Commit Graph

23 Commits

Author SHA1 Message Date
Anakin 57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin 8929717c9f handle clustered models 2016-11-13 12:15:33 +01:00
Anakin b4bd314450 clean up code 2016-11-12 12:05:03 +01:00
Anakin 2524971d19 include all parent modelmatrices 2016-11-12 11:54:44 +01:00
Anakin 2f83d37e12 fixed the problem,
next solve texture name is taken only from the first element,
move some code around
2016-11-08 21:28:24 +01:00
Anakin b4b2538ea6 fixed problem 2016-11-08 17:06:50 +01:00
Anakin 0fd3a7f9c8 next step: draw each model with it's own texture,
added new example mesh
2016-11-08 10:25:10 +01:00
Anakin b9903e593b new release build 2016-11-07 17:11:02 +01:00
Anakin ed66d77b69 still trying to draw instanced 2016-11-07 12:06:55 +01:00
Anakin bc518f58ee now you can set optional ogl version through the first 2 parameters 2016-11-01 14:16:18 +01:00
Anakin e509b1e11c display all models from a mesh,
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin 6d5489a96c texture now is correctly displayed 2016-10-23 15:38:47 +02:00
Anakin 4f52510ff9 texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin e583c361ec fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin 9700638548 integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin 548150f33e evaluate most of MODL chunk,
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin 05b6e4f9ed started msh read in 2016-09-12 16:49:05 +02:00
Anakin 8955fc91ea OpenGLController: moved some code around
shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin 11a8de82d4 fixed interaction bug 2016-09-08 11:36:57 +02:00
Anakin ee73c16e1f implemented destructor,
bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin 57472da352 put everything into one class,
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin f824f4eb4c implement singleton pattern 2016-09-07 12:46:34 +02:00
Anakin 847b3cdee8 managed old tutorial implementation with classes.
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00