13 Commits

Author SHA1 Message Date
Anakin
2d9c103c01 new release version,
Features:
- Headlight option,
- zoom speed now adjust in settings window, not via +/-,
- cullface can be activated in the settings,
- text in FileInfoWindow can be marked and copied,
- alpha channel now always used,
- fixed compatibility problems,
- code and performance improvements,
Bugs:
- nothing known
2017-01-30 17:10:41 +01:00
Anakin
37e9b86daa fixed bug that sometimes alpha channel was not read in,
code improvement = performance,
2017-01-30 16:54:35 +01:00
Anakin
4342260e6d improved performance using my own tga load function always instead of QImage
improved Profiler
2017-01-30 16:00:14 +01:00
Anakin
d1c68e8ba6 added Profiler to analyses the time used by code lines 2017-01-30 12:01:45 +01:00
Anakin
9c16aa32f1 headlight,
bug fixes,
code improvement,
2017-01-30 11:31:37 +01:00
Anakin
fbb51563c9 fixed backface culling bug,
todo: connect headligh
2017-01-30 00:02:32 +01:00
Anakin
538453c1db added headlight option to settings,
added cullface option to settings,
zoom speed now adjust at settings,
bugs:
cullface does not work anymore,
todo:
connect headlight
2017-01-29 23:47:14 +01:00
Anakin
7b739ab892 use OutputDevice to set fileinfo,
use new connect function,
2017-01-29 15:19:20 +01:00
Anakin
98302664ca add OuputDevice as singleton to manage output to statusbar, 2017-01-29 11:35:43 +01:00
Anakin
96b7d6f736 text in FileInfoWindow can be marked and copied,
code cleaning
2017-01-28 16:54:36 +01:00
Anakin
121f5c47f1 fixed some warnings 2017-01-26 19:44:12 +01:00
Anakin
fe374cb8f6 made fshader.glsl compatible with older versions 2017-01-26 18:25:24 +01:00
Anakin
fb49d8685a switch from QLineEdit to QSpinBox,
init SettingsWindow with default values from OglViewerWidget,
removed old qt project
2017-01-26 18:17:54 +01:00
41 changed files with 948 additions and 2301 deletions

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@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindowClass</class>
<widget class="QMainWindow" name="MainWindowClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget"/>
<widget class="QToolBar" name="mainToolBar">
<property name="movable">
<bool>false</bool>
</property>
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>
<include location="../Resources/MainWindow.qrc"/>
</resources>
<connections/>
</ui>

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@@ -1,72 +0,0 @@
#pragma once
#include <fstream>
#include <vector>
#include <QMatrix4x4>
//TODO: shouldn't be here
enum ModelTyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
struct BoundingBox {
float quaternion[4];
float center[3];
float extents[3];
};
struct Segment {
std::uint32_t textureIndex = 0;
float* vertex = nullptr;
float* uv = nullptr;
std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
};
struct Model {
std::string name = "";
std::string parent = "";
ModelTyp type = null; //TODO: should be removed
std::int32_t renderFlags = -1; //TODO: should be removed
QMatrix4x4 m4x4Translation;
std::vector<Segment*> segmList;
};
class FileInterface
{
public:
FileInterface(const char* path)
: m_vModels(new std::vector<Model*>)
{
//open file
m_fsMesh.open(path, std::ios::in | std::ios::binary);
if (!m_fsMesh.is_open())
throw std::invalid_argument(std::string("file not found: ") += path);
};
virtual ~FileInterface()
{
// close file
m_fsMesh.close();
//clean up
m_vTextureNames.clear();
};
protected:
std::vector<Model*>* m_vModels;
std::fstream m_fsMesh;
std::vector<std::string> m_vTextureNames;
BoundingBox m_sceneBbox;
virtual void import() = 0;
public:
virtual std::vector<Model*>* getModels() const { return m_vModels; };
virtual std::vector<std::string> getTextureNames() const { return m_vTextureNames; };
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
};

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@@ -1,32 +0,0 @@
#pragma once
#include <QtWidgets/QMainWindow>
#include "ui_MainWindow.h"
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = Q_NULLPTR);
~MainWindow();
// Variables
private:
Ui::MainWindowClass* ui;
// Functions
private:
void setupWindow();
void import(const char* path);
// Slots
private slots:
void openFile();
void aboutFile();
// Override Functions
protected:
virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
};

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@@ -1,34 +0,0 @@
#pragma once
#include "FileInterface.h"
struct ChunkHeader {
char name[5];
std::uint32_t size;
std::streampos position;
};
class MshFile : public FileInterface
{
public:
MshFile(const char* path);
~MshFile();
private:
virtual void import() override final;
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void readVertex(Segment* dataDestination, std::streampos position);
void readUV(Segment* dataDestination, std::streampos position);
};

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@@ -1,67 +0,0 @@
#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include "..\Header\Texture.h"
#include "..\Header\FileInterface.h"
struct Vertex {
GLfloat position[3];
GLfloat uv[2];
};
struct TextureData {
bool alpha;
std::uint32_t width;
std::uint32_t height;
std::vector<std::uint8_t>* data;
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
OpenGlViewer(QWidget *parent);
~OpenGlViewer();
private:
// OpenGL ======================================
int m_uniformMVP;
GLuint m_oglTexture;
GLuint m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<TextureData*>* m_vTextures = nullptr;
BoundingBox m_sceneBoundings;
// Transformation ==============================
float m_fRotX = 0;
float m_fRotY = 0;
float m_fRotZ = 0;
float m_fTranX = 0;
float m_fTranY = 0;
float m_fTranZ = 0;
// Camera ======================================
float m_fFOV = 45.0f;
float m_fMinView = 0.1f;
float m_fMaxView = 100.0f;
private:
virtual void initializeGL() override final;
virtual void paintGL() override final;
void printContextInformation();
QMatrix4x4 getModelMatrix(unsigned int index) const;
QMatrix4x4 getMVPMatrix(unsigned int index) const;
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox);
};

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@@ -1,22 +0,0 @@
#pragma once
#include <vector>
class TextureTGA
{
public:
TextureTGA(const char* filePath);
~TextureTGA();
private:
std::vector<std::uint8_t>* vui8Pixels;
std::uint32_t ui32BpP;
std::uint32_t ui32Width;
std::uint32_t ui32Height;
public:
std::vector<std::uint8_t>* getData() const;
bool hasAlpha() const;
std::uint32_t getWidth() const;
std::uint32_t getHeight() const;
};

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@@ -1,8 +0,0 @@
#pragma once
#define WINDOW_NAME "Mesh Viewer"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define DEFAULT_STATUS_MESSAGE "Mesh Viewer pre alpha by Anakin"

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@@ -1,11 +0,0 @@
<RCC>
<qresource prefix="/MainWindow">
<file>icon.ico</file>
</qresource>
<qresource prefix="/shaders">
<file>simple.frag</file>
<file>simple.vert</file>
<file>TextureShader.frag</file>
<file>TextureShader.vert</file>
</qresource>
</RCC>

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@@ -1,12 +0,0 @@
#version 330
// Input
in vec2 UV;
// Output
out vec4 color;
void main()
{
color = {255,0,0};//texture(textureSampler, UV).rgb;
}

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@@ -1,17 +0,0 @@
#version 330
// Input vertex data, different for all executions of this shader
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexUV;
// Input that stay constant fpr the whole mesh
uniform mat4 MVP;
// Output
out vec2 UV;
void main()
{
gl_Position = MVP * vec4(vertexPosition, 1);
UV = vertexUV;
}

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@@ -1,8 +0,0 @@
#version 330
in vec4 vColor;
out vec4 fColor;
void main()
{
fColor = vColor;
}

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@@ -1,10 +0,0 @@
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
out vec4 vColor;
void main()
{
gl_Position = vec4(position, 1.0);
vColor = vec4(color, 1.0);
}

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@@ -1,151 +0,0 @@
#include "..\Header\MainWindow.h"
#include "..\Header\OpenGlViewer.h"
#include "..\Header\MshFile.h"
#include "..\Header\defines.h"
#include <QKeyEvent>
#include <QMessageBox>
#include <QFileDialog>
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui (new Ui::MainWindowClass)
{
setupWindow();
}
MainWindow::~MainWindow()
{
delete ui;
}
/////////////////////////////////////////////////////////////////////////
// private functions
void MainWindow::setupWindow()
{
ui->setupUi(this);
this->setWindowTitle(WINDOW_NAME);
this->setWindowIcon(QIcon(":/MainWindow/icon.ico"));
this->resize(WINDOW_WIDTH, WINDOW_HEIGHT);
this->setCentralWidget(new OpenGlViewer(this));
ui->mainToolBar->addAction("Open File", this, &MainWindow::openFile);
ui->mainToolBar->addAction("File Info", this, &MainWindow::aboutFile);
ui->statusBar->showMessage(DEFAULT_STATUS_MESSAGE);
}
void MainWindow::import(const char * path)
{
// variables
std::vector<Model*>* tmp_models = nullptr;
std::vector<TextureData*>* tmp_textures = new std::vector<TextureData*>;
std::vector<std::string> tmp_texNames;
BoundingBox tmp_bbox;
// model file
try
{
MshFile file(path);
tmp_models = file.getModels();
tmp_texNames = file.getTextureNames();
tmp_bbox = file.getBoundingBox();
}
catch (std::invalid_argument e)
{
QMessageBox msg(this);
msg.addButton(QMessageBox::Ok);
msg.setText(QString::fromStdString(e.what()));
msg.setIcon(QMessageBox::Critical);
msg.setWindowTitle("Open File Error");
msg.exec();
return;
}
// parth to texture
std::string tmp_path = path;
while (tmp_path.back() != '/' && tmp_path.back() != '\\')
tmp_path.pop_back();
// load all textures
for (auto& texIt : tmp_texNames)
{
TextureData* new_data = new TextureData;
try
{
TextureTGA tmp_texFile(std::string(tmp_path + texIt).c_str());
new_data->alpha = tmp_texFile.hasAlpha();
new_data->width = tmp_texFile.getWidth();
new_data->height = tmp_texFile.getHeight();
new_data->data = tmp_texFile.getData();
}
catch (std::invalid_argument e)
{
new_data->alpha = true;
new_data->width = 1;
new_data->height = 1;
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
}
tmp_textures->push_back(new_data);
}
// add a solid default color at the end (maybe there is an invalid index later)
TextureData* new_data = new TextureData;
new_data->alpha = true;
new_data->width = 1;
new_data->height = 1;
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
tmp_textures->push_back(new_data);
// clean up texture name list
tmp_texNames.clear();
// give the data to the viewer
OpenGlViewer* tmp_viewer = dynamic_cast<OpenGlViewer*>(centralWidget());
tmp_viewer->setData(tmp_models, tmp_textures, tmp_bbox);
}
/////////////////////////////////////////////////////////////////////////
// private slots
void MainWindow::openFile()
{
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "../Release/Msh", "Mesh (*.msh)");
import(fileName.toStdString().c_str());
}
void MainWindow::aboutFile()
{
//TODO: Open Window with file information
QMessageBox* dialog = new QMessageBox(QMessageBox::Information, WINDOW_NAME, "File Info", QMessageBox::StandardButton::Close, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
dialog->setDetailedText("This is the cool detailed text\n");
dialog->exec();
}
/////////////////////////////////////////////////////////////////////////
// events
void MainWindow::keyPressEvent(QKeyEvent * keyEvent)
{
switch (keyEvent->key())
{
case Qt::Key::Key_Escape:
close();
break;
}
QMainWindow::keyPressEvent(keyEvent);
}

