Create mesh object for any model with geometry regardless of type + triangle strip winding order bugfix
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@ -85,9 +85,11 @@ def model_to_mesh_object(model: Model, scene : Scene, materials_map : Dict[str,
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if segment.triangles:
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segment_polygons = [tuple([ind + polygon_index_offset for ind in tri]) for tri in segment.triangles]
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elif segment.triangle_strips:
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winding = [0,1,2]
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rwinding = [1,0,2]
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for strip in segment.triangle_strips:
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for i in range(len(strip) - 2):
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strip_tri = tuple([polygon_index_offset + strip[j] for j in range(i,i+3)])
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strip_tri = tuple([polygon_index_offset + strip[i+j] for j in (winding if i % 2 == 0 else rwinding)])
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segment_polygons.append(strip_tri)
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elif segment.polygons:
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segment_polygons = [tuple([ind + polygon_index_offset for ind in polygon]) for polygon in segment.polygons]
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@ -122,7 +122,7 @@ def extract_models(scene: Scene, materials_map : Dict[str, bpy.types.Material])
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new_obj = None
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if model.model_type == ModelType.STATIC or model.model_type == ModelType.SKIN or model.model_type == ModelType.SHADOWVOLUME:
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if model.geometry:
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new_obj = model_to_mesh_object(model, scene, materials_map)
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