SleepKiller
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cfba9e85ce
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add vertex deduplication
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2019-11-20 15:10:44 +13:00 |
SleepKiller
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aa18f5c2b7
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raise an error when an object creates a .msh segment with too many vertices
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2019-11-20 03:33:01 +13:00 |
SleepKiller
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478a4cba5a
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accept "cube" and "cuboid" as names for box collision primitives
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2019-11-19 03:41:46 +13:00 |
SleepKiller
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78b348875f
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fix blender to .msh space conversions
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2019-11-19 02:39:23 +13:00 |
SleepKiller
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78237e7eec
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fix objects with parent transforms not exporting correctly
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2019-11-19 01:33:55 +13:00 |
SleepKiller
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3d0e9b98ee
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implement collision primitives
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2019-11-15 22:40:47 +13:00 |
SleepKiller
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e9f442d052
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add conversion from Blender's coordinate space to .msh space
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2019-11-15 20:41:31 +13:00 |
SleepKiller
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107dd2e8bf
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fix handling of mesh loops
Fixes UVs, vertex colousr and adds support for custom normals. (Probably Blender's API can be confusing.)
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2019-11-15 20:02:04 +13:00 |
SleepKiller
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fd0ba8720b
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apply modifiers during export
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2019-11-13 16:38:55 +13:00 |
SleepKiller
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11c0be00f5
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updated rotation loading
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2019-11-12 17:28:18 +13:00 |
SleepKiller
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1ac1cc5ce1
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basic working version
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2019-11-11 23:03:52 +13:00 |