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@@ -1,569 +0,0 @@
#include "..\Header\MshFile.h"
#include <iostream>
// helper function to save data from file to any variable type
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
/////////////////////////////////////////////////////////////////////////
// public constructor/destructor
MshFile::MshFile(const char * path)
: FileInterface(path)
{
import();
}
MshFile::~MshFile()
{
}
/////////////////////////////////////////////////////////////////////////
// private functions
void MshFile::import()
{
// go to file size information
m_fsMesh.seekg(4);
std::uint32_t tmp_fileSize;
std::list<ChunkHeader*> tmp_mainChunks;
// get all chunks under HEDR
m_fsMesh.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
loadChunks(tmp_mainChunks, m_fsMesh.tellg(), tmp_fileSize);
// evaulate HEDR subchunks (= find MSH2)
for (ChunkHeader* it : tmp_mainChunks)
{
if (!strcmp("MSH2", it->name))
{
// get all subchunks
std::list<ChunkHeader*> tmp_msh2Chunks;
loadChunks(tmp_msh2Chunks, it->position, it->size);
// evaluate MSH2 subchunks
analyseMsh2Chunks(tmp_msh2Chunks);
// clean up
while (!tmp_msh2Chunks.empty())
{
ChunkHeader* curs = tmp_msh2Chunks.front();
tmp_msh2Chunks.pop_front();
delete curs;
}
}
}
// clean up
while (!tmp_mainChunks.empty())
{
ChunkHeader* cur = tmp_mainChunks.front();
tmp_mainChunks.pop_front();
delete cur;
}
}
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
{
// jump to first chunk
m_fsMesh.seekg(start);
do
{
ChunkHeader* tmp_header = new ChunkHeader();
// get information
m_fsMesh.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
m_fsMesh.read(F2V(tmp_header->size), sizeof(tmp_header->size));
tmp_header->position = m_fsMesh.tellg();
// store information
destination.push_back(tmp_header);
// jump to next header
m_fsMesh.seekg(tmp_header->size, std::ios_base::cur);
// out of file. Maybe a size information is corrupted
if (!m_fsMesh.good())
{
//TODO: different way for output
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
m_fsMesh.clear();
break;
}
} while (m_fsMesh.tellg() - start != length);
}
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// scene information
if (!strcmp("SINF", it->name))
{
// get SINF subchunks
std::list<ChunkHeader*> tmp_sinfChunks;
loadChunks(tmp_sinfChunks, it->position, it->size);
// evaluate SINF subchunks
for (auto& it : tmp_sinfChunks)
{
if (!strcmp("BBOX", it->name))
{
m_fsMesh.seekg(it->position);
// read in the quaternion
for (int i = 0; i < 4; i++)
m_fsMesh.read(F2V(m_sceneBbox.quaternion[i]), sizeof(float));
//read in the center
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(m_sceneBbox.center[i]), sizeof(float));
//read in the extents
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
}
}
// clean up SINF subchunks
for (ChunkHeader* it : tmp_sinfChunks)
delete it;
}
// material list
else if (!strcmp("MATL", it->name))
{
// "useless" information how many MATD follow, jump over it
m_fsMesh.seekg(it->position);
m_fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
// get all MATL subchunk
std::list<ChunkHeader*> tmp_matlChunks;
loadChunks(tmp_matlChunks, m_fsMesh.tellg(), it->size - 4);
// evaluate MATL subchunks
for (auto& it : tmp_matlChunks)
{
// This shouldn't be anything else than MATD
if (!strcmp("MATD", it->name))
{
// get all subchunks from MATD
std::list<ChunkHeader*> tmp_matdChunks;
loadChunks(tmp_matdChunks, it->position, it->size);
m_vTextureNames.push_back("");
// analyse MATD subchunks
analyseMatdChunks(tmp_matdChunks);
// clean up MATD subchunks
while (!tmp_matdChunks.empty())
{
ChunkHeader* cur = tmp_matdChunks.front();
tmp_matdChunks.pop_front();
delete cur;
}
}
}
// clean up MATL subchunks
while (!tmp_matlChunks.empty())
{
ChunkHeader* cur = tmp_matlChunks.front();
tmp_matlChunks.pop_front();
delete cur;
}
}
// model
else if (!strcmp("MODL", it->name))
{
Model* new_model = new Model;
// get all MODL subchunks
std::list<ChunkHeader*> tmp_chunks;
loadChunks(tmp_chunks, it->position, it->size);
// evaluate MODL subchunks
analyseModlChunks(new_model, tmp_chunks);
//clean up MODL subchunks
while (!tmp_chunks.empty())
{
ChunkHeader* cur = tmp_chunks.front();
tmp_chunks.pop_front();
delete cur;
}
// save Model data
m_vModels->push_back(new_model);
}
}
}
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
if (!strcmp("TX0D", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
m_vTextureNames.back() = buffer;
delete[] buffer;
}
}
}
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// model type
if (!strcmp("MTYP", it->name))
{
m_fsMesh.seekg(it->position);
std::uint32_t tmp_type;
m_fsMesh.read(F2V(tmp_type), sizeof(tmp_type));
dataDestination->type = (ModelTyp)tmp_type;
}
// parent name
else if (!strcmp("PRNT", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
dataDestination->parent = buffer;
delete[] buffer;
}
// model name
else if (!strcmp("NAME", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
dataDestination->name = buffer;
delete[] buffer;
}
// render flags
else if (!strcmp("FLGS", it->name))
{
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
}
// translation
else if (!strcmp("TRAN", it->name))
{
float tmp_scale[3];
float tmp_rotation[4];
float tmp_trans[3];
m_fsMesh.seekg(it->position);
// read in the data
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(tmp_scale[i]), sizeof(float));
for (int i = 0; i < 4; i++)
m_fsMesh.read(F2V(tmp_rotation[i]), sizeof(float));
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(tmp_trans[i]), sizeof(float));
// modify the matrix
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
}
// geometry data
else if (!strcmp("GEOM", it->name))
{
// get all GEOM subchunks
std::list<ChunkHeader*> tmp_geomChunks;
loadChunks(tmp_geomChunks, it->position, it->size);
// evaluate GEOM subchunks
analyseGeomChunks(dataDestination, tmp_geomChunks);
// clean up GEOM subchunks
while (!tmp_geomChunks.empty())
{
ChunkHeader* cur = tmp_geomChunks.front();
tmp_geomChunks.pop_front();
delete cur;
}
}
}
}
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// segment
if (!strcmp("SEGM", it->name))
{
// get all SEGM subchunks
std::list<ChunkHeader*> tmp_segmChunks;
loadChunks(tmp_segmChunks, it->position, it->size);
// evaluate SEGM subchunks
analyseSegmChunks(dataDestination, tmp_segmChunks);
// clean up SEGM subchunk
while (!tmp_segmChunks.empty())
{
ChunkHeader* cur = tmp_segmChunks.front();
tmp_segmChunks.pop_front();
delete cur;
}
}
// cloth
else if (!strcmp("CLTH", it->name))
{
// get all CLTH subchunks
std::list<ChunkHeader*> tmp_clthChunks;
loadChunks(tmp_clthChunks, it->position, it->size);
// evaluate CLTH subchunks
analyseClthChunks(dataDestination, tmp_clthChunks);
// clean up CLTH subchunks
while (!tmp_clthChunks.empty())
{
ChunkHeader* cur = tmp_clthChunks.front();
tmp_clthChunks.pop_front();
delete cur;
}
}
}
}
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
Segment* new_segment = new Segment;
for (auto& it : chunkList)
{
// material index
if (!strcmp("MATI", it->name))
{
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
}
// position list (vertex)
else if (!strcmp("POSL", it->name))
{
readVertex(new_segment, it->position);
}
// normals
/*else if (!strcmp("NRML", it->name))
{
fsMesh.seekg(it->position);
std::uint32_t tempSize;
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
// List of normals
// long int - 4 - number of normal vectores stored in this list
// float[3][] - 12 each - UVW vector for each vertex
}*/
// uv
else if (!strcmp("UV0L", it->name))
{
readUV(new_segment, it->position);
}
// polygons (indices into vertex/uv list)
else if (!strcmp("STRP", it->name))
{
// don't get null, bone, shadowMesh and hidden mesh indices
if (dataDestination->type == null ||
dataDestination->type == bone ||
dataDestination->type == shadowMesh ||
dataDestination->renderFlags == 1)
continue;
// jump to the data section and read the size;
std::uint32_t tmp_size;
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
int highBitCount(0);
std::vector<uint32_t> new_poly;
for (unsigned int i = 0; i < tmp_size; i++)
{
// ReadData
std::uint16_t tmp_value;
m_fsMesh.read(F2V(tmp_value), sizeof(tmp_value));
// Check if highbit is set
if (tmp_value >> 15)
{
highBitCount++;
// remove the high bit, to get the actually value
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
}
// save data
new_poly.push_back((std::uint32_t)tmp_value);
// if the last 2 highBits are set, it was a new poly
if (highBitCount == 2)
{
// reset highBitCount
highBitCount = 0;
// remove the last two values..
std::uint32_t temp[2];
for (int i = 0; i < 2; i++)
{
temp[i] = new_poly.back();
new_poly.pop_back();
}
// ..save the old polygon..
new_segment->polyIndices.push_back(new_poly);
// ..and move the values to a new polygon
new_poly.clear();
for (int i = 1; i >= 0; i--)
new_poly.push_back(temp[i]);
} // if high bit set
} // for all values
// save the last polygon (no 2 high bit followed)
new_segment->polyIndices.push_back(new_poly);
// kick the first element, it's empty as a reason of the algo above;
new_segment->polyIndices.erase(new_segment->polyIndices.begin());
}
}
dataDestination->segmList.push_back(new_segment);
}
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
Segment* new_segment = new Segment;
for (auto& it : chunkList)
{
// texture name
if (!strcmp("CTEX", it->name))
{
// read the texture name
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
// search if it is already known
bool tmp_found(false);
for (unsigned int i = 0; i < m_vTextureNames.size(); i++)
{
if (!strcmp(buffer, m_vTextureNames[i].c_str()))
{
// if found, save the index and stop searching
new_segment->textureIndex = i;
tmp_found = true;
break;
}
}
// if it was not found add the texturename to the list
if (!tmp_found)
{
m_vTextureNames.push_back(std::string(buffer));
new_segment->textureIndex = m_vTextureNames.size() - 1;
}
delete[] buffer;
}
// position list (vertex)
else if (!strcmp("CPOS", it->name))
{
readVertex(new_segment, it->position);
}
// uv
else if (!strcmp("CUV0", it->name))
{
readUV(new_segment, it->position);
}
// triangles (indices into vertex/uv list)
else if (!strcmp("CMSH", it->name))
{
// jump to the data section and read the size;
std::uint32_t tmp_size;
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
std::vector<uint32_t> new_poly;
// for every triangle..
for (unsigned int i = 0; i < tmp_size * 3; i += 3)
{
new_poly.clear();
// ..get the 3 indices and save them
for (int j = 0; j < 3; j++)
{
std::uint32_t tmp_value;
m_fsMesh.read(F2V(tmp_value), sizeof(std::uint32_t));
new_poly.push_back(tmp_value);
}
new_segment->polyIndices.push_back(new_poly);
}
}
}
dataDestination->segmList.push_back(new_segment);
}
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
{
std::uint32_t tmp_size;
m_fsMesh.seekg(position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
dataDestination->vertex = new float[tmp_size * 3];
for (unsigned int i = 0; i < tmp_size * 3; i++)
m_fsMesh.read(F2V(dataDestination->vertex[i]), sizeof(float));
}
void MshFile::readUV(Segment * dataDestination, std::streampos position)
{
std::uint32_t tmp_size;
m_fsMesh.seekg(position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
dataDestination->uv = new float[tmp_size * 2];
for (unsigned int i = 0; i < tmp_size * 2; i++)
m_fsMesh.read(F2V(dataDestination->uv[i]), sizeof(float));
}

