Anakin
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be97fa8e6f
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fixed crash problem
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2016-10-22 14:05:46 +02:00 |
Anakin
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c0a84c7513
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get all materials,
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
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2016-10-22 13:49:45 +02:00 |
Anakin
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03553616e7
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now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
hence restructured code,
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2016-10-21 19:24:30 +02:00 |
Anakin
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211b406c3d
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dynamical decide whether to use the given texture or solid red
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2016-10-21 18:56:34 +02:00 |
Anakin
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e583c361ec
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fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
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2016-10-16 16:50:20 +02:00 |
Anakin
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9700638548
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integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
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2016-10-16 12:33:25 +02:00 |
Anakin
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b2f174d15f
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clean up code:
removed useless variables,
moved code into new functions
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2016-10-12 15:55:36 +02:00 |
Anakin
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548150f33e
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evaluate most of MODL chunk,
missing GEOM chunk,
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2016-10-11 13:41:24 +02:00 |
Anakin
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59446f088f
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now all MODL chunks from MSH2 are saved,
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
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2016-10-10 12:34:01 +02:00 |
Anakin
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4f1ff65f71
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first try to get all MODL and their sub chunks,
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2016-10-09 16:44:35 +02:00 |
Anakin
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443675aeaa
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save name, size and position of every chunk under MSH2
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2016-09-13 19:48:27 +02:00 |
Anakin
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05b6e4f9ed
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started msh read in
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2016-09-12 16:49:05 +02:00 |
Anakin
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847b3cdee8
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managed old tutorial implementation with classes.
Bugs: nothing is displayed
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2016-09-06 15:15:29 +02:00 |