SWBF-msh-Blender-IO/addons/io_scene_swbf_msh
William Herald Snyder d359975bd6 Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds... 2022-10-01 08:02:59 -04:00
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__init__.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
chunked_file_reader.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
crc.py CRC rewrite 2021-01-07 14:18:31 -05:00
msh_anim_gather.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_collision_prim_properties.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_material.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_material_gather.py Better material generation for basic rendertypes 2022-09-28 08:48:50 -04:00
msh_material_operators.py Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds... 2022-10-01 08:02:59 -04:00
msh_material_properties.py Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds... 2022-10-01 08:02:59 -04:00
msh_material_to_blend.py Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds... 2022-10-01 08:02:59 -04:00
msh_material_ui_strings.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_utilities.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_mesh_to_blend.py Create mesh object for any model with geometry regardless of type + triangle strip winding order bugfix 2022-10-01 07:52:19 -04:00
msh_model.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_model_gather.py When exporting, if an object has a parent bone with the same name, add its geometry to the parent bone's model and discard the object itself. 2022-10-01 07:53:28 -04:00
msh_model_triangle_strips.py basic working version 2019-11-11 23:03:52 +13:00
msh_model_utilities.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_scene.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_scene_read.py The last index of the last triangle strip in a segment is properly included + cleaner reading of STRP 2022-01-27 18:34:53 -05:00
msh_scene_save.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_scene_to_blend.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_scene_utilities.py Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious) 2022-01-28 17:28:12 -05:00
msh_skeleton_properties.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_skeleton_to_blend.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_skeleton_utilities.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_utilities.py Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile... 2020-12-06 00:19:58 -05:00
msh_writer.py basic working version 2019-11-11 23:03:52 +13:00
zaa_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00