View File

@@ -1,372 +0,0 @@
#include "..\Header\OpenGlViewer.h"
#include <cmath>
#include <iostream>
#include <QMessageBox>
/////////////////////////////////////////////////////////////////////////
// Defined values
//opengl
#define DEFAULT_MAJOR_VERSION 4
#define DEFAULT_MINOR_VERSION 5
#define DEAFAULT_BACKGROUND 0.5000f, 0.8000f, 1.0000f, 0.0000f
//piplines
#define VERTEX_INDEX_XYZ 0
#define VERTEX_INDEX_UV 1
#define VERTEX_COMPONENTS_XYZ 3
#define VERTEX_COMPONENTS_UV 2
#define VERTEX_SIZE_XYZ (sizeof(float) * VERTEX_COMPONENTS_XYZ)
#define VERTEX_SIZE_UV (sizeof(float) * VERTEX_COMPONENTS_UV)
#define VERTEX_OFFSET_XYZ 0
#define VERTEX_OFFSET_UV (VERTEX_SIZE_XYZ)
/////////////////////////////////////////////////////////////////////////
// public constructor/destructor
OpenGlViewer::OpenGlViewer(QWidget *parent)
: QOpenGLWidget(parent)
{
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setSamples(4);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
setFormat(format);
//TODO: mouse, move, key, drag/drop, scroll, resize
}
OpenGlViewer::~OpenGlViewer()
{
glDeleteTextures(1, &m_oglTexture);
glDeleteBuffers(1, &m_vertexBuffer);
m_vertexArray.destroy();
delete m_program;
deleteData();
}
/////////////////////////////////////////////////////////////////////////
// private functions
void OpenGlViewer::initializeGL()
{
initializeOpenGLFunctions();
printContextInformation();
// set Background
glClearColor(DEAFAULT_BACKGROUND);
//TODO: z-order?
// draw vertices only from one side
glEnable(GL_CULL_FACE);
// Create texture
glGenTextures(1, &m_oglTexture);
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Create Shader
m_program = new QOpenGLShaderProgram();
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
m_program->link();
m_program->bind();
// get Uniform location
//TODO: faster to give everything to shader and calculate there?
m_uniformMVP = m_program->uniformLocation("MVP");
// Create Vertex Buffer
glGenBuffers(1, &m_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
// Create Vertex Array Object
m_vertexArray.create();
m_vertexArray.bind();
m_program->enableAttributeArray(0);
m_program->enableAttributeArray(1);
m_program->setAttributeBuffer(VERTEX_INDEX_XYZ, GL_FLOAT, VERTEX_OFFSET_XYZ, VERTEX_COMPONENTS_XYZ, sizeof(Vertex));
m_program->setAttributeBuffer(VERTEX_INDEX_UV, GL_FLOAT, VERTEX_OFFSET_UV, VERTEX_COMPONENTS_UV, sizeof(Vertex));
// unbind everything
m_vertexArray.release();
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_program->release();
}
void OpenGlViewer::paintGL()
{
//TODO: paint here
glClear(GL_COLOR_BUFFER_BIT);
m_program->bind();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
m_program->setUniformValue("textureSampler", 0);
if (m_vModels != nullptr)
{
int tmp_offset(0);
for (unsigned int modelIndex = 0; modelIndex < m_vModels->size(); modelIndex++)
{
// skip null, bones, shadowMesh, hidden things
if (m_vModels->at(modelIndex)->type == null ||
m_vModels->at(modelIndex)->type == bone ||
m_vModels->at(modelIndex)->type == shadowMesh ||
m_vModels->at(modelIndex)->renderFlags == 1)
continue;
for (auto& segmentIterator : m_vModels->at(modelIndex)->segmList)
{
// set the texture
std::uint32_t tmp_textureIndex = segmentIterator->textureIndex >= m_vTextures->size() ? m_vTextures->size() - 1 : segmentIterator->textureIndex;
glTexImage2D(
GL_TEXTURE_2D,
0,
m_vTextures->at(tmp_textureIndex)->alpha ? GL_RGBA : GL_RGB,
m_vTextures->at(tmp_textureIndex)->width,
m_vTextures->at(tmp_textureIndex)->height,
0,
m_vTextures->at(tmp_textureIndex)->alpha ? GL_BGRA : GL_BGR,
GL_UNSIGNED_BYTE,
m_vTextures->at(tmp_textureIndex)->data->data()
);
glGenerateMipmap(GL_TEXTURE_2D);
// give the MVP to the shader
m_program->setUniformValue(m_uniformMVP, getMVPMatrix(modelIndex));
// calculate the number of vertex
unsigned int tmp_vertexCount(0);
for (auto&it : segmentIterator->polyIndices)
tmp_vertexCount += (it.size() - 2) * 3;
glDrawArrays(GL_TRIANGLES, tmp_offset, tmp_vertexCount);
// increase the offset
tmp_offset += tmp_vertexCount;
}
}
}
m_program->release();
this->frameSwapped();
}
void OpenGlViewer::printContextInformation()
{
QString glType;
QString glVersion;
QString glProfile;
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
switch (format().profile())
{
CASE(NoProfile);
CASE(CoreProfile);
CASE(CompatibilityProfile);
}
#undef CASE
std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
}
QMatrix4x4 OpenGlViewer::getModelMatrix(unsigned int index) const
{
QMatrix4x4 tmp_parent;
for (unsigned int loop = 0; loop < m_vModels->size(); loop++)
{
if (!strcmp(m_vModels->at(index)->parent.c_str(), m_vModels->at(loop)->name.c_str()))
{
tmp_parent = getModelMatrix(loop);
break;
}
}
return tmp_parent * m_vModels->at(index)->m4x4Translation;
}
QMatrix4x4 OpenGlViewer::getMVPMatrix(unsigned int index) const
{
QMatrix4x4 tmp_mvp;
// projection
tmp_mvp.perspective(m_fFOV, float(QWidget::width()) / float(QWidget::height()), m_fMinView, m_fMaxView);
// view
tmp_mvp.lookAt(QVector3D(m_fTranX, m_fTranY, m_fTranZ), QVector3D(m_fTranX, m_fTranY, m_fTranZ - 1), QVector3D(0, 0, 1));
// user controlled rotation
tmp_mvp.rotate(m_fRotX, QVector3D(1, 0, 0));
tmp_mvp.rotate(m_fRotY, QVector3D(0, 1, 0));
tmp_mvp.rotate(m_fRotZ, QVector3D(0, 0, 1));
//scale to 1
float maxExtent = std::max(std::max(m_sceneBoundings.extents[0], m_sceneBoundings.extents[1]), m_sceneBoundings.extents[2]);
tmp_mvp.scale(1 / maxExtent);
// move to center
tmp_mvp.translate(-m_sceneBoundings.center[0], -m_sceneBoundings.center[1], -m_sceneBoundings.center[2]);
return tmp_mvp * getModelMatrix(index);
}
void OpenGlViewer::deleteData()
{
if (m_vModels != nullptr)
{
while (!m_vModels->empty())
{
// remove the last Model
Model* modelVectorElement = m_vModels->back();
m_vModels->pop_back();
while (!modelVectorElement->segmList.empty())
{
// remove the last Segment
Segment* segmentVectorElement = modelVectorElement->segmList.back();
modelVectorElement->segmList.pop_back();
// delete data from Segment
delete[] segmentVectorElement->uv;
delete[] segmentVectorElement->vertex;
while (!segmentVectorElement->polyIndices.empty())
{
// clear the poly vector and remove it from the list
segmentVectorElement->polyIndices.back().clear();
segmentVectorElement->polyIndices.pop_back();
}
// delete the actual Segment
delete segmentVectorElement;
}
// delete the actual Model
delete modelVectorElement;
}
// delete the Model's Vector
delete m_vModels;
}
if (m_vTextures != nullptr)
{
while (!m_vTextures->empty())
{
// remove the last texture
TextureData* cursor = m_vTextures->back();
m_vTextures->pop_back();
cursor->data->clear();
delete cursor->data;
//delete image
delete cursor;
}
// delete the Textrue's Vector
delete m_vTextures;
}
}
/////////////////////////////////////////////////////////////////////////
// public functions
void OpenGlViewer::setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox)
{
// new Data, so clean up the old things
deleteData();
// save the variables
m_vModels = models;
m_vTextures = textures;
m_sceneBoundings = bbox;
// collect vertex data of all models
std::vector<Vertex> tmp_bufferData;
for (auto& modIt : *m_vModels) // for every model chunk
{
for (auto& segIt : modIt->segmList) // for every cluster
{
for (auto& mshIt : segIt->polyIndices) // for every polygon
{
if (mshIt.size() >= 3) // multipoly
{
// for every triangle of the multi polygon
for (unsigned int tri = 0; tri < mshIt.size() - 2; tri++)
{
// for every edge of the triangle
for (int triEdge = 0; triEdge < 3; triEdge++)
{
Vertex tempVertex;
// every edge has 3 coordinates
for (int j = 0; j < 3; j++)
tempVertex.position[j] = (GLfloat)segIt->vertex[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
// and 2 UV
if (segIt->uv == NULL)
{
tempVertex.uv[0] = 1.0;
tempVertex.uv[1] = 1.0;
}
else
{
for (int j = 0; j < 2; j++)
tempVertex.uv[j] = (GLfloat)segIt->uv[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
}
tmp_bufferData.push_back(tempVertex);
}
}
}
else // this shouldn't happen (polygon with less then 3 vertex)
{
deleteData();
QMessageBox msg(this);
msg.addButton(QMessageBox::Ok);
msg.setText("You have polygons with less then 3 vertices!");
msg.setIcon(QMessageBox::Critical);
msg.setWindowTitle("Open File Error");
msg.exec();
return;
}
}
}
}
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(Vertex) * tmp_bufferData.size(),
tmp_bufferData.data(),
GL_STATIC_DRAW
);
glBindBuffer(GL_ARRAY_BUFFER, 0);
tmp_bufferData.clear();
}

View File

@@ -1,119 +0,0 @@
#include "Texture.h"
#include <fstream>
TextureTGA::TextureTGA(const char * filePath)
{
// open the file
std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
if (!fsPicture.is_open())
throw std::invalid_argument(std::string("file not found: ") += filePath);
// read in the header
std::uint8_t ui8x18Header[19] = { 0 };
fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header)-1);
//get variables
vui8Pixels = new std::vector<std::uint8_t>;
bool bCompressed;
std::uint32_t ui32IDLength;
std::uint32_t ui32PicType;
std::uint32_t ui32PaletteLength;
std::uint32_t ui32Size;
// extract all information from header
ui32IDLength = ui8x18Header[0];
ui32PicType = ui8x18Header[2];
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
ui32BpP = ui8x18Header[16];
// calculate some more information
ui32Size = ui32Width * ui32Height * ui32BpP/8;
bCompressed = ui32PicType == 9 || ui32PicType == 10;
vui8Pixels->resize(ui32Size);
// jump to the data block
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
// If not compressed 24 or 32 bit
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
{
fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
}
// else if compressed 24 or 32 bit
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
{
std::uint8_t tempChunkHeader;
std::uint8_t tempData[5];
unsigned int tempByteIndex = 0;
do {
fsPicture.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
if (tempChunkHeader >> 7) // repeat count
{
// just use the first 7 bits
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
for (int i = 0; i <= tempChunkHeader; i++)
{
vui8Pixels->at(tempByteIndex++) = tempData[0];
vui8Pixels->at(tempByteIndex++) = tempData[1];
vui8Pixels->at(tempByteIndex++) = tempData[2];
if(ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
}
}
else // data count
{
// just use the first 7 bits
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
for (int i = 0; i <= tempChunkHeader; i++)
{
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
vui8Pixels->at(tempByteIndex++) = tempData[0];
vui8Pixels->at(tempByteIndex++) = tempData[1];
vui8Pixels->at(tempByteIndex++) = tempData[2];
if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
}
}
} while (tempByteIndex < ui32Size);
}
// not useable format
else
{
fsPicture.close();
throw std::invalid_argument("Invaild File Format! Required 24 or 31 Bit Image.");
}
fsPicture.close();
}
TextureTGA::~TextureTGA()
{
}
std::vector<std::uint8_t>* TextureTGA::getData() const
{
return vui8Pixels;
}
bool TextureTGA::hasAlpha() const
{
return ui32BpP == 32;
}
std::uint32_t TextureTGA::getWidth() const
{
return ui32Width;
}
std::uint32_t TextureTGA::getHeight() const
{
return ui32Height;
}

View File

@@ -1,18 +0,0 @@
#include "Header\MainWindow.h"
#include <QtWidgets/QApplication>
int startGUI(int argc, char* argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
int main(int argc, char *argv[])
{
int exitstatus = startGUI(argc, argv);
return exitstatus;
}

View File

@@ -47,6 +47,9 @@ Triangles: -</string>
<property name="alignment"> <property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set> <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property> </property>
<property name="textInteractionFlags">
<set>Qt::LinksAccessibleByMouse|Qt::TextSelectableByMouse</set>
</property>
</widget> </widget>
</item> </item>
</layout> </layout>

View File

@@ -7,21 +7,21 @@
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>400</width> <width>400</width>
<height>300</height> <height>358</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
<string>Settings</string> <string>Settings</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout"> <layout class="QGridLayout" name="gridLayout">
<item row="0" column="0"> <item row="1" column="0">
<widget class="QGroupBox" name="groupBackground"> <widget class="QGroupBox" name="groupBackground">
<property name="title"> <property name="title">
<string>Background</string> <string>Background</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout_2"> <layout class="QGridLayout" name="gridLayout_2">
<item row="4" column="5"> <item row="4" column="5">
<widget class="QLineEdit" name="lightOn_G_LE"> <widget class="QSpinBox" name="lightOn_G_SB">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
@@ -31,8 +31,11 @@
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>5</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
@@ -86,7 +89,7 @@
</widget> </widget>
</item> </item>
<item row="4" column="8"> <item row="4" column="8">
<widget class="QLineEdit" name="lightOn_B_LE"> <widget class="QSpinBox" name="lightOn_B_SB">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
@@ -96,8 +99,11 @@
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>5</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
@@ -123,28 +129,34 @@
</widget> </widget>
</item> </item>
<item row="2" column="5"> <item row="2" column="5">
<widget class="QLineEdit" name="lightOff_G_LE"> <widget class="QSpinBox" name="lightOff_G_SB">
<property name="maximumSize"> <property name="maximumSize">
<size> <size>
<width>30</width> <width>30</width>
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>204</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
<item row="2" column="8"> <item row="2" column="8">
<widget class="QLineEdit" name="lightOff_B_LE"> <widget class="QSpinBox" name="lightOff_B_SB">
<property name="maximumSize"> <property name="maximumSize">
<size> <size>
<width>30</width> <width>30</width>
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>255</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
@@ -162,7 +174,7 @@
</widget> </widget>
</item> </item>
<item row="2" column="2"> <item row="2" column="2">
<widget class="QLineEdit" name="lightOff_R_LE"> <widget class="QSpinBox" name="lightOff_R_SB">
<property name="enabled"> <property name="enabled">
<bool>true</bool> <bool>true</bool>
</property> </property>
@@ -172,8 +184,11 @@
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>127</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
@@ -225,7 +240,7 @@
</widget> </widget>
</item> </item>
<item row="4" column="2"> <item row="4" column="2">
<widget class="QLineEdit" name="lightOn_R_LE"> <widget class="QSpinBox" name="lightOn_R_SB">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>false</bool>
</property> </property>
@@ -235,8 +250,11 @@
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>5</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
@@ -263,46 +281,28 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="5" column="5">
<spacer name="verticalSpacerBackground">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>
<item row="2" column="0"> <item row="3" column="0">
<widget class="QGroupBox" name="groupLight"> <widget class="QGroupBox" name="groupLight">
<property name="title"> <property name="title">
<string>Light</string> <string>Light</string>
</property> </property>
<layout class="QGridLayout" name="gridLayout_3"> <layout class="QGridLayout" name="gridLayout_3">
<item row="2" column="0" colspan="4"> <item row="1" column="1">
<widget class="QLabel" name="labelAmbCoeff"> <widget class="QSpinBox" name="light_R_SB">
<property name="text"> <property name="maximumSize">
<string>Ambientcoefficient:</string> <size>
<width>30</width>
<height>16777215</height>
</size>
</property> </property>
</widget> <property name="buttonSymbols">
</item> <enum>QAbstractSpinBox::NoButtons</enum>
<item row="3" column="0" colspan="4">
<widget class="QLabel" name="labelAttFac">
<property name="text">
<string>Attenuationfactor:</string>
</property> </property>
</widget> <property name="maximum">
</item> <number>255</number>
<item row="1" column="6">
<widget class="QLabel" name="label_8">
<property name="text">
<string>B:</string>
</property> </property>
</widget> </widget>
</item> </item>
@@ -313,59 +313,49 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="3" column="0" colspan="4">
<widget class="QLabel" name="labelAttFac">
<property name="text">
<string>Attenuationfactor:</string>
</property>
</widget>
</item>
<item row="1" column="4"> <item row="1" column="4">
<widget class="QLineEdit" name="light_G_LE"> <widget class="QSpinBox" name="light_G_SB">
<property name="maximumSize"> <property name="maximumSize">
<size> <size>
<width>30</width> <width>30</width>
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>255</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property> </property>
</widget> </widget>
</item> </item>
<item row="1" column="1"> <item row="1" column="6">
<widget class="QLineEdit" name="light_R_LE"> <widget class="QLabel" name="label_8">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text"> <property name="text">
<string>255</string> <string>B:</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="4">
<widget class="QRadioButton" name="radioDirectLight">
<property name="text">
<string>Directional light</string>
</property>
<property name="checked">
<bool>true</bool>
</property> </property>
</widget> </widget>
</item> </item>
<item row="1" column="7"> <item row="1" column="7">
<widget class="QLineEdit" name="light_B_LE"> <widget class="QSpinBox" name="light_B_SB">
<property name="maximumSize"> <property name="maximumSize">
<size> <size>
<width>30</width> <width>30</width>
<height>16777215</height> <height>16777215</height>
</size> </size>
</property> </property>
<property name="text"> <property name="buttonSymbols">
<string>255</string> <enum>QAbstractSpinBox::NoButtons</enum>
</property> </property>
</widget> <property name="maximum">
</item> <number>255</number>
<item row="1" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>R:</string>
</property> </property>
</widget> </widget>
</item> </item>
@@ -395,31 +385,22 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="1" column="5"> <item row="1" column="0">
<widget class="QSlider" name="light_G_S"> <widget class="QLabel" name="label_6">
<property name="maximum"> <property name="text">
<number>255</number> <string>R:</string>
</property>
<property name="value">
<number>255</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property> </property>
</widget> </widget>
</item> </item>
<item row="4" column="4"> <item row="0" column="0" colspan="4">
<spacer name="verticalSpacerLight"> <widget class="QRadioButton" name="radioDirectLight">
<property name="orientation"> <property name="text">
<enum>Qt::Vertical</enum> <string>Directional light</string>
</property> </property>
<property name="sizeHint" stdset="0"> <property name="checked">
<size> <bool>true</bool>
<width>20</width>
<height>40</height>
</size>
</property> </property>
</spacer> </widget>
</item> </item>
<item row="3" column="4" colspan="2"> <item row="3" column="4" colspan="2">
<widget class="QDoubleSpinBox" name="attFac"> <widget class="QDoubleSpinBox" name="attFac">
@@ -443,7 +424,7 @@
<item row="2" column="4" colspan="2"> <item row="2" column="4" colspan="2">
<widget class="QDoubleSpinBox" name="ambCoef"> <widget class="QDoubleSpinBox" name="ambCoef">
<property name="enabled"> <property name="enabled">
<bool>false</bool> <bool>true</bool>
</property> </property>
<property name="maximumSize"> <property name="maximumSize">
<size> <size>
@@ -465,7 +446,34 @@
</property> </property>
</widget> </widget>
</item> </item>
<item row="0" column="4" colspan="4"> <item row="1" column="5">
<widget class="QSlider" name="light_G_S">
<property name="maximum">
<number>255</number>
</property>
<property name="value">
<number>255</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4">
<widget class="QLabel" name="labelAmbCoeff">
<property name="text">
<string>Ambientcoefficient:</string>
</property>
</widget>
</item>
<item row="0" column="7" colspan="2">
<widget class="QCheckBox" name="checkHeadlight">
<property name="text">
<string>Headlight</string>
</property>
</widget>
</item>
<item row="0" column="4" colspan="3">
<widget class="QRadioButton" name="radioPointLight"> <widget class="QRadioButton" name="radioPointLight">
<property name="text"> <property name="text">
<string>Point light</string> <string>Point light</string>
@@ -475,6 +483,71 @@
</layout> </layout>
</widget> </widget>
</item> </item>
<item row="0" column="0">
<widget class="QGroupBox" name="groupGeneral">
<property name="title">
<string>General</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="1" column="3">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QLabel" name="labelZoomSpeed">
<property name="text">
<string>Zoom speed:</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QSpinBox" name="spinZSpeed">
<property name="suffix">
<string>%</string>
</property>
<property name="maximum">
<number>200</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QCheckBox" name="checkBackfaceCulling">
<property name="text">
<string>Backface Culling</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="4" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout> </layout>
</widget> </widget>
<resources/> <resources/>

