SWBF2-Classic-Msh-Viewer/MshViewer/Header/Object.h

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#pragma once
#include <vector>
#include <list>
#include <fstream>
#include <string>
enum mtyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
struct chunkHeader {
char name[5];
std::uint32_t size;
std::streampos position;
};
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struct modl {
std::string name;
std::uint32_t size;
std::streampos position;
std::string parent;
mtyp type;
std::uint32_t zeroBaseIndex;
std::uint32_t renderFlags;
struct {
float scale[3];
float rotation[4];
float translation[3];
} tran;
struct {
std::uint32_t type;
float data1;
float data2;
float data3;
} swci;
};
class Object
{
public:
Object(const char* path);
~Object();
private:
std::list<chunkHeader*> lChunkMsh2;
std::list<modl*> lModls;
std::fstream fsMesh;
private:
void loadChunks(std::list<chunkHeader*> &destination, std::streampos start, const std::uint32_t end);
public:
};