2016-09-06 13:15:29 +00:00
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#pragma once
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#include <vector>
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2016-09-13 17:48:27 +00:00
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#include <list>
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#include <fstream>
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2016-10-11 11:41:24 +00:00
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#include <string>
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2016-10-30 13:22:08 +00:00
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#include <glm\gtc\matrix_transform.hpp>
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2016-10-11 11:41:24 +00:00
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2016-10-12 13:55:36 +00:00
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enum Mtyp {
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2016-10-11 11:41:24 +00:00
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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2016-09-06 13:15:29 +00:00
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2016-11-28 13:04:09 +00:00
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struct Bbox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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2016-10-12 13:55:36 +00:00
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struct ChunkHeader {
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2016-09-13 17:48:27 +00:00
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char name[5];
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2016-10-10 10:34:01 +00:00
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std::uint32_t size;
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2016-09-13 17:48:27 +00:00
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std::streampos position;
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};
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2016-09-12 14:49:05 +00:00
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2016-11-13 11:15:33 +00:00
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struct Segment {
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2016-11-13 14:46:52 +00:00
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std::uint32_t textureIndex = 0;
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2016-11-13 11:15:33 +00:00
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float* vertex = nullptr;
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float* uv = nullptr;
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2016-11-26 14:39:59 +00:00
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std::vector<std::vector<std::uint32_t>> meshIndices; // indices into vertex array
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2016-11-13 11:15:33 +00:00
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};
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2016-10-12 13:55:36 +00:00
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struct Modl {
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2016-11-12 11:05:03 +00:00
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std::string name = "";
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std::string parent = "";
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Mtyp type = null;
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std::int32_t renderFlags = -1;
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glm::mat4 m4x4Translation = glm::mat4(1.0f);
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2016-11-13 11:15:33 +00:00
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std::vector<Segment*> segmLst;
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2016-10-11 11:41:24 +00:00
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};
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2016-09-06 13:15:29 +00:00
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class Object
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{
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public:
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Object(const char* path);
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~Object();
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private:
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2016-09-13 17:48:27 +00:00
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2016-11-25 15:14:33 +00:00
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std::vector<Modl*>* vModls;
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2016-09-13 17:48:27 +00:00
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std::fstream fsMesh;
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2016-10-22 11:49:45 +00:00
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std::vector<std::string> vTextures;
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2016-11-30 16:05:39 +00:00
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Bbox boundingBox;
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2016-09-13 17:48:27 +00:00
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private:
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2016-10-12 13:55:36 +00:00
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
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2016-10-21 17:24:30 +00:00
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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2016-10-22 12:05:46 +00:00
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void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
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2016-10-12 13:55:36 +00:00
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void analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseGeomChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseSegmChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseClthChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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2016-11-13 11:15:33 +00:00
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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2016-12-02 13:04:01 +00:00
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void quat2eul(float &quat0, float &quat1, float &quat2, float &quat3);
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2016-10-16 10:33:25 +00:00
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2016-09-06 13:15:29 +00:00
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public:
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2016-11-25 15:14:33 +00:00
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std::vector<Modl*>* getModels() const;
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2016-11-13 14:46:52 +00:00
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std::vector<std::string> getTextureList() const;
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2016-12-01 18:51:11 +00:00
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Bbox getBoundgBox() const;
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2016-09-06 13:15:29 +00:00
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};
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