View File

@@ -1,6 +1,5 @@
#pragma once #pragma once
#include <QWidget> #include <QWidget>
#include <QString>
#include "ui_FileInfoWindow.h" #include "ui_FileInfoWindow.h"
class FileInfoWindow : public QWidget class FileInfoWindow : public QWidget
@@ -8,13 +7,21 @@ class FileInfoWindow : public QWidget
Q_OBJECT Q_OBJECT
public: public:
FileInfoWindow(QWidget *parent = Q_NULLPTR); FileInfoWindow(QWidget *parent = Q_NULLPTR)
~FileInfoWindow(); : QWidget(parent)
, ui(new Ui::FileInfoWindow)
{
ui->setupUi(this);
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
ui->scrollArea->widget()->setStyleSheet("background-color: #ffffff");
};
~FileInfoWindow() { delete ui; };
private: private:
Ui::FileInfoWindow* ui; Ui::FileInfoWindow* ui;
public: public:
void setBasicText(QString text); void setBasicText(QString text) { ui->basic->setText(text); };
void setDetailText(QString text); void setDetailText(QString text) { ui->detail->setText(text); };
}; };

View File

@@ -1,17 +1,11 @@
#pragma once #pragma once
#include <QOpenGlTexture>
#include <fstream> #include <fstream>
#include <QVector> #include <QVector>
#include <QVector2D> #include <QVector2D>
#include <QVector3D>
#include <QMatrix4x4> #include <QMatrix4x4>
#include <QQuaternion> #include <QQuaternion>
#include <QOpenGLFunctions>
#include <QOpenGlTexture>
#include <QObject>
#include <QOpenGLTexture>
#include <QRegExp> #include <QRegExp>
#include <..\Header\MainWindow.h>
struct BoundingBox { struct BoundingBox {
QQuaternion rotation; QQuaternion rotation;
@@ -58,14 +52,12 @@ struct Material {
std::uint8_t dataValues[2] = { 0 }; std::uint8_t dataValues[2] = { 0 };
}; };
class FileInterface : public QObject class FileInterface
{ {
Q_OBJECT
public: public:
explicit FileInterface(QString path, QObject *parent) explicit FileInterface(QString path)
: QObject(parent) : m_models(new QVector<Model*>)
, m_models(new QVector<Model*>)
, m_materials(new QVector<Material>) , m_materials(new QVector<Material>)
{ {
//open file //open file
@@ -74,10 +66,6 @@ public:
if (!m_file.is_open()) if (!m_file.is_open())
throw std::invalid_argument(std::string("ERROR: file not found: ") += path.toStdString()); throw std::invalid_argument(std::string("ERROR: file not found: ") += path.toStdString());
MainWindow* tmp = dynamic_cast<MainWindow*>(parent->parent()->parent());
if(tmp != NULL)
connect(this, SIGNAL(sendMessage(QString, int)), tmp, SLOT(printMessage(QString, int)));
m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\"))); m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\")));
}; };
@@ -142,6 +130,4 @@ public:
return defMaterial; return defMaterial;
}; };
signals:
void sendMessage(QString msg, int severity);
}; };

View File

@@ -1,11 +1,11 @@
#pragma once #pragma once
#include "..\Header\FileInterface.h"
#include <QObject> #include <QObject>
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <QOpenGLBuffer> #include <QOpenGLBuffer>
#include <QOpenGLTexture>
#include <QVector> #include <QVector>
#include "FileInterface.h"
struct DrawInformation { struct DrawInformation {
unsigned int offset; unsigned int offset;
@@ -22,24 +22,26 @@ public:
GeometryEngine(QObject *parent = Q_NULLPTR); GeometryEngine(QObject *parent = Q_NULLPTR);
virtual ~GeometryEngine(); virtual ~GeometryEngine();
// attributes
private: private:
QOpenGLBuffer m_arrayBuf; QOpenGLBuffer m_arrayBuf;
QOpenGLBuffer m_indexBuf; QOpenGLBuffer m_indexBuf;
QVector<Material>* m_materials = Q_NULLPTR; QVector<Material>* m_materials = Q_NULLPTR;
QVector<DrawInformation> m_drawList;
BoundingBox m_boundings;
Material* m_defaultMaterial; Material* m_defaultMaterial;
BoundingBox m_boundings;
QVector<DrawInformation> m_drawList;
// functions
private:
void clearData(); void clearData();
public slots: public:
void drawGeometry(QOpenGLShaderProgram *program);
void loadFile(QString filePath); void loadFile(QString filePath);
void drawGeometry(QOpenGLShaderProgram *program, bool wireframe);
// signals
signals: signals:
void requestResetView(); void requestResetView();
void sendMessage(QString message, int severity);
void requestUpdate(); void requestUpdate();
void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
}; };

View File

@@ -1,12 +1,11 @@
#pragma once #pragma once
#include <QtWidgets/QMainWindow> #include <QtWidgets/QMainWindow>
#include <qwidget.h> #include <QWidget>
#include <QByteArray>
#include <QStringList>
#include <QLabel>
#include "ui_MainWindow.h" #include "ui_MainWindow.h"
#include "..\Header\FileInfoWindow.h" #include "FileInfoWindow.h"
#include <QByteArray>
#include <QLabel>
struct Material; struct Material;
@@ -18,27 +17,32 @@ public:
MainWindow(QWidget *parent = Q_NULLPTR); MainWindow(QWidget *parent = Q_NULLPTR);
~MainWindow(); ~MainWindow();
// attributes
private: private:
Ui::MainWindowClass* ui; Ui::MainWindowClass* ui;
int m_curSeverity;
void setupWidgets();
QByteArray m_fileInfo; QByteArray m_fileInfo;
QLabel* m_output; QLabel* m_output;
int m_curSeverity;
FileInfoWindow* m_infoWindow; FileInfoWindow* m_infoWindow;
// functions
private: private:
void setupWidgets();
void openFile(); void openFile();
void aboutFile();
void aboutTool();
void takeScreenShot(); void takeScreenShot();
void aboutTool();
protected: protected:
virtual void resizeEvent(QResizeEvent * e) Q_DECL_OVERRIDE; virtual void resizeEvent(QResizeEvent * e) Q_DECL_OVERRIDE;
// slots
public slots: public slots:
void printMessage(QString message, int severity); void printMessage(QString message, int severity);
void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle); void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
// signals
signals: signals:
void loadFile(QString); void loadFile(QString);
}; };

View File

@@ -20,7 +20,7 @@ enum ModelTyp {
class MshFile : public FileInterface class MshFile : public FileInterface
{ {
public: public:
explicit MshFile(QString path, QObject *parent = Q_NULLPTR); explicit MshFile(QString path);
virtual ~MshFile(); virtual ~MshFile();
private: private:

View File

@@ -1,14 +1,10 @@
#pragma once #pragma once
#include "geometryengine.h"
#include "..\Header\SettingsWindow.h"
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <QMatrix4x4>
#include "GeometryEngine.h"
#include "SettingsWindow.h"
class GeometryEngine; class GeometryEngine;
@@ -21,10 +17,28 @@ public:
explicit OglViewerWidget(QWidget *parent = 0); explicit OglViewerWidget(QWidget *parent = 0);
~OglViewerWidget(); ~OglViewerWidget();
signals: // attributes
void loadFile(QString);
private: private:
QOpenGLShaderProgram m_program;
GeometryEngine *m_dataEngine;
QVector4D m_backgroundColorOn = { 0.02f, 0.02f, 0.02f, 1.0f };
QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
bool m_wireframe = false;
bool m_lightOn = false;
bool m_backfaceCulling = false;
struct {
QVector4D position = { 1,1,1,0 };
QVector3D intensities = { 1.0,1.0,1.0 };
float attenuationFactor = 0.0f;
float ambientCoefficient = 0.005f;
bool headlight = false;
} m_light;
SettingsWindow* m_settings;
struct { struct {
bool left = false; bool left = false;
bool right = false; bool right = false;
@@ -37,53 +51,37 @@ private:
bool z = true; bool z = true;
} m_rotDirections; } m_rotDirections;
struct {
QVector4D position = { 1,1,1,0 };
QVector3D intensities = { 1.0,1.0,1.0 };
float attenuationFactor = 0.0f;
float ambientCoefficient = 0.005f;
} m_light;
SettingsWindow* m_settings;
QVector4D m_backgroundColorOn = {0.02f, 0.02f, 0.02f, 1.0f};
QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
QOpenGLShaderProgram m_program;
GeometryEngine *m_dataEngine;
QMatrix4x4 m_projection; QMatrix4x4 m_projection;
QVector3D m_translation; QVector3D m_translation;
QQuaternion m_rotation; QQuaternion m_rotation;
bool m_wireframe = false;
bool m_lightOn = false;
double m_zSpeed = 1.0; double m_zSpeed = 1.0;
protected: // functions
void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE; private:
void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void initShaders();
void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void resetView();
void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE; void updateLightPosition();
void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
protected:
void initializeGL() Q_DECL_OVERRIDE; void initializeGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE; void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE; void paintGL() Q_DECL_OVERRIDE;
private: void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void initShaders(); void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void setConnections(); void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void updateLightPosition(); void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
private slots: void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
void resetView();
void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
// slots
public slots: public slots:
void changeDirection(int direction); void loadFile(QString name);
void toggleAxis(int axis);
void toggleWireframe(); void toggleWireframe();
void toggleLight(); void toggleLight();
void showSettings(); void showSettings();
@@ -92,8 +90,9 @@ public slots:
void setLightColor(QVector3D value); void setLightColor(QVector3D value);
void setAttFac(double value); void setAttFac(double value);
void setAmbCoef(double value); void setAmbCoef(double value);
void setHeadlight(bool value);
void setBackfaceCulling(bool value);
void setZoomSpeed(int percent);
signals:
void sendMessage(QString message, int severity);
}; };

View File

@@ -0,0 +1,32 @@
#pragma once
#include <QObject>
struct Material;
class OutputDevice : public QObject
{
Q_OBJECT
private:
OutputDevice(QObject *parent = Q_NULLPTR) : QObject(parent) {};
public:
OutputDevice(OutputDevice const&) = delete;
void operator=(OutputDevice const&) = delete;
~OutputDevice() {};
static OutputDevice* getInstance(QObject *parent = Q_NULLPTR) {
static OutputDevice* instance = new OutputDevice(parent);
return instance;
};
void print(QString message, int severity) { emit sendMessage(message, severity); };
void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle) {
emit sendFileInfo(name, materials, vertices, triangle);
};
signals:
void sendMessage(QString message, int severity);
void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
};

View File

@@ -0,0 +1,38 @@
#pragma once
#ifdef _DEBUG
#include <QElapsedTimer.h>
#include <QString>
#include <iostream>
#define TIC(val) Profiler::getInstance().startTimer(val);
#define TOC(val) Profiler::getInstance().takeTime(val);
class Profiler
{
private:
Profiler() { timer.start(); };
QElapsedTimer timer;
public:
~Profiler() {};
static Profiler& getInstance() {
static Profiler instance;
return instance;
}
void startTimer(QString position = "") {
std::cout << "from: " << position.toStdString() << std::endl;
timer.restart();
};
void takeTime(QString position = "") {
std::cout << "to: "<< position.toStdString() << " time elapsed: " << timer.elapsed() << std::endl;
};
};
#else
#define TIC(val)
#define TOC(val)
#endif

