SWBF2-Classic-Msh-Viewer/QtMeshViewer/Header/MshFile.h

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#pragma once
#include "..\Header\FileInterface.h"
struct ChunkHeader {
char name[5];
std::uint32_t size;
std::streampos position;
};
enum ModelTyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
class MshFile : public FileInterface
{
public:
explicit MshFile(QString path);
virtual ~MshFile();
private:
ModelTyp m_currentType = ModelTyp::null;
std::int32_t m_currentRenderFlag = -1;
virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void readVertex(Segment* dataDestination, std::streampos position);
void readUV(Segment* dataDestination, std::streampos position);
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void loadTexture(QOpenGLTexture*& destination, QString filepath, QString& filename);
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QMatrix4x4 getParentMatrix(std::string parent) const;
QQuaternion getParentRotation(std::string parent) const;
};