Anakin
308d238b2d
add settings icon,
...
set ogl verison to 2.0 to make it compatible with more PCs
2017-01-24 19:39:34 +01:00
Anakin
73ee8a4040
added settings window,
...
connected all slider, lineEdits, checkboxes,...,
need to connect everything with the OglViewerWidget now
2017-01-23 16:09:06 +01:00
Anakin
91488c55b2
more information for the InfoWindow,
...
set correct values for cloth material,
enable specular map
2017-01-22 14:37:06 +01:00
Anakin
5f104e46f2
gui changes
2017-01-22 12:25:59 +01:00
Anakin
6fa81a8ccc
Some styling
2017-01-21 16:33:03 +01:00
Anakin
c4444bcefd
fixed background bug,
...
support directional light,
zoom speed can be adjust via +/-
2017-01-21 15:22:43 +01:00
Anakin
9808cd03c0
save more material information,
...
hold default material in geometry separated,
load diffuse color if texture cannot be opened,
fixed gamma correction on the texture,
2017-01-20 16:26:58 +01:00
Anakin
28d17b2fdd
trying to workaround gamma correction (remove from tga)
2017-01-19 20:15:00 +01:00
Anakin
9fb3ca03bd
added specular, ambient light,...
...
need to fix the texutre gamma correction,
look at the todos
2017-01-19 17:57:50 +01:00
Anakin
4c177f2ddc
adjust light functionality,
...
bugs:
- background cannot be changed during runtime
2017-01-18 17:01:43 +01:00
Anakin
a521dfc292
calculate normal matrix once in cpp (performance),
...
added bool variable to turn light on/off (still needs button),
2017-01-17 20:18:04 +01:00
Anakin
f5863752e2
fixed the light problem,
...
very basic light at the moment, needs a lot of work:
- custom position,
- custom intensities,
- calculate at better positions,
others:
- adjust zoom speed
2017-01-17 18:03:47 +01:00
Anakin
1c962a481f
implemented light into cpp,
...
bug:
everything is dark,
need to calculate the normal matrix once in cpp and not for every pixel
2017-01-17 17:48:54 +01:00
C-Fu
1bcb4d67c1
fixed wrong dimension
2017-01-17 11:37:07 +01:00
C-Fu
152d436dd7
Calculate vertex position in world space in vertex shaded not in fragment
2017-01-17 11:36:23 +01:00
C-Fu
5191a46f72
Added light calculation to fragment shader
2017-01-17 11:32:06 +01:00
C-Fu
9b3ff7f737
adjust vertex shaded to pass information to fragment shaded for light
2017-01-17 11:15:30 +01:00
Anakin
86dfe32145
add wireframe paint option,
...
write file information on the screen,
bug fixes
2017-01-16 14:24:30 +01:00
Anakin
454ed45fa1
support transparency now
2017-01-15 15:51:12 +01:00
Anakin
f469dff656
added transparency support,
...
need to sort the transparent things to the back
2017-01-14 17:20:50 +01:00
Anakin
930c49e9c7
add screenshot function
2017-01-11 16:28:51 +01:00
Anakin
77ffe7baf4
added icons
2017-01-09 16:34:54 +01:00
Anakin
948578f506
add normal to VertexData
2017-01-08 14:41:53 +01:00
Anakin
5c2f5503fc
new release version,
...
forgot to update the help text
2017-01-08 12:36:08 +01:00
Anakin
a2f5324a3c
sendMessage via signal plot from file to window,
...
add severity to messages (black, yellow, red),
add about text,
removed unused texture from resource
2017-01-04 14:35:27 +01:00
Anakin
191c0cbcea
scale and move to center,
...
performance is not very good. Takes very long to load
2017-01-02 17:03:23 +01:00
Anakin
fa8808fea8
add exe icon,
...
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 12:21:32 +01:00
Anakin
ee8705f9e4
draw all models from vector,
...
window cosmetic,
next:
texture,
calculate modelmatrix from parent
2016-12-31 12:31:38 +01:00
Anakin
0499982150
move texture to GeometryEngine
2016-12-29 13:37:15 +01:00
Anakin
a30f1b125c
added Qt Example, next change it to fit my project
2016-12-24 16:03:37 +01:00