https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Maxim Stewart b2efa83e17 Added check for qkList in meshviewer.config
Added QString listOfDirs
Added gettter method to get listOfDirs
Edited MainWindow.ui to prepare for list of file plus dir drop down
2017-05-30 07:12:50 -05:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer Added check for qkList in meshviewer.config 2017-05-30 07:12:50 -05:00
Release made all path relative now 2017-04-30 15:05:21 +02:00
README.md made all path relative now 2017-04-30 15:05:21 +02:00
preview.jpg fixed too high specular, 2017-02-06 16:53:27 +01:00

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.