Commit Graph

68 Commits

Author SHA1 Message Date
SleepKiller 7fd46a1c2c add "Generate Triangle Strips" option to enable faster .msh iteration 2019-11-20 15:17:25 +13:00
SleepKiller cfba9e85ce add vertex deduplication 2019-11-20 15:10:44 +13:00
SleepKiller aa18f5c2b7 raise an error when an object creates a .msh segment with too many vertices 2019-11-20 03:33:01 +13:00
SleepKiller e4ec3339d9 exclude hidden objects from .msh bounding box 2019-11-20 02:36:17 +13:00
SleepKiller 478a4cba5a accept "cube" and "cuboid" as names for box collision primitives 2019-11-19 03:41:46 +13:00
SleepKiller 89e8193462 update .msh material propety description 2019-11-19 02:39:54 +13:00
SleepKiller 78b348875f fix blender to .msh space conversions 2019-11-19 02:39:23 +13:00
SleepKiller 78237e7eec fix objects with parent transforms not exporting correctly 2019-11-19 01:33:55 +13:00
SleepKiller 0fab83cfa1 fix transforms not exporting for scenes with more than one model 2019-11-18 00:03:53 +13:00
SleepKiller ac1a93b7a4 more docs works 2019-11-17 17:02:45 +13:00
SleepKiller 6eb958f358 add docs!
wip
2019-11-17 04:07:47 +13:00
SleepKiller 3d0e9b98ee implement collision primitives 2019-11-15 22:40:47 +13:00
SleepKiller e9f442d052 add conversion from Blender's coordinate space to .msh space 2019-11-15 20:41:31 +13:00
SleepKiller 107dd2e8bf fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
2019-11-15 20:02:04 +13:00
SleepKiller c12fc862b0 material support 2019-11-15 16:28:09 +13:00
SleepKiller fd0ba8720b apply modifiers during export 2019-11-13 16:38:55 +13:00
SleepKiller 11c0be00f5 updated rotation loading 2019-11-12 17:28:18 +13:00
SleepKiller 1ac1cc5ce1 basic working version 2019-11-11 23:03:52 +13:00