2019-11-11 10:03:52 +00:00
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bl_info = {
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'name': 'SWBF .msh export',
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2019-11-21 13:10:21 +00:00
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'author': 'SleepKiller',
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2020-02-04 01:44:22 +00:00
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"version": (0, 2, 1),
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2019-11-11 10:03:52 +00:00
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'blender': (2, 80, 0),
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'location': 'File > Import-Export',
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'description': 'Export as SWBF .msh file',
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'warning': '',
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2019-11-21 13:10:21 +00:00
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'wiki_url': "https://github.com/SleepKiller/SWBF-msh-Blender-Export/blob/master/docs/reference_manual.md",
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'tracker_url': "https://github.com/SleepKiller/SWBF-msh-Blender-Export/issues",
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2019-11-11 10:03:52 +00:00
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'support': 'COMMUNITY',
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'category': 'Import-Export'
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}
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# Taken from glTF-Blender-IO, because I do not understand Python that well
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# (this is the first thing of substance I've created in it) and just wanted
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# script reloading to work.
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#
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# https://github.com/KhronosGroup/glTF-Blender-IO
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#
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# Copyright 2018-2019 The glTF-Blender-IO authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
|
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
|
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
|
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|
# distributed under the License is distributed on an "AS IS" BASIS,
|
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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def reload_package(module_dict_main):
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import importlib
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from pathlib import Path
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def reload_package_recursive(current_dir, module_dict):
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for path in current_dir.iterdir():
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if "__init__" in str(path) or path.stem not in module_dict:
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continue
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if path.is_file() and path.suffix == ".py":
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importlib.reload(module_dict[path.stem])
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elif path.is_dir():
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reload_package_recursive(path, module_dict[path.stem].__dict__)
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reload_package_recursive(Path(__file__).parent, module_dict_main)
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if "bpy" in locals():
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reload_package(locals())
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# End of stuff taken from glTF
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import bpy
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2020-10-20 18:28:53 +00:00
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from bpy_extras.io_utils import ExportHelper, ImportHelper
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2019-11-15 03:28:09 +00:00
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from bpy.props import BoolProperty, EnumProperty
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2019-11-11 10:03:52 +00:00
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from bpy.types import Operator
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from .msh_scene import create_scene
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from .msh_scene_save import save_scene
|
2020-10-20 18:28:53 +00:00
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from .msh_scene_read import read_scene
|
2019-11-15 03:28:09 +00:00
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|
from .msh_material_properties import *
|
2020-10-30 20:59:54 +00:00
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|
from .msh_to_blend import *
|
2019-11-11 10:03:52 +00:00
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|
2019-11-20 02:17:25 +00:00
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class ExportMSH(Operator, ExportHelper):
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""" Export the current scene as a SWBF .msh file. """
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bl_idname = "swbf_msh.export"
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bl_label = "Export SWBF .msh File"
|
2019-11-11 10:03:52 +00:00
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filename_ext = ".msh"
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filter_glob: StringProperty(
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default="*.msh",
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options={'HIDDEN'},
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maxlen=255, # Max internal buffer length, longer would be clamped.
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)
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|
2019-11-20 02:17:25 +00:00
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|
generate_triangle_strips: BoolProperty(
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|
name="Generate Triangle Strips",
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|
description="Triangle strip generation can be slow for meshes with thousands of faces "
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|
"and is off by default to enable fast mesh iteration.\n\n"
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|
"In order to improve runtime performance and reduce munged model size you are "
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|
"**strongly** advised to turn it on for your 'final' export!",
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|
default=False
|
2019-11-11 10:03:52 +00:00
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|
)
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|
2020-01-06 04:08:36 +00:00
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|
export_target: EnumProperty(name="Export Target",
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|
description="What to export.",
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|
items=(
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|
('SCENE', "Scene", "Export the current active scene."),
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|
('SELECTED', "Selected", "Export the currently selected objects and their parents."),
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('SELECTED_WITH_CHILDREN', "Selected with Children", "Export the currently selected objects with their children and parents.")
