itdominator 93a2be399c refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes
* Refactor message bus to support local emission and argument expansion
* Move lobby connection lifecycle handling to message bus events
* Remove multiplayer connection wait helpers and direct lobby client coupling
* Rename Server to ServerNetworking and update lobby client references
* Update scene resources and export configuration
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Running the Lobby Server

Note: The lobby server looks for a local script named game.sh.

Lobby Server

From the Editor

Debug → Customize Run Instance

--name_billiards server game_port_range 5000:5010

From the Command Line

./lobby_server.sh --name_billiards server game_port_range 5000:5010

Connecting Clients

From the Editor

Debug → Customize Run Instance

Host a game:

--client host_snooker bobs_game

Join a game:

--client join bobs_game

From the Command Line

Connect Directly to a Game Server

Start a server:

./billiards.sh --server_5001 game snooker

Join the server:

./billiards.sh --join_server 127.0.0.1 5001

Connect Through the Lobby Server

Host a game:

./billiards.sh --client host_snooker bobs_game

Join a game:

./billiards.sh --client join bobs_game
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