View File

@@ -3,17 +3,20 @@
#include "ui_SettingsWindow.h" #include "ui_SettingsWindow.h"
#include <QVector3D> #include <QVector3D>
class SettingsWindow : public QWidget class SettingsWindow : public QWidget
{ {
Q_OBJECT Q_OBJECT
public: public:
SettingsWindow(QWidget * parent = Q_NULLPTR); SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent = Q_NULLPTR);
~SettingsWindow(); ~SettingsWindow();
private: private:
Ui::SettingsWindow* ui; Ui::SettingsWindow* ui;
void setupConnections();
private slots: private slots:
void autoColorToggled(); void autoColorToggled();
void radioToggled(); void radioToggled();
@@ -27,4 +30,8 @@ signals:
void updateLightColor(QVector3D value); void updateLightColor(QVector3D value);
void updateAttFac(double value); void updateAttFac(double value);
void updateAmbCoef(double value); void updateAmbCoef(double value);
void sendHeadlight(bool value);
void sendBackfaceCulling(bool value);
void sendZommSpeed(int percent);
}; };

View File

@@ -3,13 +3,10 @@
#include <QImage> #include <QImage>
#include <QColor> #include <QColor>
#include <iostream>
QImage loadTga(QString filePath, bool &success) QImage loadTga(QString filePath, bool &success)
{ {
QImage img; QImage img;
if (!img.load(filePath))
{
// open the file // open the file
std::fstream fsPicture(filePath.toStdString().c_str(), std::ios::in | std::ios::binary); std::fstream fsPicture(filePath.toStdString().c_str(), std::ios::in | std::ios::binary);
@@ -49,7 +46,7 @@ QImage loadTga(QString filePath, bool &success)
// jump to the data block // jump to the data block
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur); fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
img = QImage(ui32Width, ui32Height, ui32BpP == 32? QImage::Format_RGBA8888 : QImage::Format_RGB888); img = QImage(ui32Width, ui32Height, QImage::Format_RGBA8888);
// uncompressed // uncompressed
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32)) if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
@@ -65,9 +62,12 @@ QImage loadTga(QString filePath, bool &success)
int valr = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8 + 2); int valr = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8 + 2);
int valg = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8 + 1); int valg = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8 + 1);
int valb = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8); int valb = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8);
int vala = 255;
if (ui32BpP == 32)
vala = vui8Pixels.at(y * ui32Width * ui32BpP / 8 + x * ui32BpP / 8 + 3);
QColor value(valr, valg, valb); QColor value(valr, valg, valb, vala);
img.setPixelColor(x, ui32Width - 1 - y, value); img.setPixel(x, ui32Width - 1 - y, value.rgba());
} }
} }
} }
@@ -95,9 +95,9 @@ QImage loadTga(QString filePath, bool &success)
if (ui32BpP == 32) if (ui32BpP == 32)
color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], tempData[3])); color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], tempData[3]));
else else
color.setRgb(qRgb(tempData[2], tempData[1], tempData[0])); color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], 255));
img.setPixelColor(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color); img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
tmp_pixelIndex++; tmp_pixelIndex++;
} }
} }
@@ -115,9 +115,9 @@ QImage loadTga(QString filePath, bool &success)
if (ui32BpP == 32) if (ui32BpP == 32)
color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], tempData[3])); color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], tempData[3]));
else else
color.setRgb(qRgb(tempData[2], tempData[1], tempData[0])); color.setRgba(qRgba(tempData[2], tempData[1], tempData[0], 255));
img.setPixelColor(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color); img.setPixel(tmp_pixelIndex % ui32Width, ui32Height - 1 - (tmp_pixelIndex / ui32Width), color.rgba());
tmp_pixelIndex++; tmp_pixelIndex++;
} }
} }
@@ -127,14 +127,12 @@ QImage loadTga(QString filePath, bool &success)
else else
{ {
fsPicture.close(); fsPicture.close();
img = QImage(1, 1, QImage::Format_RGB32);
img.fill(Qt::red);
success = false; success = false;
return img; return img;
} }
fsPicture.close(); fsPicture.close();
}
success = true; success = true;
return img; return img;
} }

View File

@@ -1,3 +1,9 @@
QLabel#output {
color : white;
min-width: 400px;
min-height: 50px;
}
QToolButton { QToolButton {
image: url(:/images/toolbar/placeholder.png); image: url(:/images/toolbar/placeholder.png);
border-style: none; border-style: none;

View File

@@ -8,7 +8,6 @@ left mouse - rotate
right mouse - move right mouse - move
scroll - zoom scroll - zoom
space - reset view space - reset view
+/- - adjust zoom speed
L - set light to current position L - set light to current position
esc - close esc - close

View File

@@ -39,7 +39,7 @@ void main()
vec3 surfaceToLight; vec3 surfaceToLight;
float attenuation; float attenuation;
// directional light // directional light
if(light.position.w == 0) if(light.position.w == 0.0f)
{ {
surfaceToLight = normalize(light.position.xyz); surfaceToLight = normalize(light.position.xyz);
} }
@@ -65,9 +65,12 @@ void main()
float specularCoefficient = 0.0; float specularCoefficient = 0.0;
if(diffuseCoefficient > 0.0) if(diffuseCoefficient > 0.0)
specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normalWorld))), materialShininess); specularCoefficient = pow(max(0.0, dot(surfaceToCamera, reflect(-surfaceToLight, normalWorld))), materialShininess);
vec3 specColor;
if(b_specular) if(b_specular)
materialSpecularColor = vec3(surfaceColor.a); specColor = vec3(surfaceColor.a);
vec3 specular = specularCoefficient * materialSpecularColor * light.intensities; else
specColor = materialSpecularColor;
vec3 specular = specularCoefficient * specColor * light.intensities;
// linear color before gamma correction) // linear color before gamma correction)
vec3 linearColor = ambient + attenuation * (diffuse + specular); vec3 linearColor = ambient + attenuation * (diffuse + specular);

View File

@@ -1,29 +0,0 @@
#include "..\Header\FileInfoWindow.h"
#include <QIcon>
FileInfoWindow::FileInfoWindow(QWidget *parent)
: QWidget(parent)
, ui(new Ui::FileInfoWindow)
{
ui->setupUi(this);
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
ui->scrollArea->widget()->setStyleSheet("background-color: #ffffff");
}
FileInfoWindow::~FileInfoWindow()
{
delete ui;
}
void FileInfoWindow::setBasicText(QString text)
{
ui->basic->setText(text);
}
void FileInfoWindow::setDetailText(QString text)
{
ui->detail->setText(text);
}

View File

@@ -2,20 +2,19 @@
#include "..\Header\MshFile.h" #include "..\Header\MshFile.h"
#include "..\Header\OglViewerWidget.h" #include "..\Header\OglViewerWidget.h"
#include "..\Header\MainWindow.h" #include "..\Header\MainWindow.h"
#include <cmath> #include "..\Header\OutputDevice.h"
#include <QRegExp> #include <QRegExp>
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// public constructor/destructor // constructor/destructor
GeometryEngine::GeometryEngine(QObject *parent) GeometryEngine::GeometryEngine(QObject *parent)
: QObject(parent) : QObject(parent)
, m_indexBuf(QOpenGLBuffer::IndexBuffer) , m_indexBuf(QOpenGLBuffer::IndexBuffer)
, m_defaultMaterial(FileInterface::getDefaultMaterial())
{ {
initializeOpenGLFunctions(); initializeOpenGLFunctions();
m_defaultMaterial = FileInterface::getDefaultMaterial();
} }
GeometryEngine::~GeometryEngine() GeometryEngine::~GeometryEngine()
@@ -27,7 +26,7 @@ GeometryEngine::~GeometryEngine()
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// private functions // functions
void GeometryEngine::clearData() void GeometryEngine::clearData()
{ {
@@ -52,94 +51,12 @@ void GeometryEngine::clearData()
m_drawList.clear(); m_drawList.clear();
} }
void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
/////////////////////////////////////////////////////////////////////////
// public slots
void GeometryEngine::loadFile(QString filePath)
{
// cleanup old stuff and recreate buffers
clearData();
m_arrayBuf.create();
m_indexBuf.create();
//reset view
emit requestResetView();
emit sendMessage("loading file..", 0);
try
{
QVector<Model*>* models;
QVector<VertexData> vertexData;
QVector<GLuint> indexData;
// open file and get the information
MshFile file(filePath, this);
models = file.getModels();
m_materials = file.getMaterials();
m_boundings = file.getBoundingBox();
// collect data
unsigned int indexOffset(0);
unsigned int vertexOffset(0);
for (auto& modelIterator : *models)
{
for (auto& segmentIterator : modelIterator->segmList)
{
// get draw information
DrawInformation new_info;
new_info.offset = indexOffset;
new_info.size = segmentIterator->indices.size();
new_info.textureIndex = segmentIterator->textureIndex;
new_info.modelMatrix = modelIterator->m4x4Translation;
new_info.modelMatrix.rotate(modelIterator->quadRotation);
// add offset to indices, no need to do it for the first one (maybe it's very big)
if (vertexOffset != 0)
for (auto& it : segmentIterator->indices)
it += vertexOffset;
// save data
vertexData += segmentIterator->vertices;
indexData += segmentIterator->indices;
if (segmentIterator->textureIndex < m_materials->size() && m_materials->at(segmentIterator->textureIndex).transparent)
m_drawList.push_back(new_info);
else
m_drawList.push_front(new_info);
// update offset
indexOffset += new_info.size;
vertexOffset += segmentIterator->vertices.size();
}
}
// Transfer vertex data to VBO 0
m_arrayBuf.bind();
m_arrayBuf.allocate(vertexData.data(), vertexData.size() * sizeof(VertexData));
// Transfer index data to VBO 1
m_indexBuf.bind();
m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
emit requestUpdate();
emit sendMessage("done..", 0);
emit sendFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
}
catch (std::invalid_argument e)
{
clearData();
emit sendMessage(QString(e.what()), 2);
}
}
void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
{ {
if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated()) if (!m_arrayBuf.isCreated() || !m_indexBuf.isCreated())
return; return;
// Setup // Setup
// Tell OpenGL which VBOs to use // Tell OpenGL which VBOs to use
m_arrayBuf.bind(); m_arrayBuf.bind();
m_indexBuf.bind(); m_indexBuf.bind();
@@ -178,17 +95,17 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
program->enableAttributeArray(normLocation); program->enableAttributeArray(normLocation);
program->setAttributeBuffer(normLocation, GL_FLOAT, offset, 3, sizeof(VertexData)); program->setAttributeBuffer(normLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
// Paint // Paint
for (auto& it : m_drawList) for (auto& it : m_drawList)
{ {
bool tmp_transparent(false); bool tmp_transparent(false);
bool tmp_specular(false); bool tmp_specular(false);
float shininess; float shininess(0.0);
QVector3D specularColor; QVector3D specularColor;
// bind the correct texture // bind the correct texture
if (it.textureIndex < m_materials->size() && m_materials->at(it.textureIndex).texture0 != Q_NULLPTR) if (it.textureIndex < (unsigned)m_materials->size() && m_materials->at(it.textureIndex).texture0 != Q_NULLPTR)
{ {
m_materials->at(it.textureIndex).texture0->bind(); m_materials->at(it.textureIndex).texture0->bind();
tmp_transparent = m_materials->at(it.textureIndex).transparent; tmp_transparent = m_materials->at(it.textureIndex).transparent;
@@ -216,12 +133,86 @@ void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program, bool wireframe)
program->setUniformValue("materialSpecularColor", specularColor); program->setUniformValue("materialSpecularColor", specularColor);
// Draw cube geometry using indices from VBO 1 // Draw cube geometry using indices from VBO 1
if(wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint))); glDrawElements(GL_TRIANGLES, it.size, GL_UNSIGNED_INT, (void*)(it.offset * sizeof(GLuint)));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }
}
void GeometryEngine::loadFile(QString filePath)
{
// cleanup old stuff and recreate buffers
clearData();
m_arrayBuf.create();
m_indexBuf.create();
//reset view
emit requestResetView();
OutputDevice::getInstance()->print("loading file..", 0);
try
{
QVector<Model*>* models;
QVector<VertexData> vertexData;
QVector<GLuint> indexData;
// open file and get the information
MshFile file(filePath);
models = file.getModels();
m_materials = file.getMaterials();
m_boundings = file.getBoundingBox();
// collect data
unsigned int indexOffset(0);
unsigned int vertexOffset(0);
for (auto& modelIterator : *models)
{
for (auto& segmentIterator : modelIterator->segmList)
{
// get draw information
DrawInformation new_info;
new_info.offset = indexOffset;
new_info.size = segmentIterator->indices.size();
new_info.textureIndex = segmentIterator->textureIndex;
new_info.modelMatrix = modelIterator->m4x4Translation;
new_info.modelMatrix.rotate(modelIterator->quadRotation);
// add offset to indices, no need to do it for the first one (maybe it's very big)
if (vertexOffset != 0)
for (auto& it : segmentIterator->indices)
it += vertexOffset;
// save data
vertexData += segmentIterator->vertices;
indexData += segmentIterator->indices;
if (segmentIterator->textureIndex < (unsigned) m_materials->size() && m_materials->at(segmentIterator->textureIndex).transparent)
m_drawList.push_back(new_info);
else
m_drawList.push_front(new_info);
// update offset
indexOffset += new_info.size;
vertexOffset += segmentIterator->vertices.size();
}
}
// Transfer vertex data to VBO 0
m_arrayBuf.bind();
m_arrayBuf.allocate(vertexData.data(), vertexData.size() * sizeof(VertexData));
// Transfer index data to VBO 1
m_indexBuf.bind();
m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
emit requestUpdate();
OutputDevice::getInstance()->print("done..", 0);
OutputDevice::getInstance()->setFileInfo(filePath.right(filePath.size() - filePath.lastIndexOf(QRegExp("/|\\\\")) - 1), m_materials, vertexData.size(), indexData.size() / 3);
}
catch (std::invalid_argument e)
{
clearData();
OutputDevice::getInstance()->print(QString(e.what()), 2);
} }
} }

