Update reference_manual.md
This commit is contained in:
parent
0db2f30ef3
commit
bc388640ed
|
@ -464,6 +464,8 @@ All textures should be the names or paths to .tga files. SWBF's toolchain does n
|
||||||
#### Materials.Texture Maps.Diffuse Map
|
#### Materials.Texture Maps.Diffuse Map
|
||||||
The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags.
|
The basic diffuse map for the material. The alpha channel is either the Transparency Map, Glow Map or Gloss Map, depending on the selected rendertype and flags.
|
||||||
|
|
||||||
|
Textures are not automatically copied over to the .msh file's folder on export at this time.
|
||||||
|
|
||||||
#### Materials.Texture Maps.Detail Map
|
#### Materials.Texture Maps.Detail Map
|
||||||
Detail maps allow you to add in 'detail' to the Diffuse Map at runtime.
|
Detail maps allow you to add in 'detail' to the Diffuse Map at runtime.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue