Files
Billiards/game_server.gd
itdominator 93a2be399c refactor: decouple game networking from lobby client
* Replace direct client/server networking references with GameClient/GameServer scenes
* Refactor message bus to support local emission and argument expansion
* Move lobby connection lifecycle handling to message bus events
* Remove multiplayer connection wait helpers and direct lobby client coupling
* Rename Server to ServerNetworking and update lobby client references
* Update scene resources and export configuration
2026-08-09 18:41:18 -05:00

12 lines
272 B
GDScript

class_name GameServer extends ServerNetworking
func _ready() -> void:
setup_signals()
func setup_signals() -> void:
#MessageBus.subscribe("game_wait_for_connection", _wait_for_connection)
#MessageBus.subscribe("game_close_connection", _wait_close_connection)
pass