2016-09-06 13:15:29 +00:00
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#pragma once
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#include <vector>
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2016-09-13 17:48:27 +00:00
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#include <list>
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#include <fstream>
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2016-10-11 11:41:24 +00:00
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#include <string>
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enum mtyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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2016-09-06 13:15:29 +00:00
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2016-09-13 17:48:27 +00:00
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struct chunkHeader {
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char name[5];
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2016-10-10 10:34:01 +00:00
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std::uint32_t size;
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2016-09-13 17:48:27 +00:00
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std::streampos position;
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};
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2016-09-12 14:49:05 +00:00
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2016-10-11 11:41:24 +00:00
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struct modl {
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std::string name;
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std::uint32_t size;
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std::streampos position;
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std::string parent;
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mtyp type;
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std::uint32_t zeroBaseIndex;
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std::uint32_t renderFlags;
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struct {
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float scale[3];
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float rotation[4];
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float translation[3];
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} tran;
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struct {
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std::uint32_t type;
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float data1;
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float data2;
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float data3;
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} swci;
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};
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2016-09-06 13:15:29 +00:00
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class Object
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{
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public:
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Object(const char* path);
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~Object();
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private:
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2016-09-13 17:48:27 +00:00
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2016-10-09 14:44:35 +00:00
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std::list<chunkHeader*> lChunkMsh2;
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2016-10-11 11:41:24 +00:00
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std::list<modl*> lModls;
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2016-09-13 17:48:27 +00:00
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std::fstream fsMesh;
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private:
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2016-10-10 10:34:01 +00:00
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void loadChunks(std::list<chunkHeader*> &destination, std::streampos start, const std::uint32_t end);
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2016-09-06 13:15:29 +00:00
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public:
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};
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