6f9ab
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Sleepy's weight implementation swapped in
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2020-10-16 10:34:39 -05:00 |
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Will Snyder
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f426237785
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Rotation fix (I think)
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2020-10-15 14:44:17 -05:00 |
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Will Snyder
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8dea6fac49
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Hardcoded open override exporting, coord sys conversions need adjustment
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2020-10-11 20:52:34 -04:00 |
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