View File

@@ -1,32 +1,39 @@
#include "..\Header\MainWindow.h" #include "..\Header\MainWindow.h"
#include "..\Header\OglViewerWidget.h" #include "..\Header\OglViewerWidget.h"
#include <QSurfaceFormat>
#include <QMessageBox>
#include <QFileDialog>
#include <QPalette>
#include <QAction>
#include <QSignalMapper>
#include <QFile>
#include <QSizePolicy>
#include <QFont>
#include <QResizeEvent>
#include <QToolButton>
#include "..\Header\FileInterface.h" #include "..\Header\FileInterface.h"
#include "..\Header\OutputDevice.h"
#include <QSurfaceFormat>
#include <QSignalMapper>
#include <QToolButton>
#include <QFile>
#include <QFileDialog>
#include <QMessageBox>
#include <QPalette>
#include <QResizeEvent>
#define WINDOW_NAME "Mesh Viewer" #define WINDOW_NAME "Mesh Viewer"
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
MainWindow::MainWindow(QWidget *parent) MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent) : QMainWindow(parent)
, ui(new Ui::MainWindowClass) , ui(new Ui::MainWindowClass)
, m_curSeverity(0)
, m_output(new QLabel(this)) , m_output(new QLabel(this))
, m_curSeverity(0)
, m_infoWindow(new FileInfoWindow(this)) , m_infoWindow(new FileInfoWindow(this))
{ {
// setup window
ui->setupUi(this); ui->setupUi(this);
setWindowTitle(WINDOW_NAME); setWindowTitle(WINDOW_NAME);
setWindowIcon(QIcon(":/images/icon.ico")); setWindowIcon(QIcon(":/images/icon.ico"));
connect(OutputDevice::getInstance(this), &OutputDevice::sendMessage, this, &MainWindow::printMessage);
connect(OutputDevice::getInstance(this), &OutputDevice::sendFileInfo, this, &MainWindow::setFileInfo);
// setup opengl things
QSurfaceFormat format; QSurfaceFormat format;
format.setDepthBufferSize(24); format.setDepthBufferSize(24);
format.setMajorVersion(2); format.setMajorVersion(2);
@@ -34,15 +41,18 @@ MainWindow::MainWindow(QWidget *parent)
format.setProfile(QSurfaceFormat::NoProfile); format.setProfile(QSurfaceFormat::NoProfile);
QSurfaceFormat::setDefaultFormat(format); QSurfaceFormat::setDefaultFormat(format);
// set default text to file info
m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
// add widgets to the window
setupWidgets(); setupWidgets();
printMessage("MeshViewer by Anakin", 0); // load stylesheet
m_fileInfo += "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
QFile styleSheet(":/files/StyleSheet.txt"); QFile styleSheet(":/files/StyleSheet.txt");
styleSheet.open(QIODevice::ReadOnly); styleSheet.open(QIODevice::ReadOnly);
this->setStyleSheet(styleSheet.readAll()); this->setStyleSheet(styleSheet.readAll());
printMessage("MeshViewer by Anakin", 0);
} }
MainWindow::~MainWindow() MainWindow::~MainWindow()
@@ -52,35 +62,37 @@ MainWindow::~MainWindow()
delete m_infoWindow; delete m_infoWindow;
} }
void MainWindow::openFile()
{ /////////////////////////////////////////////////////////////////////////
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)"); // functions
if(!fileName.isEmpty())
emit loadFile(fileName);
}
void MainWindow::setupWidgets() void MainWindow::setupWidgets()
{ {
// Ogl Viewer
OglViewerWidget* viewer = new OglViewerWidget(this); OglViewerWidget* viewer = new OglViewerWidget(this);
setCentralWidget(viewer); setCentralWidget(viewer);
connect(viewer, &OglViewerWidget::sendMessage, this, &MainWindow::printMessage); connect(this, &MainWindow::loadFile, viewer, &OglViewerWidget::loadFile);
// open file
QToolButton *openFile = new QToolButton(this); QToolButton *openFile = new QToolButton(this);
openFile->setObjectName("openFile"); openFile->setObjectName("openFile");
openFile->setToolTip("open file"); openFile->setToolTip("open file");
connect(openFile, &QToolButton::pressed, this, &MainWindow::openFile); connect(openFile, &QToolButton::pressed, this, &MainWindow::openFile);
ui->mainToolBar->addWidget(openFile); ui->mainToolBar->addWidget(openFile);
// screenshot
QToolButton *screenshot = new QToolButton(this); QToolButton *screenshot = new QToolButton(this);
screenshot->setObjectName("screenshot"); screenshot->setObjectName("screenshot");
screenshot->setToolTip("take screenshot"); screenshot->setToolTip("take screenshot");
connect(screenshot, &QToolButton::pressed, this, &MainWindow::takeScreenShot); connect(screenshot, &QToolButton::pressed, this, &MainWindow::takeScreenShot);
ui->mainToolBar->addWidget(screenshot); ui->mainToolBar->addWidget(screenshot);
//////////////////////////////////////////////////
ui->mainToolBar->addSeparator(); ui->mainToolBar->addSeparator();
QSignalMapper* signalMapper = new QSignalMapper(this); QSignalMapper* signalMapper = new QSignalMapper(this);
// X
QToolButton *x = new QToolButton(this); QToolButton *x = new QToolButton(this);
x->setObjectName("x"); x->setObjectName("x");
x->setToolTip("x-direction"); x->setToolTip("x-direction");
@@ -88,6 +100,7 @@ void MainWindow::setupWidgets()
x->setChecked(true); x->setChecked(true);
ui->mainToolBar->addWidget(x); ui->mainToolBar->addWidget(x);
// Y
QToolButton *y = new QToolButton(this); QToolButton *y = new QToolButton(this);
y->setObjectName("y"); y->setObjectName("y");
y->setToolTip("y-direction"); y->setToolTip("y-direction");
@@ -95,6 +108,7 @@ void MainWindow::setupWidgets()
y->setChecked(true); y->setChecked(true);
ui->mainToolBar->addWidget(y); ui->mainToolBar->addWidget(y);
// Z
QToolButton *z = new QToolButton(this); QToolButton *z = new QToolButton(this);
z->setObjectName("z"); z->setObjectName("z");
z->setToolTip("z-direction"); z->setToolTip("z-direction");
@@ -110,10 +124,12 @@ void MainWindow::setupWidgets()
signalMapper->setMapping(y, 2); signalMapper->setMapping(y, 2);
signalMapper->setMapping(z, 3); signalMapper->setMapping(z, 3);
connect(signalMapper, SIGNAL(mapped(int)), viewer, SLOT(changeDirection(int))); connect(signalMapper, SIGNAL(mapped(int)), viewer, SLOT(toggleAxis(int)));
//////////////////////////////////////////////////
ui->mainToolBar->addSeparator(); ui->mainToolBar->addSeparator();
// wireframe
QToolButton *wireframe = new QToolButton(this); QToolButton *wireframe = new QToolButton(this);
wireframe->setObjectName("wireframe"); wireframe->setObjectName("wireframe");
wireframe->setToolTip("wireframe"); wireframe->setToolTip("wireframe");
@@ -122,6 +138,7 @@ void MainWindow::setupWidgets()
connect(wireframe, &QToolButton::pressed, viewer, &OglViewerWidget::toggleWireframe); connect(wireframe, &QToolButton::pressed, viewer, &OglViewerWidget::toggleWireframe);
ui->mainToolBar->addWidget(wireframe); ui->mainToolBar->addWidget(wireframe);
// light
QToolButton *light = new QToolButton(this); QToolButton *light = new QToolButton(this);
light->setObjectName("light"); light->setObjectName("light");
light->setToolTip("toggle light"); light->setToolTip("toggle light");
@@ -130,48 +147,52 @@ void MainWindow::setupWidgets()
connect(light, &QToolButton::pressed, viewer, &OglViewerWidget::toggleLight); connect(light, &QToolButton::pressed, viewer, &OglViewerWidget::toggleLight);
ui->mainToolBar->addWidget(light); ui->mainToolBar->addWidget(light);
// settings
QToolButton *settings = new QToolButton(this); QToolButton *settings = new QToolButton(this);
settings->setObjectName("settings"); settings->setObjectName("settings");
settings->setToolTip("settings"); settings->setToolTip("settings");
connect(settings, &QToolButton::pressed, viewer, &OglViewerWidget::showSettings); connect(settings, &QToolButton::pressed, viewer, &OglViewerWidget::showSettings);
ui->mainToolBar->addWidget(settings); ui->mainToolBar->addWidget(settings);
//////////////////////////////////////////////////
ui->mainToolBar->addSeparator(); ui->mainToolBar->addSeparator();
// fileinfo
QToolButton *fileInfo = new QToolButton(this); QToolButton *fileInfo = new QToolButton(this);
fileInfo->setObjectName("fileInfo"); fileInfo->setObjectName("fileInfo");
fileInfo->setToolTip("file info"); fileInfo->setToolTip("file info");
connect(fileInfo, &QToolButton::pressed, this, &MainWindow::aboutFile); connect(fileInfo, &QToolButton::pressed, m_infoWindow, &FileInfoWindow::show);
ui->mainToolBar->addWidget(fileInfo); ui->mainToolBar->addWidget(fileInfo);
// help
QToolButton *help = new QToolButton(this); QToolButton *help = new QToolButton(this);
help->setObjectName("help"); help->setObjectName("help");
help->setToolTip("help"); help->setToolTip("help");
connect(help, &QToolButton::pressed, this, &MainWindow::aboutTool); connect(help, &QToolButton::pressed, this, &MainWindow::aboutTool);
ui->mainToolBar->addWidget(help); ui->mainToolBar->addWidget(help);
// output on screen
m_output->setObjectName("output"); m_output->setObjectName("output");
m_output->setStyleSheet("QLabel#output{color : white; min-width: 400px; min-height: 50px;}");
m_output->setAlignment(Qt::AlignTop); m_output->setAlignment(Qt::AlignTop);
m_output->setText("Name: -\nMaterials: -\nVertice: -\nTriangle: -"); m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
m_output->raise(); m_output->raise();
} }
void MainWindow::aboutFile() void MainWindow::openFile()
{ {
/*QMessageBox* dialog = new QMessageBox(QMessageBox::NoIcon, QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
WINDOW_NAME, if(!fileName.isEmpty())
QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))), emit loadFile(fileName);
QMessageBox::StandardButton::Close, }
this,
Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
dialog->setStyleSheet("QLabel{min-width: 200px;}"); void MainWindow::takeScreenShot()
dialog->setDetailedText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8))); {
dialog->exec(); QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
delete dialog;*/
m_infoWindow->show(); OglViewerWidget* viewer = dynamic_cast<OglViewerWidget*>(centralWidget());
if (!destination.isEmpty() && viewer != NULL)
viewer->grab().save(destination);
} }
void MainWindow::aboutTool() void MainWindow::aboutTool()
@@ -193,22 +214,48 @@ void MainWindow::aboutTool()
delete dialog; delete dialog;
} }
void MainWindow::takeScreenShot()
{
QString destination = QFileDialog::getSaveFileName(this, "Save as...", "", "PNG (*.png);; BMP (*.bmp);;TIFF (*.tiff, *.tif);;JPEG (*.jpg *jpeg)");
OglViewerWidget* viewer = dynamic_cast<OglViewerWidget*>(centralWidget());
if (!destination.isEmpty() && viewer != NULL)
viewer->grab().save(destination);
}
void MainWindow::resizeEvent(QResizeEvent * e) void MainWindow::resizeEvent(QResizeEvent * e)
{ {
m_output->move(40, e->size().height() - 80); m_output->move(40, e->size().height() - 80);
} }
/////////////////////////////////////////////////////////////////////////
// slots
void MainWindow::printMessage(QString message, int severity)
{
if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)
return;
m_curSeverity = severity;
int time(0);
QPalette palette;
switch (severity)
{
case 1:
time = 3000;
palette.setColor(QPalette::WindowText, Qt::darkYellow);
break;
case 2:
time = 3000;
palette.setColor(QPalette::WindowText, Qt::red);
break;
case 0:
default:
time = 2000;
palette.setColor(QPalette::WindowText, Qt::black);
break;
}
ui->statusBar->setPalette(palette);
ui->statusBar->showMessage(message, time);
}
void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle) void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle)
{ {
// save basic file information
m_fileInfo = QByteArray("Filename: "); m_fileInfo = QByteArray("Filename: ");
m_fileInfo += name; m_fileInfo += name;
m_fileInfo += "\nMaterials: "; m_fileInfo += "\nMaterials: ";
@@ -219,6 +266,7 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
m_fileInfo += QByteArray::number(triangle); m_fileInfo += QByteArray::number(triangle);
m_fileInfo += "<detail>"; m_fileInfo += "<detail>";
// add detailed information
for (auto& it : *materials) for (auto& it : *materials)
{ {
m_fileInfo += it.name; m_fileInfo += it.name;
@@ -307,39 +355,11 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
m_fileInfo += "-----------------------------------------------------------------\n"; m_fileInfo += "-----------------------------------------------------------------\n";
} }
// print basic information on screen
m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))); m_output->setText(m_fileInfo.left(m_fileInfo.indexOf("<detail>")));
// print basic and detailed information on info window
m_infoWindow->setBasicText(QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>")))); m_infoWindow->setBasicText(QString(m_fileInfo.left(m_fileInfo.indexOf("<detail>"))));
m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8))); m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
} }
void MainWindow::printMessage(QString message, int severity)
{
if (!ui->statusBar->currentMessage().isEmpty() && severity < m_curSeverity)
return;
m_curSeverity = severity;
int time(0);
QPalette palette;
switch (severity)
{
case 1:
time = 3000;
palette.setColor(QPalette::WindowText, Qt::darkYellow);
break;
case 2:
time = 3000;
palette.setColor(QPalette::WindowText, Qt::red);
break;
case 0:
default:
time = 2000;
palette.setColor(QPalette::WindowText, Qt::black);
break;
}
ui->statusBar->setPalette(palette);
ui->statusBar->showMessage(message, time);
}

