Commit Graph

  • ea07ead94f added new test mesh that is rotated, translation from model is now applied, still need to draw all modl from one mesh Anakin 2016-10-31 10:46:41 +0100
  • e509b1e11c display all models from a mesh, problem, apply different model matrices for each model, solution give a list of all models to ogl controller, where they are handled, next steps: find solution for wrong rotation + draw ALL models instead of only the first Anakin 2016-10-30 14:22:08 +0100
  • a8bfacfd73 fixed wrong placed triangles, updated release exe Anakin 2016-10-23 16:24:36 +0200
  • 5cec0128cd draw all triangles instead of the first 12, added todo section to the README.md, clean up code Anakin 2016-10-23 16:01:06 +0200
  • 6d5489a96c texture now is correctly displayed Anakin 2016-10-23 15:38:47 +0200
  • 4f52510ff9 texture is now correctly detected and used, there seams to be a problem with the UV. They are not correctly Anakin 2016-10-22 15:35:06 +0200
  • be97fa8e6f fixed crash problem Anakin 2016-10-22 14:05:46 +0200
  • c0a84c7513 get all materials, save the texture name for every modl, program crashes at glfwPollEvents(); fix??? Anakin 2016-10-22 13:49:45 +0200
  • 03553616e7 now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR, hence restructured code, Anakin 2016-10-21 19:24:30 +0200
  • 211b406c3d dynamical decide whether to use the given texture or solid red Anakin 2016-10-21 18:56:34 +0200
  • c3d73895c7 read msh in, handle non UVed msh, next test UVed msh + dynamical switch between UVed/not UVed Anakin 2016-10-17 17:49:44 +0200
  • e583c361ec fasten code, fixed vertex crash, still crashes while getting UV data, vertex are not displayed correctly Anakin 2016-10-16 16:50:20 +0200
  • 9700638548 integrated mesh import class into OpenGL, Problem with STRP, indices are not logical Anakin 2016-10-16 12:33:25 +0200
  • b2f174d15f clean up code: removed useless variables, moved code into new functions Anakin 2016-10-12 15:55:36 +0200
  • 548150f33e evaluate most of MODL chunk, missing GEOM chunk, Anakin 2016-10-11 13:41:24 +0200
  • 59446f088f now all MODL chunks from MSH2 are saved, searching only subchunks and not all behind, finding corrupted size information and trying to continue Anakin 2016-10-10 12:34:01 +0200
  • 4f1ff65f71 first try to get all MODL and their sub chunks, Anakin 2016-10-09 16:44:35 +0200
  • 443675aeaa save name, size and position of every chunk under MSH2 Anakin 2016-09-13 19:48:27 +0200
  • 05b6e4f9ed started msh read in Anakin 2016-09-12 16:49:05 +0200
  • 663bb62098 added stable test release, modified dummy uv Anakin 2016-09-08 19:00:56 +0200
  • 8955fc91ea OpenGLController: moved some code around shader: throw errors Anakin 2016-09-08 17:41:26 +0200
  • d97a917a5e rle files are now supported Anakin 2016-09-08 15:55:12 +0200
  • 11a8de82d4 fixed interaction bug Anakin 2016-09-08 11:36:57 +0200
  • ee73c16e1f implemented destructor, bug: callback does not modify the right oglcontroller Anakin 2016-09-08 11:30:00 +0200
  • f57614fd2a added old working project Anakin 2016-09-07 17:17:17 +0200
  • 07bf3f9394 fix display bug, bugs: cannot move cube anymore Anakin 2016-09-07 17:12:27 +0200
  • 57472da352 put everything into one class, Bug: still nothing displayed Anakin 2016-09-07 16:07:56 +0200
  • f824f4eb4c implement singleton pattern Anakin 2016-09-07 12:46:34 +0200
  • e7d7bec608 README.md added Anakin 2016-09-06 15:43:29 +0200
  • 2e4bdf6c89 Merge https://github.com/GT-Anakin/MshViewer Anakin 2016-09-06 15:34:59 +0200
  • bcdc0f8be5 Initial commit GT-Anakin 2016-09-06 15:24:36 +0200
  • 847b3cdee8 managed old tutorial implementation with classes. Bugs: nothing is displayed Anakin 2016-09-06 15:15:29 +0200