Commit Graph
12 Commits
Author SHA1 Message Date
Will Snyder 7b9f5c9cfb Prune segments with empty triangle strips. ZE and most versions of ZETools require triangle strips. 2022-10-06 10:23:13 -07:00
Will Snyder c314592d48 Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
Will Snyder 3dda2a0d77 STRP importing, Teancum's highsinger and xizor break implying adaptations needed for ZETools-exported MSHs 2020-12-04 03:33:46 -05:00
Will Snyder 617118bfd8 Name agnostic armature handling, better export options 2020-12-03 20:10:16 -05:00
Will Snyder b2ad1cfa1a Merge branch 'mshread' into fully_featured 2020-12-03 18:38:35 -05:00
Will Snyder 500c3f2bd1 Basic reading/writing 2020-12-02 20:27:46 -05:00
Will Snyder 791a033d08 DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision 2020-12-02 18:32:17 -05:00
Will Snyder fb072f8d59 Working for complex skinned exports, still crashes ZE, menus need work 2020-10-27 22:18:08 -05:00
Will Snyder ff3a517312 Menu anim export option, minor reorg 2020-10-16 13:56:03 -05:00
Will Snyder 1bf6b6f9ab Sleepy's weight implementation swapped in 2020-10-16 10:34:39 -05:00
Will Snyder f426237785 Rotation fix (I think) 2020-10-15 14:44:17 -05:00
Will Snyder 8dea6fac49 Hardcoded open override exporting, coord sys conversions need adjustment 2020-10-11 20:52:34 -04:00