View File

@@ -1,7 +1,9 @@
#include "..\Header\MshFile.h" #include "..\Header\MshFile.h"
#include "..\Header\tga.h" #include "..\Header\tga.h"
#include "..\Header\OutputDevice.h"
#include <QColor> #include <QColor>
// helper function to save data from file to any variable type // helper function to save data from file to any variable type
#define F2V(variableName) reinterpret_cast<char*>(&variableName) #define F2V(variableName) reinterpret_cast<char*>(&variableName)
@@ -9,8 +11,8 @@
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// public constructor/destructor // public constructor/destructor
MshFile::MshFile(QString path, QObject * parent) MshFile::MshFile(QString path)
: FileInterface(path, parent) : FileInterface(path)
{ {
import(); import();
} }
@@ -89,7 +91,7 @@ void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos st
// out of file. Maybe a size information is corrupted // out of file. Maybe a size information is corrupted
if (!m_file.good()) if (!m_file.good())
{ {
emit sendMessage("WARNING: corrupted file. Trying to continue..", 1); OutputDevice::getInstance()->print("WARNING: corrupted file. Trying to continue..", 1);
m_file.clear(); m_file.clear();
break; break;
} }
@@ -277,7 +279,6 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
curMat->flags[i] = (std::uint8_t)(flag << (7 - i)) >> 7; curMat->flags[i] = (std::uint8_t)(flag << (7 - i)) >> 7;
curMat->transparent = curMat->flags[2] || curMat->flags[3] || curMat->flags[4] || curMat->flags[6] || curMat->rendertype == 4; curMat->transparent = curMat->flags[2] || curMat->flags[3] || curMat->flags[4] || curMat->flags[6] || curMat->rendertype == 4;
} }
// texture 0 // texture 0
@@ -309,7 +310,6 @@ void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
if (!m_materials->back().tx1d.isEmpty()) if (!m_materials->back().tx1d.isEmpty())
loadTexture(m_materials->back().texture1, m_filepath, m_materials->back().tx1d); loadTexture(m_materials->back().texture1, m_filepath, m_materials->back().tx1d);
} }
// texture 2 // texture 2
@@ -504,17 +504,17 @@ void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>
m_file.seekg(it->position); m_file.seekg(it->position);
m_file.read(F2V(tmp_size), sizeof(tmp_size)); m_file.read(F2V(tmp_size), sizeof(tmp_size));
if (tmp_size < new_segment->vertices.size()) if (tmp_size < (unsigned) new_segment->vertices.size())
{ {
emit sendMessage("WARNING: too less normals " + QString::number(tmp_size) + " < " + QString::number(new_segment->vertices.size()), 1); OutputDevice::getInstance()->print("WARNING: too less normals " + QString::number(tmp_size) + " < " + QString::number(new_segment->vertices.size()), 1);
for (unsigned int i = new_segment->vertices.size(); i != tmp_size; i--) for (unsigned int i = new_segment->vertices.size(); i != tmp_size; i--)
for (unsigned int j = 0; j < 3; j++) for (unsigned int j = 0; j < 3; j++)
new_segment->vertices[i - 1].vertexNormal[j] = 0; new_segment->vertices[i - 1].vertexNormal[j] = 0;
} }
else if (tmp_size > new_segment->vertices.size()) else if (tmp_size > (unsigned) new_segment->vertices.size())
{ {
emit sendMessage("WARNING: too many normals " + QString::number(tmp_size) + " > " + QString::number(new_segment->vertices.size()), 1); OutputDevice::getInstance()->print("WARNING: too many normals " + QString::number(tmp_size) + " > " + QString::number(new_segment->vertices.size()), 1);
tmp_size = new_segment->vertices.size(); tmp_size = new_segment->vertices.size();
} }
@@ -696,17 +696,17 @@ void MshFile::readUV(Segment * dataDestination, std::streampos position)
m_file.seekg(position); m_file.seekg(position);
m_file.read(F2V(tmp_size), sizeof(tmp_size)); m_file.read(F2V(tmp_size), sizeof(tmp_size));
if (tmp_size < dataDestination->vertices.size()) if (tmp_size < (unsigned) dataDestination->vertices.size())
{ {
emit sendMessage("WARNING: too less UVs " + QString::number(tmp_size) + " < " + QString::number(dataDestination->vertices.size()),1); OutputDevice::getInstance()->print("WARNING: too less UVs " + QString::number(tmp_size) + " < " + QString::number(dataDestination->vertices.size()),1);
for (unsigned int i = dataDestination->vertices.size(); i != tmp_size; i--) for (unsigned int i = dataDestination->vertices.size(); i != tmp_size; i--)
for (unsigned int j = 0; j < 2; j++) for (unsigned int j = 0; j < 2; j++)
dataDestination->vertices[i - 1].texCoord[j] = 0; dataDestination->vertices[i - 1].texCoord[j] = 0;
} }
else if (tmp_size > dataDestination->vertices.size()) else if (tmp_size > (unsigned) dataDestination->vertices.size())
{ {
emit sendMessage("WARNING: too many UVs " + QString::number(tmp_size) + " > " + QString::number(dataDestination->vertices.size()), 1); OutputDevice::getInstance()->print("WARNING: too many UVs " + QString::number(tmp_size) + " > " + QString::number(dataDestination->vertices.size()), 1);
tmp_size = dataDestination->vertices.size(); tmp_size = dataDestination->vertices.size();
} }
@@ -718,11 +718,12 @@ void MshFile::readUV(Segment * dataDestination, std::streampos position)
void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QString& filename) void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QString& filename)
{ {
bool loadSuccess(false); bool loadSuccess(false);
QImage img = loadTga(filepath + "/" + filename, loadSuccess); QImage img = loadTga(filepath + "/" + filename, loadSuccess);
if (!loadSuccess) if (!loadSuccess)
{ {
emit sendMessage("WARNING: texture not found or corrupted: " + filename, 1); OutputDevice::getInstance()->print("WARNING: texture not found or corrupted: " + filename, 1);
img = QImage(1, 1, QImage::Format_RGB32); img = QImage(1, 1, QImage::Format_RGB32);
img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255)); img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));

View File

@@ -3,29 +3,33 @@
#include <QMouseEvent> #include <QMouseEvent>
#include <QDropEvent> #include <QDropEvent>
#include <QMimeData> #include <QMimeData>
#include <math.h>
#include <iostream> #include "..\Header\Profiler.h"
#define DEFAULT_Z_DISTANCE -4.0 #define DEFAULT_Z_DISTANCE -4.0
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// public constructor/destructor // constructor/destructor
OglViewerWidget::OglViewerWidget(QWidget *parent) OglViewerWidget::OglViewerWidget(QWidget *parent)
: QOpenGLWidget(parent) : QOpenGLWidget(parent)
, m_dataEngine(0) , m_dataEngine(0)
, m_settings(new SettingsWindow(this))
{ {
setFocus(); setFocus();
m_translation.setZ(DEFAULT_Z_DISTANCE);
setAcceptDrops(true); setAcceptDrops(true);
// settings window
m_settings = new SettingsWindow(m_backgroundColorOff.toVector3D() * 255, m_backgroundColorOn.toVector3D() * 255, m_light.intensities * 255, true, m_light.ambientCoefficient, m_light.attenuationFactor, 1, this);
connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff); connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn); connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor); connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor);
connect(m_settings, &SettingsWindow::updateAttFac, this, &OglViewerWidget::setAttFac); connect(m_settings, &SettingsWindow::updateAttFac, this, &OglViewerWidget::setAttFac);
connect(m_settings, &SettingsWindow::updateAmbCoef, this, &OglViewerWidget::setAmbCoef); connect(m_settings, &SettingsWindow::updateAmbCoef, this, &OglViewerWidget::setAmbCoef);
connect(m_settings, &SettingsWindow::sendHeadlight, this, &OglViewerWidget::setHeadlight);
connect(m_settings, &SettingsWindow::sendBackfaceCulling, this, &OglViewerWidget::setBackfaceCulling);
connect(m_settings, &SettingsWindow::sendZommSpeed, this, &OglViewerWidget::setZoomSpeed);
} }
OglViewerWidget::~OglViewerWidget() OglViewerWidget::~OglViewerWidget()
@@ -41,7 +45,134 @@ OglViewerWidget::~OglViewerWidget()
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// protected functions // functions
void OglViewerWidget::initShaders()
{
// Compile vertex shader
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
close();
// Compile fragment shader
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
close();
// Link shader pipeline
if (!m_program.link())
close();
// Bind shader pipeline for use
if (!m_program.bind())
close();
}
void OglViewerWidget::resetView()
{
m_rotation = QQuaternion();
m_translation = { 0.0, 0.0, DEFAULT_Z_DISTANCE };
m_zSpeed = 1;
if (m_light.headlight)
updateLightPosition();
update();
}
void OglViewerWidget::updateLightPosition()
{
QMatrix4x4 rotateBack;
rotateBack.rotate(m_rotation.inverted());
QVector3D cameraPosition = rotateBack * (-m_translation);
m_light.position.setX(cameraPosition.x());
m_light.position.setY(cameraPosition.y());
m_light.position.setZ(cameraPosition.z());
}
// OpenGL ///////////////////////////////////////////////////////////////
void OglViewerWidget::initializeGL()
{
initializeOpenGLFunctions();
initShaders();
// Enable depth buffer
glEnable(GL_DEPTH_TEST);
// Enable transparency
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m_dataEngine = new GeometryEngine(this);
connect(m_dataEngine, &GeometryEngine::requestResetView, this, &OglViewerWidget::resetView);
connect(m_dataEngine, &GeometryEngine::requestUpdate, this, static_cast<void(OglViewerWidget::*)(void)>(&OglViewerWidget::update));
}
void OglViewerWidget::resizeGL(int w, int h)
{
// Calculate aspect ratio
qreal aspect = qreal(w) / qreal(h ? h : 1);
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
const qreal zNear = 0.1, zFar = 100.0, fov = 45.0;
// Reset projection
m_projection.setToIdentity();
// Set perspective projection
m_projection.perspective(fov, aspect, zNear, zFar);
}
void OglViewerWidget::paintGL()
{
// set background color, last value is dirtybit
if (m_lightOn && m_backgroundColorOn[3] == 1.0)
{
glClearColor(m_backgroundColorOn[0], m_backgroundColorOn[1], m_backgroundColorOn[2], 0.0000f);
m_backgroundColorOn[3] = 0.0;
}
else if (!m_lightOn && m_backgroundColorOff[3] == 1.0)
{
glClearColor(m_backgroundColorOff[0], m_backgroundColorOff[1], m_backgroundColorOff[2], 0.0000f);
m_backgroundColorOff[3] = 0.0;
}
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Calculate view transformation
QMatrix4x4 view;
view.translate(m_translation);
view.rotate(m_rotation);
// Set view-projection matrix
m_program.setUniformValue("vp_matrix", m_projection * view);
// Set Light values
m_program.setUniformValue("b_light", m_lightOn);
m_program.setUniformValue("light.position", m_light.position);
m_program.setUniformValue("light.intensities", m_light.intensities);
m_program.setUniformValue("light.attenuationFactor", m_light.attenuationFactor);
m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
// Set camera position
QMatrix4x4 rotateBack;
rotateBack.rotate(m_rotation.inverted());
m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
// Draw cube geometry
if (m_backfaceCulling)
glEnable(GL_CULL_FACE);
if (m_wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
m_dataEngine->drawGeometry(&m_program);
glDisable(GL_CULL_FACE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
// Inputs ///////////////////////////////////////////////////////////////
void OglViewerWidget::mousePressEvent(QMouseEvent *e) void OglViewerWidget::mousePressEvent(QMouseEvent *e)
{ {
@@ -73,11 +204,13 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
// update the new position // update the new position
m_mouse.position = QVector2D(e->localPos()); m_mouse.position = QVector2D(e->localPos());
// calculate the rotation axis and rotate // calculate the rotations depending on the active axis
// XYZ
if (m_rotDirections.x && m_rotDirections.y && m_rotDirections.z) if (m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
{ {
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation; m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation;
} }
// XY
else if (m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z) else if (m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
{ {
@@ -95,18 +228,22 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll); m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
} }
// X
else if (m_rotDirections.x && !m_rotDirections.y && !m_rotDirections.z) else if (m_rotDirections.x && !m_rotDirections.y && !m_rotDirections.z)
{ {
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 1.0, 0.0).normalized(), diff.x() * 0.5) * m_rotation; m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 1.0, 0.0).normalized(), diff.x() * 0.5) * m_rotation;
} }
// Y
else if (!m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z) else if (!m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
{ {
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(1.0, 0.0, 0.0).normalized(), diff.y() * 0.5) * m_rotation; m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(1.0, 0.0, 0.0).normalized(), diff.y() * 0.5) * m_rotation;
} }
// Z
else if (!m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z) else if (!m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
{ {
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 0.0, 1.0).normalized(), diff.x() * 0.5) * m_rotation; m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 0.0, 1.0).normalized(), diff.x() * 0.5) * m_rotation;
} }
// XZ
else if (m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z) else if (m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
{ {
float pitch, yaw, roll; float pitch, yaw, roll;
@@ -116,6 +253,7 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll); m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
} }
// YZ
else if (!m_rotDirections.x && m_rotDirections.y && m_rotDirections.z) else if (!m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
{ {
float pitch, yaw, roll; float pitch, yaw, roll;
@@ -131,8 +269,9 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll); m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
} }
// request an update // request an update
if (m_light.headlight)
updateLightPosition();
update(); update();
} }
else if (m_mouse.right) else if (m_mouse.right)
@@ -147,6 +286,8 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
m_translation += {(float)(diff.x() * 0.01), (float)(diff.y() * -0.01), 0.0}; m_translation += {(float)(diff.x() * 0.01), (float)(diff.y() * -0.01), 0.0};
// request an update // request an update
if (m_light.headlight)
updateLightPosition();
update(); update();
} }
} }
@@ -154,23 +295,12 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
void OglViewerWidget::wheelEvent(QWheelEvent *e) void OglViewerWidget::wheelEvent(QWheelEvent *e)
{ {
m_translation += {0.0, 0.0, (float)m_zSpeed * e->angleDelta().y() / 240}; m_translation += {0.0, 0.0, (float)m_zSpeed * e->angleDelta().y() / 240};
if (m_light.headlight)
updateLightPosition();
update(); update();
} }
void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
{
if (e->mimeData()->hasUrls())
if(e->mimeData()->urls().size() == 1)
if(e->mimeData()->urls().first().toLocalFile().endsWith(".msh"))
e->acceptProposedAction();
}
void OglViewerWidget::dropEvent(QDropEvent * e)
{
emit loadFile(e->mimeData()->urls().first().toLocalFile());
}
void OglViewerWidget::keyPressEvent(QKeyEvent *e) void OglViewerWidget::keyPressEvent(QKeyEvent *e)
{ {
if (e->key() == Qt::Key_Space) if (e->key() == Qt::Key_Space)
@@ -186,160 +316,34 @@ void OglViewerWidget::keyPressEvent(QKeyEvent *e)
updateLightPosition(); updateLightPosition();
update(); update();
} }
else if (e->key() == Qt::Key_Minus)
{
m_zSpeed -= 0.1;
m_zSpeed < 0.09 ? m_zSpeed = 0 : NULL;
emit sendMessage(QString("Zoom speed = %1%").arg(m_zSpeed * 100), 0);
}
else if (e->key() == Qt::Key_Plus)
{
m_zSpeed += 0.1;
emit sendMessage(QString("Zoom speed = %1%").arg(m_zSpeed * 100), 0);
}
} }
void OglViewerWidget::initializeGL() void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
{ {
initializeOpenGLFunctions(); if (e->mimeData()->hasUrls())
if(e->mimeData()->urls().size() == 1)
//glClearColor(0.5000f, 0.8000f, 1.0000f, 0.0000f); if(e->mimeData()->urls().first().toLocalFile().endsWith(".msh"))
e->acceptProposedAction();
initShaders();
// Enable depth buffer
glEnable(GL_DEPTH_TEST);
// Enable back face culling
//glEnable(GL_CULL_FACE);
// Enable transparency
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m_dataEngine = new GeometryEngine(this);
setConnections();
}
void OglViewerWidget::resizeGL(int w, int h)
{
// Calculate aspect ratio
qreal aspect = qreal(w) / qreal(h ? h : 1);
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
const qreal zNear = 0.1, zFar = 100.0, fov = 45.0;
// Reset projection
m_projection.setToIdentity();
// Set perspective projection
m_projection.perspective(fov, aspect, zNear, zFar);
}
void OglViewerWidget::paintGL()
{
if (m_lightOn && m_backgroundColorOn[3] == 1.0)
{
glClearColor(m_backgroundColorOn[0], m_backgroundColorOn[1], m_backgroundColorOn[2], 0.0000f);
m_backgroundColorOn[3] = 0.0;
}
else if(!m_lightOn && m_backgroundColorOff[3] == 1.0)
{
glClearColor(m_backgroundColorOff[0], m_backgroundColorOff[1], m_backgroundColorOff[2], 0.0000f);
m_backgroundColorOff[3] = 0.0;
}
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Calculate model view transformation
QMatrix4x4 view;
view.translate(m_translation);
view.rotate(m_rotation);
// Set view-projection matrix
m_program.setUniformValue("vp_matrix", m_projection * view);
// Set Light values
m_program.setUniformValue("b_light", m_lightOn);
m_program.setUniformValue("light.position", m_light.position);
m_program.setUniformValue("light.intensities", m_light.intensities);
m_program.setUniformValue("light.attenuationFactor", m_light.attenuationFactor);
m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
// Set camera position
QMatrix4x4 rotateBack;
rotateBack.rotate(m_rotation.inverted());
m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
// Draw cube geometry
m_dataEngine->drawGeometry(&m_program, m_wireframe);
}
/////////////////////////////////////////////////////////////////////////
// private functions
void OglViewerWidget::initShaders()
{
// Compile vertex shader
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
close();
// Compile fragment shader
if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
close();
// Link shader pipeline
if (!m_program.link())
close();
// Bind shader pipeline for use
if (!m_program.bind())
close();
}
void OglViewerWidget::setConnections()
{
connect(m_dataEngine, &GeometryEngine::requestResetView, this, &OglViewerWidget::resetView);
connect(parentWidget(), SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
connect(this, SIGNAL(loadFile(QString)), m_dataEngine, SLOT(loadFile(QString)));
connect(m_dataEngine, SIGNAL(sendMessage(QString, int)), parentWidget(), SLOT(printMessage(QString, int)));
connect(m_dataEngine, SIGNAL(requestUpdate()), this, SLOT(update()));
connect(m_dataEngine, SIGNAL(sendFileInfo(QString, QVector<Material>*, int, int)), parentWidget(), SLOT(setFileInfo(QString, QVector<Material>*, int, int)));
} }
void OglViewerWidget::updateLightPosition() void OglViewerWidget::dropEvent(QDropEvent * e)
{ {
QMatrix4x4 rotateBack; m_dataEngine->loadFile(e->mimeData()->urls().first().toLocalFile());
rotateBack.rotate(m_rotation.inverted());
QVector3D cameraPosition = rotateBack * (-m_translation);
m_light.position.setX(cameraPosition.x());
m_light.position.setY(cameraPosition.y());
m_light.position.setZ(cameraPosition.z());
}
/////////////////////////////////////////////////////////////////////////
// private slots
void OglViewerWidget::resetView()
{
m_rotation = QQuaternion();
m_translation = { 0.0, 0.0, DEFAULT_Z_DISTANCE };
m_zSpeed = 1;
update();
} }
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// public slots // public slots
void OglViewerWidget::changeDirection(int direction) void OglViewerWidget::loadFile(QString name)
{ {
switch (direction) m_dataEngine->loadFile(name);
}
void OglViewerWidget::toggleAxis(int axis)
{
switch (axis)
{ {
case 1: case 1:
m_rotDirections.x = !m_rotDirections.x; m_rotDirections.x = !m_rotDirections.x;
@@ -355,13 +359,13 @@ void OglViewerWidget::changeDirection(int direction)
void OglViewerWidget::toggleWireframe() void OglViewerWidget::toggleWireframe()
{ {
m_wireframe = 1 - m_wireframe; m_wireframe = !m_wireframe;
update(); update();
} }
void OglViewerWidget::toggleLight() void OglViewerWidget::toggleLight()
{ {
m_lightOn = 1 - m_lightOn; m_lightOn = !m_lightOn;
if (m_lightOn) if (m_lightOn)
{ {
@@ -372,6 +376,7 @@ void OglViewerWidget::toggleLight()
{ {
m_backgroundColorOff[3] = 1.0; m_backgroundColorOff[3] = 1.0;
} }
update(); update();
} }
@@ -419,3 +424,25 @@ void OglViewerWidget::setAmbCoef(double value)
if (m_lightOn) if (m_lightOn)
update(); update();
} }
void OglViewerWidget::setHeadlight(bool value)
{
m_light.headlight = value;
if (m_lightOn && value)
{
updateLightPosition();
update();
}
}
void OglViewerWidget::setBackfaceCulling(bool value)
{
m_backfaceCulling = value;
update();
}
void OglViewerWidget::setZoomSpeed(int percent)
{
m_zSpeed = (double) percent / 100;
}