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|
),
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|
default='SCENE')
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|
2019-11-20 06:18:49 +00:00
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|
apply_modifiers: BoolProperty(
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|
|
name="Apply Modifiers",
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|
|
description="Whether to apply Modifiers during export or not.",
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|
|
default=True
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|
)
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|
|
2020-11-30 01:10:16 +00:00
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|
|
export_with_animation: BoolProperty(
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|
|
name="Export With Animation",
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|
|
description="Includes animation data extracted from the action currently set on armature.",
|
2020-10-20 03:18:08 +00:00
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|
|
default=False
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|
|
)
|
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|
|
2020-11-30 01:10:16 +00:00
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|
|
export_as_skeleton: BoolProperty(
|
|
|
|
name="Export Objects As Skeleton",
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|
|
description="Check if you intend to export skeleton data for consumption by ZenAsset.",
|
2020-10-16 18:56:03 +00:00
|
|
|
default=False
|
|
|
|
)
|
|
|
|
|
|
|
|
|
2019-11-11 10:03:52 +00:00
|
|
|
def execute(self, context):
|
2020-10-16 18:56:03 +00:00
|
|
|
|
2019-11-15 03:28:09 +00:00
|
|
|
with open(self.filepath, 'wb') as output_file:
|
2019-11-20 02:17:25 +00:00
|
|
|
save_scene(
|
|
|
|
output_file=output_file,
|
2019-11-20 06:18:49 +00:00
|
|
|
scene=create_scene(
|
|
|
|
generate_triangle_strips=self.generate_triangle_strips,
|
2020-01-06 04:08:36 +00:00
|
|
|
apply_modifiers=self.apply_modifiers,
|
2020-10-20 03:18:08 +00:00
|
|
|
export_target=self.export_target,
|
2020-11-30 01:10:16 +00:00
|
|
|
skel_only=self.export_as_skeleton,
|
|
|
|
export_anim=self.export_with_animation
|
2020-10-20 03:18:08 +00:00
|
|
|
),
|
2020-10-16 18:56:03 +00:00
|
|
|
)
|
2019-11-11 10:03:52 +00:00
|
|
|
|
2019-11-15 03:28:09 +00:00
|
|
|
return {'FINISHED'}
|
2019-11-11 10:03:52 +00:00
|
|
|
|
2020-10-20 18:28:53 +00:00
|
|
|
|
2019-11-11 10:03:52 +00:00
|
|
|
# Only needed if you want to add into a dynamic menu
|
|
|
|
def menu_func_export(self, context):
|
2019-11-20 02:17:25 +00:00
|
|
|
self.layout.operator(ExportMSH.bl_idname, text="SWBF msh (.msh)")
|
2019-11-11 10:03:52 +00:00
|
|
|
|
2020-10-20 18:28:53 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class ImportMSH(Operator, ImportHelper):
|
|
|
|
""" Import an SWBF .msh file. """
|
|
|
|
|
|
|
|
bl_idname = "swbf_msh.import"
|
|
|
|
bl_label = "Import SWBF .msh File"
|
|
|
|
filename_ext = ".msh"
|
|
|
|
|
|
|
|
filter_glob: StringProperty(
|
|
|
|
default="*.msh",
|
|
|
|
options={'HIDDEN'},
|
|
|
|
maxlen=255, # Max internal buffer length, longer would be clamped.
|
|
|
|
)
|
|
|
|
|
|
|
|
def execute(self, context):
|
|
|
|
with open(self.filepath, 'rb') as input_file:
|
2020-11-01 23:11:26 +00:00
|
|
|
extract_scene(self.filepath, read_scene(input_file))
|
2020-10-20 18:28:53 +00:00
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
|
|
def menu_func_import(self, context):
|
|
|
|
self.layout.operator(ImportMSH.bl_idname, text="SWBF msh (.msh)")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-11-11 10:03:52 +00:00
|
|
|
def register():
|
2019-11-15 03:28:09 +00:00
|
|
|
bpy.utils.register_class(MaterialProperties)
|
|
|
|
bpy.utils.register_class(MaterialPropertiesPanel)
|
2019-11-20 02:17:25 +00:00
|
|
|
bpy.utils.register_class(ExportMSH)
|
2020-10-20 18:28:53 +00:00
|
|
|
bpy.utils.register_class(ImportMSH)
|
2019-11-15 03:28:09 +00:00
|
|
|
|
2019-11-11 10:03:52 +00:00
|
|
|
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
|
2020-10-20 18:28:53 +00:00
|
|
|
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
|
2019-11-15 03:28:09 +00:00
|
|
|
bpy.types.Material.swbf_msh = bpy.props.PointerProperty(type=MaterialProperties)
|
2019-11-11 10:03:52 +00:00
|
|
|
|
|
|
|
|
|
|
|
def unregister():
|
2019-11-15 03:28:09 +00:00
|
|
|
bpy.utils.unregister_class(MaterialProperties)
|
|
|
|
bpy.utils.unregister_class(MaterialPropertiesPanel)
|
2019-11-20 02:17:25 +00:00
|
|
|
bpy.utils.unregister_class(ExportMSH)
|
2020-10-20 18:28:53 +00:00
|
|
|
bpy.utils.unregister_class(ImportMSH)
|
2019-11-11 10:03:52 +00:00
|
|
|
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
|
2020-10-20 18:28:53 +00:00
|
|
|
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
|
|
|
|
|
2019-11-11 10:03:52 +00:00
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
register()
|