View File

@@ -1,7 +1,10 @@
#include "..\Header\SettingsWindow.h" #include "..\Header\SettingsWindow.h"
#include <QString>
SettingsWindow::SettingsWindow(QWidget * parent)
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
: QWidget(parent) : QWidget(parent)
, ui(new Ui::SettingsWindow) , ui(new Ui::SettingsWindow)
{ {
@@ -9,50 +12,28 @@ SettingsWindow::SettingsWindow(QWidget * parent)
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint); setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
// light off setupConnections();
connect(ui->lightOff_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_R_S->setValue(value.toInt());});
connect(ui->lightOff_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_R_LE->setText(QString::number(value));});
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_G_S->setValue(value.toInt());}); // set default values
connect(ui->lightOff_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_G_LE->setText(QString::number(value));}); ui->lightOff_R_SB->setValue((int)bgOffColor[0]);
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged); ui->lightOff_G_SB->setValue((int)bgOffColor[1]);
ui->lightOff_B_SB->setValue((int)bgOffColor[2]);
connect(ui->lightOff_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_B_S->setValue(value.toInt());}); ui->lightOn_R_SB->setValue((int)bgOnColor[0]);
connect(ui->lightOff_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_B_LE->setText(QString::number(value));}); ui->lightOn_G_SB->setValue((int)bgOnColor[1]);
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged); ui->lightOn_B_SB->setValue((int)bgOnColor[2]);
// light on ui->light_R_SB->setValue((int)lightColor[0]);
connect(ui->lightOn_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_R_S->setValue(value.toInt());}); ui->light_G_SB->setValue((int)lightColor[1]);
connect(ui->lightOn_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_R_LE->setText(QString::number(value));}); ui->light_B_SB->setValue((int)lightColor[2]);
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_G_S->setValue(value.toInt());}); ui->ambCoef->setValue(ambCoef);
connect(ui->lightOn_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_G_LE->setText(QString::number(value));}); ui->attFac->setValue(attFac);
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_B_S->setValue(value.toInt());}); ui->checkAutoColor->setChecked(autoColor);
connect(ui->lightOn_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_B_LE->setText(QString::number(value));}); if (lightType == 1)
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged); ui->radioDirectLight->setChecked(true);
// light
connect(ui->light_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_R_S->setValue(value.toInt());});
connect(ui->light_R_S, &QSlider::valueChanged, [this](const int& value){ui->light_R_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_R_S->setValue((int)(value / 50));});
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_G_S->setValue(value.toInt());});
connect(ui->light_G_S, &QSlider::valueChanged, [this](const int& value){ui->light_G_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_G_S->setValue((int)(value / 50));});
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_B_S->setValue(value.toInt());});
connect(ui->light_B_S, &QSlider::valueChanged, [this](const int& value){ui->light_B_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_B_S->setValue((int)(value / 50));});
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled);
connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled);
connect(ui->ambCoef, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); });
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
} }
SettingsWindow::~SettingsWindow() SettingsWindow::~SettingsWindow()
@@ -60,50 +41,102 @@ SettingsWindow::~SettingsWindow()
delete ui; delete ui;
} }
////////////////////////////////////////////////////////////////////////////////
// connection slots /////////////////////////////////////////////////////////////////////////
// functions
void SettingsWindow::setupConnections()
{
// light off
connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
// light on
connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
// light
connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled);
connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled);
connect(ui->ambCoef, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); });
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
connect(ui->checkBackfaceCulling, &QCheckBox::toggled, [this]() {emit sendBackfaceCulling(ui->checkBackfaceCulling->isChecked()); });
connect(ui->spinZSpeed, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int value) {emit sendZommSpeed(value); });
connect(ui->checkHeadlight, &QCheckBox::toggled, [this]() {emit sendHeadlight(ui->checkHeadlight->isChecked()); });
}
/////////////////////////////////////////////////////////////////////////
// slots
void SettingsWindow::autoColorToggled() void SettingsWindow::autoColorToggled()
{ {
if (!ui->checkAutoColor->isChecked()) if (!ui->checkAutoColor->isChecked())
{ {
ui->lightOn_R_LE->setEnabled(true); ui->lightOn_R_SB->setEnabled(true);
ui->lightOn_R_S->setEnabled(true); ui->lightOn_R_S->setEnabled(true);
ui->lightOn_G_LE->setEnabled(true); ui->lightOn_G_SB->setEnabled(true);
ui->lightOn_G_S->setEnabled(true); ui->lightOn_G_S->setEnabled(true);
ui->lightOn_B_LE->setEnabled(true); ui->lightOn_B_SB->setEnabled(true);
ui->lightOn_B_S->setEnabled(true); ui->lightOn_B_S->setEnabled(true);
} }
else else
{ {
ui->lightOn_R_LE->setEnabled(false); ui->lightOn_R_SB->setEnabled(false);
ui->lightOn_R_S->setEnabled(false); ui->lightOn_R_S->setEnabled(false);
ui->lightOn_G_LE->setEnabled(false); ui->lightOn_G_SB->setEnabled(false);
ui->lightOn_G_S->setEnabled(false); ui->lightOn_G_S->setEnabled(false);
ui->lightOn_B_LE->setEnabled(false); ui->lightOn_B_SB->setEnabled(false);
ui->lightOn_B_S->setEnabled(false); ui->lightOn_B_S->setEnabled(false);
ui->lightOn_R_LE->setText(QString::number((int)(ui->light_R_S->value() / 50)));
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50)); ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_LE->setText(QString::number((int)(ui->light_G_S->value() / 50)));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50)); ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_LE->setText(QString::number((int)(ui->light_B_S->value() / 50)));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50)); ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
} }
} }
void SettingsWindow::radioToggled() void SettingsWindow::radioToggled()
{ {
if(ui->radioDirectLight->isChecked()) if (ui->radioDirectLight->isChecked())
{ {
ui->attFac->setValue(0.0); ui->attFac->setValue(0.0);
ui->attFac->setEnabled(false); ui->attFac->setEnabled(false);
ui->ambCoef->setEnabled(false);
} }
else else
{ {
ui->attFac->setEnabled(true); ui->attFac->setEnabled(true);
ui->ambCoef->setEnabled(true);
} }
} }
@@ -120,5 +153,11 @@ void SettingsWindow::backgroundColorOnChanged()
void SettingsWindow::lightColorChanged() void SettingsWindow::lightColorChanged()
{ {
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value())); emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
}
if (ui->checkAutoColor->isChecked())
{
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
}
}

View File

@@ -1,8 +1,6 @@
#include "Header\MainWindow.h" #include "Header\MainWindow.h"
#include <QtWidgets/QApplication> #include <QtWidgets/QApplication>
// TODO: add glow/emissive
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
QApplication a(argc, argv); QApplication a(argc, argv);

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